Skip to main content

Home/ ModCloth_IXD/ Group items tagged ideas

Rss Feed Group items tagged

Andrea Nelson

The Two-Week Rule - 1 views

  • So for those people that believe in principle that they need to validate their product ideas with real customers, but are unsure of how “baked” the idea needs to be, I offer this very specific rule: Never go more than two weeks without putting your product ideas in front of real users and customers.
Denise Hardman

Service Design - 2 views

Hello fellow UX gurus, I wanted to share some tidbits of my service design research. Brief summary UX Magazine | Service Design: Service design is also referred to as 'holistic design,' 'multi...

service design

started by Denise Hardman on 04 Jun 13 no follow-up yet
osujqgp

Quirky projects - 1 views

shared by osujqgp on 13 Sep 12 - No Cached
  •  
    Vote for which product idea you want made
Andrea Nelson

Introduction to User Interface (UI) Prototypes - 7 views

  • It is critical to understand that you don’t need to create a prototype for the entire system.  It is very common to prototype a small portion of the user interface, perhaps a single screen or HTML page, before moving on to implementing it. 
  • You want to stop the UI prototyping process when you find the evaluation process is no longer generating any new ideas or it is generating a small number of not-so-important ideas. Otherwise, back to exploring your stakeholder’s UI needs.
Brian Cleveland

Type rendering: operating systems « The Typekit Blog - 1 views

  •  
    A comparison between type renderers between operating systems. I think the idea is to continue on to a browser comparison in the near future.
Laura Paajanen

cupcakes: the secret to product planning - Adaptive Path - 3 views

  •  
    The cake model of product strategy is actually two different models for how to evolve and improve the scope of a product over time. I've found it's a very helpful tool for helping teams think through what's going to be a successful customer experience in the short term and the long term.
Jonathan Hung

IA Summit 10 - Dan Roam Keynote - Boxes and Arrows: The design behind the design - 0 views

  •  
    Unwritten visual problem solving rule number one says this: "Whoever best describes the problem is the person most likely to solve the problem." So the idea is this. If one of us were to go running into the boss's office and say, "Oh my god, the sky is falling ‑ give me money to fix it," they'll probably throw us out. But if we went into the room and we said, "Look. I've created this map and it identifies who's involved in this particular problem, how many of them are there, where are these things involved or these things involved, how do they overlap, when do they intersect and how do they intersect." All of a sudden, the solution to the problem is probably going to be already very clear
Laura Paajanen

6 Epic Forces Battling Your Mega Menus - 2 views

  •  
    Critique of mega-dropdowns; we should monitor the performance of our new pretty. Originally published: Aug 24, 2011 Mega menus seem like such a good idea. After all, they make the marketing team happy, as they remove all that nasty navigation away from the prime real estate of the home page, leaving room for the team's messaging goodness.
1 - 16 of 16
Showing 20 items per page