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John Evans

365 Creative Writing Prompts - ThinkWritten - 3 views

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    "If you want to become a better writer, the best thing you can do is practice writing every single day. But we know sometimes it can be hard to think of what to write about! So we put together this list of 365 creative writing prompts to give you something to write about daily. Whether you write short stories, poems, or like to keep a journal - these will stretch your imagination and give you some ideas on what to write about!"
John Evans

365 Creative Writing Prompts - ThinkWritten - 2 views

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    "If you want to become a better writer, the best thing you can do is practice writing every single day. But we know sometimes it can be hard to think of what to write about! So we put together this list of 365 creative writing prompts to give you something to write about daily. Whether you write short stories, poems, or like to keep a journal - these will stretch your imagination and give you some ideas on what to write about!"
Sheri Oberman

Connecting the Digital Dots (with Sue Beckingham) - 6 views

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    this is an excellent powerpoint, circa 2012, which highlights the changes afoot in learning and teaching facilitated by facility with digital tools. The table of 8 essential elements in the periodic table of digital literacies organizes the discussuion. All 8 elements begin with the letter C and include critical, communication, creative, confident, creative, civic, constructive and culture. I think I would add connective...but I digress.
John Evans

Designer Challenges Himself To Create Logos With Hidden Meanings For A Year, And Result Is Amazing | Bored Panda - 2 views

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    "Wordplay is a never-ending source of amusement for me, with puns, spoonerisms and double entendres bringing a little extra color and life to the everyday language that we sometimes take for granted. Swedish designer Daniel Carlmatz also loves to get creative with words, but in a different way. He set himself a challenge to create a new typographic logo each day for 365 days, using a common word and adding related visual elements through symbolism, creative use of negative space, and geometry. "The inspiration for the 365 day challenge came from trying to challenge myself to look at type and design from a different perspective," Daniel told Bored Panda. "The challenge was just an outlet for my personal design thinking. And yes, I did manage to finish it without missing a day!""
John Evans

25 Critical Thinking Strategies For The Modern Learner - 0 views

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    "Critical thinking is the engine of learning. Within this complex process or so many other relevant themes that contribute to learning: creativity, analysis, evaluation, innovation, application, and scores of other verbs from various learning taxonomies. So the following infographic from Mentoring Minds is immediately relevant to all educators, and students as well. It's a bit of a mash of Habits of Mind, various 21st century learning frameworks, and the aforementioned learning taxonomies, promoting collaboration, problem-solving, and real-world connections (standard "critical thinking fare" with Habits of Mind-sounding phrases such as "Open-Mindedness.""
John Evans

Teaching Art, Or Teaching To Think Like An Artist? - 1 views

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    "Be creative. Curious. Seek questions. Develop ideas. Play. These ideas are familiar to modern educators, as they represent a kind of polar opposite to the standardized and industrialized form learning has taken on-or is at least perceived to have taken on in the current era of accountability. It was an interesting then to see these questions lead into a broader one: Should we teach art, or teach students to think like an artist? Should we teach history, or teach students to think like an historian?"
John Evans

Situated Computational Thinking | The CSTA Advocate Blog - 4 views

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    "The research group that I'm a part of, Re-Making STEM, of is looking at ways that computational thinking (CT) practices intersect with creative, collaborative human activities.  This has led to some really interesting explorations in computing, cognition, and culture. Our practical goals include: discovering ways that teachers and their students can engage with and learn CT, and discovering design principles for learning and applying CT in interesting ways.  In this post, we'll look at some of those explorations and hopefully leave you with some things to think about."
John Evans

Designing Solutions to Foster Creativity in Education - Think Jar Collective - 0 views

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    "Wow! Just came across this great video from Good and the No right brain left behind project and have to say their project to address the creativity crisis in education is quite mind blowing. This isn't just about ideas it's action."
John Evans

What does "making" have to do with learning? | Sylvia Libow Martinez - 3 views

  • Making is not just the simple act of you being the difference between raw materials and finished product, as in “I made dinner” or even “I made a robot.” I don’t think we always need to ascribe learning to the act of making — but the act of making allows the maker, and maybe an outsider (a teacher, perhaps) to have a window into the thinking of the maker.
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    "One of the biggest issues I have with many descriptions of "making" in education is that it's about students just being creative with tools or materials.  I strongly disagree. Making is not just the simple act of you being the difference between raw materials and finished product, as in "I made dinner" or even "I made a robot." I don't think we always need to ascribe learning to the act of making - but the act of making allows the maker, and maybe an outsider (a teacher, perhaps) to have a window into the thinking of the maker."
John Evans

Makerspaces in the Media Center | Edudemic - 2 views

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    "For most people when they hear the words location, location, location they think real estate.  I think of school library media centers.  In almost all schools the media center occupies the largest amount of real estate on the campus.  And just like a piece of real estate, there should be flexibility in the staging, products, services, and use of the space. This place, above all others, should be a dynamic space that allows for self expression, exploration, discovery, curiosity, creativity, inquiry, critical thinking, and problem solving."
John Evans

