Second Life offers students and teachers the opportunity to fully immerse themselves – well, their avatar – in a dynamic, virtual world. The teaching and learning opportunities within Second Life are limitless.
Top 5 Ways to Use Augmented Reality in Education: Part 1 of 5 - Second Life [mobile lea... - 0 views
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Hope you enjoyed the introduction! Here are a host of other relevant links related to Second Life in education: Coming of Age in Second Life: An Anthropologist Explores the Virtually Human Advantages of 3D Learning Worlds Teen Second Life – Official Page If Second Life isn’t a game, what is it? Second Life provides real-world benefits Advantages of using Second Life instead of video conferencing Want to read more about the possibilities of augmented reality in education? Check out other posts in our series “Top 5 Ways to Use Augmented Reality in Education:” Part 2: iPhone augmented reality apps in education Part 3: Xbox 360 Kinect in education Part 4: Tour de Classroom: GPS-Based Audio Tool, Toozla Part 5: Virtusphere in Education
School of One boosts individual learning - 0 views
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School of One
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pioneer for a new method of education based on each student’s individual learning experience.
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In traditional classrooms, teachers lead students through the curriculum at the same pace, and every student is expected to learn the same material at the same time. The School of One focuses on learning progression, but students might begin the same lesson at different points. State test results and other assessments identify which skills a student needs to develop, and those skills make up a student’s “playlist,” or individual learning plan.
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