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John Evans

Travel the Trail: The Hour of Code | 2016 Iditarod Teacher on the Trail™ Laura Wright - 0 views

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    "To celebrate Computer Science Education Week, students around the world are participating in the Hour of Code.  This global event brings computer science into schools to allow students, for one hour, to learn basic programming and coding to nurture problem-solving skills, logic, and creativity. My class spent some time designing an Iditarod Trail course for students to travel using round Sphero robots.  What is a Sphero?  It is simply an app-enabled ball that students code or program to move.  It can jump, change colors, and roll in any direction up to 4.5mph. Our robots represented an Iditarod dog team in the 2016 race.  Students used the free Sphero app for programming its movement along the course we created.  "
John Evans

Matt Harris: Coding is a Universal Connector that We (You) Should Teach in (Y)Our Schools | Hot Topics - 0 views

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    "I must confess: I am a coder. I like to create and build through computer programming. I find it engages a special part of my brain and calms me when I need a break of administrative or educational work. In fact, I used to code for Microsoft. I also teach coding and I love that coding teaches them to grow as analytical thinkers and problem solvers. In short, I am a big proponent for learning how to code. What has struck most of late is just how universal coding has become as a connector of people. When I first played around with the topic for this post, I considered titling it as, "Coding is a Universal Language," but a set of colleagues corrected me. Coding does not follow the rules of common languages; it exceeds them. Coding ties people together from all backgrounds and ages with the universal concepts of planning, creativity, design, and development. It is both constructive and destructive, fueling collaboration in some and isolation in others. What I challenge readers to think about is finding any part of modern society that is not touched in some way by coding? Think of any social or political event of the past 25 years that didn't have some connection to coding. Think of one nation of people on earth that haven't been influenced in some way by coding. I am sure you can find some, but those outliers are vastly overwhelmed by the examples of coding being tied to the central fabric of contemporary digital society."
John Evans

Innovation Design In Education - ASIDE: How To Comment In Social Media - An Infographic Of Tips For High Quality Feedback - 3 views

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    "Students are writing more than ever before. They are tapping out rapid-fire fingerstrokes across multiple platforms. From text messages to social media, children and adults of all ages are engaging like never before with the written word. This type of transliteracy emphasizes more than ever the need for thoughtful conversations and clear instructions that guide students in how best to express high quality feedback. Most remarks in the comment sections of Instagram and YouTube are useless. They are either crass or curt, sprinkled with emoji that do more to satisfy the ego of the commenter than to further the richness of the page. Instead, high quality comments on blogs and social media should create a dialogue that furthers the colloquy and deepens the learning. Replies on Twitter, for example, should offer suggestions or make interpersonal connections. Thoughtful comments in social media should add information, incorporate links, or most importantly, ask questions."
John Evans

Prototyping with Cardboard (Part 1) - MakingSociety - 2 views

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    "Cardboard for prototyping presents 3 big advantages: it's cheap it's sturdy it's recyclable It's one of the most practical skills you can learn for designing products. Almost free, easy to find, easy to manipulate, cardboard prototyping is also super fun."
John Evans

The Power Of I Don't Know - 1 views

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    "A driving strategy that serves students-whether pursuing self-knowledge or academic content-is questioning. Questioning is useful as an assessment strategy, catalyst for inquiry, or "getting unstuck" tool. It can drive entire unit of instruction as an essential question. In other words, questions transcend content, floating somewhere between the students and their context. Questions are more important than the answers they seem designed to elicit. The answer is residual-requires the student to package their content to please the question-maker, which moves the center of gravity from the student's belly to the educator's marking pen. In that light, I was interested when I found the visual above. It's okay to say "I don't know." Teach your students how to develop questions (because) it helps conquer their own confusion. Rebeca Zuniga was inspired to create the above visual by the wonderful Heather Wolpert-Gawron (from the equally wonderful edutopia, and also her own site, tweenteacher). The whole graphic is wonderful, but it's that I don't know that really resonated with me. Traditionally, this phrase is seen as a hole rather than a hill. I don't know means I'm missing information that I'm supposed to have."
John Evans