A Comprehensive Checklist of The 21st Century Learning and Work Skills ~ Educational Technology and Mobile Learning - 3 views

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    "July 16, 2014 While searching for some resources on a paper and writing on  the 21st century learning skills I came across this skills checklist created by the university of Toledo. This checklist is meant to help students build powerful resumes outlining all the skills they master. I spent some time going through the components of this sheet and found it really sharing with you here.  You can use this sheet with your students as an explanatory guide of some of the important skills ( I said some because some other important skills particularly those related to digital citizenship and digital literacy are missing) they need to work. Below is a round-up of the 9 most important skills which I selected from the entire list. You can acccess this list from this link. 1- Research skills Know how to find and collect relevant background information Be able to analyze data, summarize findings and write a report 2- Critical Thinking skills Be able to review different points of view or ideas and make objective judgments Investigate all the possible solutions to a problem, weighing the pros and cons 3- Organizational skills Be able to organize information, people or thins in a systematic way Be able to establish priorities and meet deadlines 4- Problem-solving skills Be able to clarify the nature of a problem Be able to evaluate alternatives, propose viable solutions and determine the outcome of the various options 5- Creative thinking skills Be able to generate new ideas, invent new things, create new images or designs Find new solutions to problems Be able to use wit and humour effectively 6- Analytical/ logical thinking skills Be able to draw specific conclusions from a set of general observations of from a set of specific facts Be able to synthesize information and ideas 7- Public speaking skills Be able to make formal presentations Present ideas, positions and problems in an interesting way 8- Oral communication skills Be able to present information and ideas clearly a
John Evans

Matt Harris: Coding is a Universal Connector that We (You) Should Teach in (Y)Our Schools | Hot Topics - 0 views

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    "I must confess: I am a coder. I like to create and build through computer programming. I find it engages a special part of my brain and calms me when I need a break of administrative or educational work. In fact, I used to code for Microsoft. I also teach coding and I love that coding teaches them to grow as analytical thinkers and problem solvers. In short, I am a big proponent for learning how to code. What has struck most of late is just how universal coding has become as a connector of people. When I first played around with the topic for this post, I considered titling it as, "Coding is a Universal Language," but a set of colleagues corrected me. Coding does not follow the rules of common languages; it exceeds them. Coding ties people together from all backgrounds and ages with the universal concepts of planning, creativity, design, and development. It is both constructive and destructive, fueling collaboration in some and isolation in others. What I challenge readers to think about is finding any part of modern society that is not touched in some way by coding? Think of any social or political event of the past 25 years that didn't have some connection to coding. Think of one nation of people on earth that haven't been influenced in some way by coding. I am sure you can find some, but those outliers are vastly overwhelmed by the examples of coding being tied to the central fabric of contemporary digital society."
John Evans

Minecraft Mathland - 2 views

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    "Michael Fullan (2013) describes critical thinking as the "ability to design and manage projects, solve problems, and make effective decisions using a variety of tools and resources" (p. 9).  Papert (1980) supports exercises that "open intellectual doors" (p. 63).  Minecraft tasks can be used to create experiences that can be otherwise challenging to design, which according to Drake (2014), should address real-world problems that may not necessarily have one clear answer.  Digital tools such as Minecraft demand higher order thinking skills, which include "the ability to think logically, and to solve ill-defined problems" and "formulating creative solutions and taking action" (Ontario Ministry of Education, 2016, p. 12)."
John Evans

10 creative alternatives to research reports and papers | Ditch That Textbook - 5 views

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    "The merits of doing research and creating these reports and papers are valid. When they create them, students … Gather information Evaluate sources Organize and synthesize data Form ideas and cohesive thoughts Create a polished, finished product Cite where they got their information Here's the problem, though: the finished product just isn't very relevant to the real world, be it in the workforce or in people's personal lives. Reports and papers often end up where mine always did - in the trash. If students are going to do their best work to learn and create, shouldn't it be in a form they can be proud of - and that they want to show others? I think it's time that we turn research reports and papers on their heads. Here are 10 creative alternatives:"
John Evans

Legos, oobleck, and school: College for Kids uses hands-on learning | Local News | qctimes.com - 0 views

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    "MUSCATINE, Iowa- Legos, oobleck, and school have more in common than meets the eye at College for Kids, a two-week summer program held at Central Middle School and Jefferson Elementary. First through sixth grade students from eight different school districts participated in the program, which is organized by co-coordinators Laurie Schroeder and Troy Kulland. The program, Kulland and Schroeder said, is designed to give students hands-on learning experiences they may not have time or resources to have during the regular school year. "We fill in the gaps that a normal school year can't do, it gives them a chance to be creative, use their imaginations, think outside the box," Kulland said. Teachers love being creative in the classes as well."
John Evans

38 Of The Best Educational Games For iPad - 1 views

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    "School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start. "
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