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The Science (and Practice) of Creativity | Edutopia - 2 views

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    ""Creativity isn't about music and art; it is an attitude to life, one that everybody needs," wrote the University of Winchester's Professor Guy Claxton in the lead-up to the 2014 World Innovation Summit for Education (WISE) dedicated to creativity and education. "It is a composite of habits of mind which include curiosity, skepticism, imagination, determination, craftsmanship, collaboration, and self-evaluation." Sounds like the perfect skill set for equipping young people to navigate an increasingly complex and unpredictable world. Encouragingly, there's plenty of evidence -- from both research and practice -- that most of the above can be taught in the classroom. In fact, innovation and education experts agree that creativity can fit perfectly into any learning system. But before it can be incorporated broadly in curriculum, it must first be understood."
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Maker Education - About Maker Education - 5 views

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    "The Maker Movement is a technological and creative revolution underway around the world. Fortunately for educators, the Maker Movement overlaps with the natural inclinations of children and the power of learning by doing. Embracing the lessons of the Maker Movement holds the keys to reanimating the best, but oft-forgotten learner-centered teaching practices. New tools and technology, such as 3D printing, robotics, microprocessors, wearable computing, e-textiles, "smart" materials, and new programming languages are being invented at an unprecedented pace. The Maker Movement creates affordable - even free - versions of these inventions, and shares tools and ideas online, creating a vibrant, collaborative community of global problem-solvers. "
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Mobile MakerSpaces | Adjusting Course - 3 views

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    "This year we introduced Mobile MakerSpaces at our school. A team of Greenwood teachers and I collaborated on the concept over the past year, and I earmarked some funding in our budget that we invested into the Mobile MakerSpace fleet and supplies. Our goal was to create an ethos of innovation and design-thinking. We wanted students to have the opportunity to create, build, tinker, fail, and think critically from any classroom or hallway in our school. At our summer teacher workshops we embedded the "welcome back" content into a MakerSpace approach to demonstrate how learning and sharing through creative construction was possible. Fast-forward to today…"
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Moving at the Speed of Creativity | Changing Mindsets: STEM Is NOT Content Areas in Iso... - 1 views

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    "True STEM classes, which are NOT "regular" science or math classes in which teachers have been asked or have chosen to offer STEM-focused lessons to students, are very rare today in most schools. I was blessed the past two years to teach STEM to 4th and 5th grade students as a separate "specials class" where STEM was treated like PE, Music and Art. All students went to STEM class. It wasn't reserved just for the GE/Gifted Education kids. Everyone went to STEM and participated, including many "special friends" who were not mainstreamed for other classes during the day. They went to STEM class, however, because they could succeed in collaborative environments which emphasized hands-on learning."
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Making Across the Curriculum for Elementary & Primary | Venspired - 0 views

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    "Making is not just about STEAM, reserved for science class, or even meant to be just an activity for after school.  Making across the curriculum can change the way students are thinking, interacting, collaborating, and engaged.  Gather some simple materials, offer students the chance to design, create, and dream up a new way to engage and connect with the world.  For example, integrating making into reflecting on a favorite book, creating to demonstrate a concept visually, investigating and interpreting the use of materials to show thinking?  It takes learning to a whole new level, allows students to drive, and best of all? It can be FUN!   It can be overwhelming to look at the products and projects floating around the internet and people often ask, "Where do I even begin?"  Here are a few simple ways to get started with making in your classroom - no matter what subject you teach!"
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6 Factors Of Gamification That Changes Students - 4 views

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    "I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to-into the most memorable, enriching experience I had ever encountered at that point in my life. I had no idea that he had 'gamified' the week; I just knew that it was the best summer ever. Instead of grouping us by numbers, we were named after the Greek alphabet. We competed daily against the other groups in volleyball, softball, kickball, and on the final night -a chariot and Olympic flame opened an epic Olympic Game contest at midnight. The director, or 'game master' as we were inclined to call him, even made everyone reset the clocks and watches-so we never knew what the real time was, the entire schedule was set on some sort of crazy alternate schedule. Now I realize that it probably allowed him to sleep in and us to stay up later, but we were none the wiser. Daily we played games, wrote skits, went swimming, and competed for cleanest cabins. We did all the regular stuff, but it was more fun because there were rules and boundaries and points and collaboration and competition and a clear, mutual understanding of goals and performance and criteria for success. As a student, I got to learn more about the power of 'gamifying' something, and what effect it had on learners."
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Maker Bookshelf: A starter collection for current and aspiring makebrarians | The Maker... - 0 views

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    "One of the basic tenets and strengths of the maker movement is its emphasis on constructive and collaborative learning through hands-on, trial-and-error experimentation. While a live mentor demonstrating and leading activities is the gold standard, a growing number of titles offer inspiration, support, and clarification for a wide variety of maker topics. The following list of recommended books was crowdsourced by librarians running maker spaces and/or offering maker programming in their libraries or schools."
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Free Technology for Teachers: Learning to Program With MaKey MaKey in Elementary School - 1 views