8 Must-Try Creative Image Maker Tools for Student Projects - 2 views

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    "Students and teachers alike continue to look for cool design tools to give any project that extra visual punch, and we continue to find great ones all over the Web. This post features 7 fairly unique free online creative image maker tools that are easy to learn and lots of fun to experiment with. Make things like motivational posters, memes, Keep Calm posters, Webcam pics, and so much more with these great image generators. Have fun trying them out and having students add creative flair to lesson projects of every kind."
John Evans

How to Work With Conductive Fabric - 2 views

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    "Working with conductive fabric is fun and it's ideal for wearables, soft circuitry, e-textiles and other projects that take advantage of it's properties. Learning the basics will help you make design and material choices tailored to your application."
John Evans

Classroom Tech Plugs Kids Into Maker Movement - 2 views

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    "It comes in a box - all the parts and a series of experiments teachers can use to help students learn how to build electronics. That's how Massimo Banzi simply describes the kit and instructional program his company has developed that will soon include the new Arduino 101 development board (called Genuino 101 outside the United States) he co-created with Intel. "We designed it in a way so that it's approachable for a beginner, but then it gives you a lot of things you can work on down the line," said Banzi. For teachers, this is a recipe and ingredients for blowing open new possibilities for today's youth who are facing a future fueled by digital innovation."
John Evans

LEGO's WeDo 2.0 teaches science, coding | eSchool News - 0 views

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    "At the International Consumer Electronics Show, LEGO Education launched LEGO Education WeDo 2.0, a hands-on science solution designed for elementary classrooms using a robot-based learning system. The solution combines the LEGO brick, classroom-friendly software and engaging, standards-based projects to teach elementary students essential science practices and skills. With WeDo 2.0, students explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science, engineering, technology, and coding, sparking a love for experimentation and investigation."
John Evans

Quick Start Guide for Adobe Spark for Education - Class Tech Tips - 3 views

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    "Getting started with Spark is easy for users of all ages. This is one reason that I love sharing with teachers and students. When I lead a professional development session or visit a classroom, everyone can jump in and create a dynamic, visually stunning artifacts of their learning. So if Spark is entirely new to you, it won't take long for you to dive into this user-friendly tool with your students! You can turn students into movie-makers, website creators, and graphic designers with the Spark tools. From book trailers in the English Language Arts classroom to lab reports in the science classroom, the possibilities are endless!"
John Evans

pythonroom - 1 views

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    "This course introduces computer science through the Python programming language. It is built on the feedback of thousands of educators and hundreds of thousands of students who have used it to learn computer science and apply it to everyday problems. The lessons are designed to be easy for beginners, and test your understanding through problems and visualizations. "
John Evans

How Data Science Adds Computational Thinking-and Fun-to Gym Class | EdSurge News - 4 views

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    "It's the bottom of the ninth with two outs and it's all tied up. You've got a runner on first base and you need to decide who you're sending to the plate. You have a player with a stellar batting average, a player reliable for drawing walks and one who promises they can win it all for you-who do you play? In the fall of 2002, the Oakland Athletics shattered a 55-year-old record with twenty consecutive games won. The A's accomplished this on a shoestring budget and despite losing three of their best players at the start of the season. How, you ask? By applying rich data analysis to the sport, a practice known as sabermetrics. When we set out to design an engaging kickball unit for our middle school students, we asked ourselves how we could learn from the 2002 A's. In short, we wondered how we could combine data analysis, computational thinking and kickball to make the P.E. experience more personal, more academically rigorous and more inclusive to students of all athletic abilities."
John Evans

When math teachers change mindset, student grades go up - Futurity - 2 views

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    "When teachers reexamine how they were taught math and their perceptions of their ability, student test scores and attitudes about math dramatically improve, according to a new study. The research, which appears in the journal Education Sciences, shows that fifth-grade teachers who took an online class designed to give them a different approach to mathematics teaching and learning, achieved significantly higher test results for their students compared with a control group of teachers in the same schools who did not take the class."
John Evans

Creativity: The Secret to Success in the Trades | Getting Smart - 0 views

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    "Jazzy, one of our high school seniors, already has experience building homes for others. After taking specialized construction and carpentry classes through Milton Hershey School's Career and Technical Education program, she learned how to install flooring and doors, sand and paint drywall, and adjust electrical and plumbing systems. For students like Jazzy, gaining experience in the trades can lead to future success. According to The Bureau of Labor and Statistics, construction careers, along with healthcare and personal care, will account for more than 5.3 million new jobs by 2022. While the trade industry's growing demand is encouraging for students who don't plan to attend college, many students choose to pursue careers in the trades based on their interest in designing, producing, problem-solving and creating."
John Evans

