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John Evans

The Benefits of Constructionist Gaming | Edutopia - 2 views

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    "In the past decade, researchers have shown that playing games can boost students' ability to think in systems. Any game is a system, after all, and when players take actions, the game itself, as an interactive system, can change. Moving a knight across a chessboard, for example, can change everything for the opposing player. What is systems thinking? According to the Partnership for 21st-Century Learning, systems thinking relates to critical thinking and problem solving, and systems thinkers can "analyze how parts of a whole interact with each other to produce overall outcomes in complex systems.""
Phil Taylor

Stop Chasing Students And Lead Them Instead - - 1 views

  • The students have already changed. The learning trends of 2012 have changed, too. They’re now approaching the trends of 2020, and here we are today curious about what engages students and what their interests are and how they tend to use the tools they love. That’s reactive design
  • While education struggles to agree on what needs changing and how to make it happen—and why, it should be asked, should we have to agree?—things around us have all exploded, detonated by technology.
Phil Taylor

Doctors prescribe more Big Bird, less brainless "screen time" for young kids - The Hechinger Report - 1 views

  • On the other hand, children at very young ages can gain important skills in literacy and language development if the content on the screen is designed for learning and if they have a parent or educator who talks with them about what they are doing and seeing.
John Evans

Free Technology for Teachers: Technology Education for Pre-Service Teachers - 3 Months Later - 2 views

  • I’ve just wrapped up my first semester teaching Technology in the Classroom, a course designed to prepare pre-service teachers for effectively using technology for teaching and learning. I was fortunate to have the opportunity to write a post for Free Technology for Teachers earlier in the semester
John Evans

TeachThought12 Characteristics Of An iPad-Ready Classroom | TeachThought - 6 views

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    "Implementing iPads isn't exactly a just-add-water proposition. While they're wondrous little devices capable of enchanting learners for hours, to get the learning results you're likely after will take planning, design, and reflection"
John Evans

We Can't Teach As Fast As Things Change - 2 views

  • Exceptional thinking is less arresting than it’s been in the past because thinking, in a digital and social age, is designed and packaged from the ground-up to be alarming or it doesn’t stand a chance.
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    "We can't teach as fast as things change. By things I mean information. Perspectives. Ideologies. What's socially acceptable and what's not. Our collective cultural biases and intellectual prejudices."
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 2 views

  • 1. List the hopes, dreams and ideas you and others have for the space.
  • 2. Define the skills, knowledge and habits that kids will learn or develop in your space.
  • 3. Define the culture for the space.
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  • 4. Based on the culture and the desired skills, knowledge and abilities, determine appropriate integration points in the rest of your curriculum and the life of the school.
  • 5. Based on your integration points, define the arc of the year and the projects you are going to include.
  • 6. Design your space and pick the tools based on the decisions above.
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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
John Evans

Educational Leadership:Good Teaching in Action:Teachers, Learners, Leaders - 4 views

  • In Ontario, province-funded professional development allows teachers to choose—and design—their own learning opportunities.
John Evans

IDEO's Ten Tips For Creating a 21st-Century Classroom Experience - 0 views

  • . Pull, don’t push.
  • 2. Create from relevance.
  • 3. Stop calling them “soft” skills.
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  • 4. Allow for variation.
  • 5. No more sage onstage.
  • . Teachers are designers
  • . Build a learning community.
  • 8. Be an anthropologist, not an archaeologist.
  • 9. Incubate the future.
  • 10. Change the discourse.
John Evans

Education Week: Kansas Schools Emphasize Technology, Training - 0 views

  • In one case, an eighth-grade language arts teacher wanted to create podcasts of poems her students wrote. "We set it up so they could type in their poems and put them in PowerPoint slides, with credits and animation. Then they would play it and record an Audacity sound clip using microphones, then attach the sound clip to the PowerPoint slide," Polen explained. "When they played the final product, it was the students reading the words of their poems as the slides scrolled through. There was a lot of learning on everyone's part for that one."
  • At Pittsburg High School, a 36-week Foundations for Technology course is on tap to allow students to use state-of-the-art computers, the Internet, Web design, desktop publishing, digital imaging and video editing, with a price tag of an estimated $300,000.
John Evans

Visual Thinking « Vanderbilt University Center for Teaching - 7 views

  • Our brains are wired to rapidly make sense of and remember visual input. Visualizations in the form of diagrams, charts, drawings, pictures, and a variety of other ways can help students understand complex information. A well-designed visual image can yield a much more powerful and memorable learning experience than a mere verbal or textual description.
John Evans

From Instruction to Construction: Rethinking the Classroom Model with Globaloria -- THE Journal - 8 views

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    Schools in two states are piloting a game development program that weaves Web 2.0 skills, such as blogging, advanced social networking, and wiki contribution and use, with the full range of 21st-century skills, including collaboration, problem solving, decision making, and digital citizenship.
Phil Taylor

SchoolWAX TV - 7 views

  • SchoolWAX TV was designed with schools, students, teachers, and parents in mind. You will only find educator approved videos on SchoolWAX TV
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