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    "Computer programming has become the new "literacy" that many teachers and school districts are implementing to help students exercise critical thinking and problem solving skills. Students of all ages gravitate towards creating and implementing programs--large and small--that they create digitally. Our technology department recently purchased two MaKey MaKeys for every elementary ITRT to use when collaborating with teachers on special projects that involve computer programming."
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Blending the Traditional Book Study with Digital Tools - 2 views

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    "Summer is a busy time for many. Vacations. Family time. Housework. Yardwork. Painting. Hobbies. Reading. School book studies??? Summer is an opportunity when many educators dedicate time to read, find new ideas to implement in their classrooms, and brainstorm strategies to use the in fall. Teachers want to read, share, and learn together. There is actually now time to collaborate and share! Traditionally, book studies are done in face-to-face meetings. Teachers choose a book to read together, plan which chapters to read, and then decide on meeting times to discuss those chapters. However, with varying schedules and planned commitments, finding a common time to come together to discuss a shared book multiple times throughout the summer is quite difficult. Families take vacations, their children have camps and other commitments, and thus meeting together with everyone is infrequent and often not well-attended. So, with interest in having book studies from my staff, but dealing with tricky schedules, a different solution was necessary."
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Maker Bookshelf: A starter collection for current and aspiring makebrarians | The Maker... - 7 views

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    "One of the basic tenets and strengths of the maker movement is its emphasis on constructive and collaborative learning through hands-on, trial-and-error experimentation. While a live mentor demonstrating and leading activities is the gold standard, a growing number of titles offer inspiration, support, and clarification for a wide variety of maker topics. The following list of recommended books was crowdsourced by librarians running maker spaces and/or offering maker programming in their libraries or schools."
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How the Maker Movement Is Transforming Education - 2 views

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    "The Maker Movement, a technological and creative learning revolution underway around the globe, has exciting and vast implications for the world of education. New tools and technology, such as 3D printing, robotics, microprocessors, wearable computing, e-textiles, "smart" materials, and programming languages are being invented at an unprecedented pace. The Maker Movement creates affordable or even free versions of these inventions, while sharing tools and ideas online to create a vibrant, collaborative community of global problem-solvers."
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Creative Coding: Painting with Light | iPad Art Room - 0 views

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    " This week I've been collaborating with Year 4 students, and their inspiring classroom teacher and fellow ADE Dan Aivaliotis-Martinez (@martinezgeek). We developed some ideas for teaching and learning that connected Sphero devices with art-making practices - in a nutshell, programming a Sphero ball to move with the coloured light turned on, recording the trail, or 'light painting', photographically. These cross-curricular lessons drew upon elements of the curriculum in science, maths, technology and the arts, as students created 'light paintings'."
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Middle School Maker Journey: Shop Class Rebooted. . . Digitally | Edutopia - 0 views

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    ""Have you seen this video?" The Twitter message from my good friend and fellow thought-instigator Daniel Scibienski pointed me toward If You Build It, a recent PBS documentary about designer/educator/activists Emily Pilloton and Matthew Miller persuading an underfunded school board to create a new kind of design-based program for the students at Windsor High School in Bertie County, North Carolina. What I saw affected me profoundly: students, confused and reluctant at first, gradually developing skills and abilities with tools they'd never used before, designing and building increasingly complex things; failing, trying again, improving, collaborating, and ultimately succeeding and celebrating. I, too, have a vision for a new kind of classroom. I, too, am building something radical, exciting, and even revolutionary. I want to tap the power of design thinking to transform learning in my classroom. We're bringing shop class back to my middle school -- but this time, it's digital."
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WebTools - Disrupting Classroom - 0 views

shared by John Evans on 16 Dec 08 - Cached
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    A sharing, collaborative hub for educators into social media as a way to engage learners and promote 21st century skills for learning.
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The Partnership for 21st Century Skills - ICT Literacy Maps - 0 views

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    In collaboration with several content area organizations, the Partnership for 21st Century Skills developed a series of ICT Literacy Maps illustrating the intersection between Information and Communication Technology (ICT) Literacy and core academic subjects including English, mathematics, science and social studies (civics/government, geography, economics, history). The maps enable educators to gain concrete examples of how ICT Literacy can be integrated into core subjects, while making the teaching and learning of core subjects more relevant to the demands of the 21st century.
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CoSN Small District Technology Leadership Wiki - CoSNWiki - 0 views

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    The Consortium for School Networking (CoSN) is the country's premier voice for K-12 education leaders who use technology strategically to improve teaching and learning. The objective of this wiki is to provide a space for collaborative work around topics regarding effective planning for and use and implementation of technology.
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Greenbush Edusim - 0 views

  • Edusim is a 3D multi-user virtual world platform and authoring toolkit intended for your classroom interactive whiteboard (but equally powerful on the students laptop or desktop computers !).
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    Edusim is a free opensource 3D multi-user virtual world specifically for your classroom interactive whiteboard. Edusim is extendable allowing multiple classrooms to connect their interactive whiteboards for collaborative learning session.
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12 x 3D Tools for Education, Training & Collaboration: - 5 views

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    Here is my pick of 12 tools in 2 categories: 1. Creating virtual characters or avatars 2. Creating 3d environments and virtual worlds For those who want to start simply and have fun or for those interested in high-end simulated learning environments. A mix of free, open source and commercial tools.
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