Coding as a playground: Promoting positive learning experiences in childhood classrooms - ScienceDirect - 0 views

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    "In recent years, there has been a push to introduce coding and computational thinking in early childhood education, and robotics is an excellent tool to achieve this. However, the integration of these fundamental skills into formal and official curriculums is still a challenge and educators needs pedagogical perspectives to properly integrate robotics, coding and computational thinking concepts into their classrooms. Thus, this study evaluates a "coding as a playground" experience in keeping with the Positive Technological Development (PTD) framework with the KIBO robotics kit, specially designed for young children. The research was conducted with preschool children aged 3-5 years old (N = 172) from three Spanish early childhood centers with different socio-economic characteristics and teachers of 16 classes. Results confirm that it is possible to start teaching this new literacy very early (at 3 years old). Furthermore, the results show that the strategies used promoted communication, collaboration and creativity in the classroom settings. The teachers also exhibited autonomy and confidence to integrate coding and computational thinking into their formal curricular activities, connecting concepts with art, music and social studies. Through the evidence found in this study, this research contributes with examples of effective strategies to introduce robotics, coding and computational thinking into early childhood classrooms."
John Evans

Coding in the Classroom with Swift Playgrounds | Jonathan Wylie: Instructional Technology Consultant - 1 views

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    "The recent release of iOS 10 unlocked a creative coding opportunity for iPad classrooms called Swift Playgrounds. It's an iPad app that lets you solve interactive puzzles that are designed to help you learn the basics of how to code in a programming language called Swift. It is aimed at students aged 12 and over and is part of Apple's Everyone Can Code initiative. So, if you are looking for new ways to start coding with students, this could be a great new platform for you to explore. Here's what you need to know."
John Evans

Can creativity be taught? | eSchool News - 2 views

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    "As we look at future jobs and technological advancements, having creativity is essential in the workplace. Robots and AI will be able to handle many tasks, even replacing some types of jobs, but we will still need creative thinkers and designers to move ahead globally. As educators, how do we ensure that students learn this skill in our curriculums? Can creativity be taught? Why are some people more creative than others? If you tell students to be creative, do they even know what it means or where to begin?"
John Evans

It's Time to Weave Computational Thinking into K-12 -- THE Journal - 2 views

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    "It's high time for students to move beyond an hour of coding exercises and learn computational thinking. That's the message of a new report from Digital Promise that examines what's important to know and be able to do in a "computational world." Digital Promise is a non-profit that that promotes the use of innovation in education, particularly as it uses digital technologies. The new report, "Computational Thinking for a Computational World," explains its theme of computational thinking by borrowing a description from a long-ago article published by the Association for Computing Machinery: It is "a way of solving problems, designing systems and understanding human behavior that draws on concepts fundamental to computer science… a fundamental skill for everyone, not just computer scientists." More simply, the report noted, "The skill required to tell a computer what to do is programming. The thought process behind programming is computational thinking." What it isn't is humans thinking like computers. And, according to the report's authors, it's something that needs to be taught across subjects in K-12 schools."
John Evans

Computational Thinking in Science | American Scientist - 2 views

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    "Computational thinking is generally defined as the mental skills that facilitate the design of automated processes. Although this term traces back to the beginnings of computer science in the 1950s, it became popular after 2006 when educators undertook the task of helping all children become productive users of computation as part of STEM education. If we can learn what constitutes computational thinking as a mental skill, we may be able to draw more young people to science and accelerate our own abilities to advance science. The interest from educators is forcing us to be precise in determining just what computational thinking is."
John Evans

LEGO Challenge Cards - The Stem Laboratory - 3 views

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    "This giant collection of LEGO challenge cards is a simple prep, fun way to sneak some STEM (science, technology, engineering and math) learning into the day. With cards that range from easy to difficult, little engineers will love tackling the designs. Grab your set below and add them to a classroom center, engineering activity, homeschool lesson, or free play. There are so many ways to use these cards!"
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