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Andrea Nelson

Design Better And Faster With Rapid Prototyping - Smashing Magazine - 3 views

  • What Needs to Be Prototyped? Good candidates for prototyping include complex interactions, new functionality and changes in workflow, technology or design. For example, prototyping search results is useful when you want to depart significantly from the standard search experience; say, to introduce faceted search or the ability to preview a document without leaving the search results.
  • How Much Should Be Prototyped? A good rule of thumb is to focus on the 20% of the functionality that will be used 80% of the time; i.e. key functionality that will be used most often. Remember, the point of rapid prototyping is to showcase how something will work or, in later stages, what the design will look like, without prototyping the entire product.
  • In choosing the prototype fidelity, there is no one correct approach. Most designs of new products are best started with sketches, then moving to either medium- or high-fidelity prototypes, depending on the complexity of the system and the requirements of the dimensions of fidelity.
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  • Avoid “prototype creep” by setting expectations for the process, including ones affecting the purpose, fidelity, scope and duration. Remind everyone, including yourself, that rapid prototyping is a means to an end, not an end in itself.
  • Don’t begin prototype review sessions without clear guidelines for feedback. Be very specific about the type of feedback you are looking for. (Are the steps logically arranged? Is the navigation clear and intuitive?) If not, be prepared for, “I don’t like the blue in the header,” or “Can’t we use this font instead?” or “Can you make this bigger, bolder, in red and flashing?” Don’t be a perfectionist. In most cases, rapid prototyping does not have to be 100% perfect, just good enough to give everyone a common understanding.
Andrea Nelson

Prototype - Wikipedia, the free encyclopedia - 7 views

Janet Hanseth

Mobile Prototyping Essentials - 1 views

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    Slides #135ff have patterns for mobile experiences
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    different reasons for prototyping and types of prototypes to meet those needs
Andrea Nelson

Introduction to User Interface (UI) Prototypes - 7 views

  • It is critical to understand that you don’t need to create a prototype for the entire system.  It is very common to prototype a small portion of the user interface, perhaps a single screen or HTML page, before moving on to implementing it. 
  • You want to stop the UI prototyping process when you find the evaluation process is no longer generating any new ideas or it is generating a small number of not-so-important ideas. Otherwise, back to exploring your stakeholder’s UI needs.
Andrea Nelson

Wireframes are dead, long live rapid prototyping - UX for the masses - 2 views

  • On screen annotation tools such Protonotes and WebNotes allow you to easily add comments to your prototype so there isn’t even a need to add footnotes to your screen grabs.
Janet Hanseth

Product Discovery with Live-Data Prototypes - 3 views

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    Marty Cagan again, this time making a case for live-data prototypes in order to facilitate user testing and A/B tests.
Andrea Nelson

How the BBC feels about rapid prototyping « Handcrafted - 6 views

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    The BBC has a pretty innovative design practice. Bad pictures, good read.
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    I like this comment about traditional prototyping: "This is all well and good, yet the tools employed - Axure, Flash, paper mockups - are inherently fake, and therefore fail to test the most important mechanic; how people interact with actual content. Worse still, they are throwaway deliverables; expensive to create, but contributing nothing to the actual development effort required to create the live site."
Janet Hanseth

Sketching in Code: The magic of prototyping - 3 views

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    Good thoughts on different levels of prototyping for different needs.
Janet Hanseth

Prototyping Your Designs for Any Device Is Preventative Medicine by ZURB - 5 views

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    You've heard it before and you'll hear it again - the old ways of web design don't work anymore. Our designs can no longer be stuck in 960 grids or on a single device. There are literally hundreds upon hundreds of devices that can access the web (includes video of how-to presentation!)
Andrea Nelson

How to prototype and influence people - 8 views

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    some nice, clean slides with great metaphors; possibly a good tool for sharing with the product team. Also check out principle #4: "you are iterating your solution as well as your understanding of the problem." I like this approach.
Denise Hardman

Service Design in Mind - 2 views

Brief Summary The Guardian | Service Design: How can service design help us and why is it important? 1. What people want isn't always what the organization wants… We've all heard this sentiment, ...

service design

started by Denise Hardman on 04 Jun 13 no follow-up yet
Steph Monette

Make images greyscale WITH CSS!!! - 0 views

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    Save time by using this CSS snippet to apply a greyscale to your images! This is really handy for prototyping.
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