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Dennis OConnor

Education Week Teacher: High-Tech Teaching in a Low-Tech Classroom - 0 views

  • How can we best use limited resources to support learning and familiarize students with technology?
  • get creative with lesson structure
  • Take advantage of any time that your students have access to a computer lab with multiple computers.
  • ...10 more annotations...
  • Relieve yourself from the pressure of knowing all the ins and outs of every tool. Instead, empower your students by challenging them to become experts who teach one another (and you!) how to use new programs.
  • "Pass it On" Buddy Method
  • Students assist one another in creating digital products that represent or reflect their new learning. It’s a great way to spread technological skills in a one-computer classroom.
  • Group Consensus Method
  • Small groups of students engage in dialogue on a particular topic, then a member uses a digital tool to report on the group's consensus.
  • Rotating Scribe Method
  • Each day, one student uses technology to record the lesson for other students.
  • Whole Class Method
  • Teachers in one-computer classrooms often invite large groups of students to gather around the computer. Here are a few suggestions for making the most of these activities
  • When we are faced with limited resources, it is tempting to throw up our hands and say, "I just don't have what I need to do this!" However, do not underestimate your ability to make it work.
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    Might help create a blended classroom, even when you have to share the blender.  Common sense advise for the real world of underequipped classrooms and stretched thin teachers.
John Evans

29 Apps For Teachers: The Educator's Essential iPad Toolkit - 0 views

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    "At TeachThought, we often provide lists of digital resources, and many of them are apps. Apps for struggling readers. Apps for struggling writers. Apps for project-based learning. Any while many of these apps are for students, the following list of apps from Sam Gliksman can be considered for both teachers and students, and an excellent foundation slew of apps for any 21st century teacher. From GoodReader and Slide Shark to Printopia and Air Display, all fill different niches of 21st century learning, and the many possibilities the iPad affords."
Phil Taylor

Technology and Social Media in the Classroom are the New Way to Learn - Business 2 Community - 2 views

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    "Technology and Social Media in the Classroom are the New Way to Learn"
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

Plan, Tweet, Teach, Tweet, Learn, Smile | ICT in my Classroom - 0 views

  • One of the most important things that I have learned from successfully using Twitter to impact on my lessons, teaching and ultimately the children’s learning is that you have to be time aware.
  • As you can see from my planning and the request I sent out the focus was on the language that other people would naturally use to describe an event’s probability. And the coincidental geographic information that justified such a likelihood helped our discussion. We were able to establish from the early responses that they were mainly from Australia and the children were amazed to read the responses:
John Evans

10 ways to reach SAMR's redefinition level | Ditch That Textbook - 5 views

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    "SAMR is a technology integration model that basically shows the way to get the most out of your technology in the classroom. The dotted line in the chart to the right shows where you cross over from doing what you've always done - just adding technology - to doing what you couldn't do before. Redefinition is at the top of the SAMR model, but that doesn't mean that you "win" or that you're doing it right only if you reach redefinition. Some tasks just aren't made for redefinition, and great learning can happen without redefinition. But redefinition is the Holy Grail. If you get there, you're providing learning that couldn't have happened a decade ago (maybe a year ago)."
John Evans

Moving at the Speed of Creativity | 30 Reasons I Love Teaching Elementary STEM - 2 views

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    "This is my 20th year in education but my second year back in the classroom, teaching STEM full-time to 610 4th and 5th graders at Independence Elementary in Yukon, Oklahoma. Our STEM program is very unique, since it's in the "specials "rotation for all students that also includes PE, Music and Art. This is the 4th year of the STEM program in Yukon Public Schools. As we're about to wind down our school year, I thought it would be good to reflect and share about the reasons I love teaching elementary STEM in YPS. If you want to learn more, come to STEMseeds PD Camp June 2-4, 2015!"
John Evans

CoSN Small District Technology Leadership Wiki - CoSNWiki - 0 views

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    The Consortium for School Networking (CoSN) is the country's premier voice for K-12 education leaders who use technology strategically to improve teaching and learning. The objective of this wiki is to provide a space for collaborative work around topics regarding effective planning for and use and implementation of technology.
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