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John Evans

Teaching computer science - without touching a computer | The Hechinger Report - 4 views

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    "A group of children on a playground, each kid clutching a slip of paper with a number on it, moves along a line drawn in chalk, comparing numbers as they go and sorting themselves into ascending order from one to ten. Another group of children, sitting in a circle, passes pieces of fruit - an apple, an orange - from hand to hand until the color of the fruit they're holding matches the color of the T-shirt they're wearing. It may not look like it, but the children engaged in these exercises are learning computer science. In the first activity, they've turned themselves into a sorting network: a strategy computers use to sort random numbers into order. And in the second activity, they're acting out the process by which computer networks route information to its intended destination. Both are from a project called Computer Science Unplugged, which endeavors to teach students computer science without using computers."
John Evans

Common Core in Action: Manipulating Shapes in the Elementary Math Classroom | Edutopia - 0 views

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    "As a former elementary school teacher in a 1:1 iPad classroom, I know how powerful iPads can be as learning tools in the hands of students. This mobile device is so much more than a content consumption tool, because students can use an iPad for hands-on learning. They can move items across the screen, write about a topic, and document their learning using audio and visual tools."
John Evans

Do Teachers Need iPad Training? - Edudemic - 2 views

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    "We have come to a point in the education technology journey where it seems rather dull to still be asking if the iPad is the right device for the classroom. The answer, in case you've missed the last few years of debate is that it is a great option, but this is not universally accepted and never will be. Nonetheless, one of the attributes you'll hear put forward is that it is easy to use because of the intuitive nature of iOS. This is absolutely true; you can put the iPad into the hands of almost any child and within a short period of time they will have mastered it. So does it then follow that you can out the iPad into the hands of teachers and expect the same results? No."
John Evans

Mythbuster Adam Savage on how to make stopmotion animation with iPhone | Apple news, reviews and how-tos since 2004 - 1 views

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    "Adam Savage is no stranger to mixing science with whimsy. With his hit show Mythbusters, he and partner Jamie Hyneman have tackled everything from shark attacks to death rays. Of course, that show can't film all the time. To fill the other hours in the day, Savage runs a web series called Inside Adam Savage's Cave, where he does experiments, shows off oddities, and generally makes merriment. In today's episode, Savage has invited animator Marty Cooper into his cave to talk about traditional hand-drawn animation and augmented reality cartoons. The best part? All of the animation is made with an iPhone. Using the app StopMotion Recorder, a series of by-hand drawings made on transparencies, and a little bit of time, Savage and Cooper are able to create a few glorious stop-motion cartoons that delightfully float in the real world."
John Evans

Free Technology for Teachers: 5 Ways to Collect Digital Exit Tickets - 0 views

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    "One of the strategies that I use when creating lesson plans is to reflect on the previous lesson. Part of that reflection includes feedback from students. This can be done by simply asking students to raise their hands in response to a "did you get it?" type of question, but I like to have better record of responses than just a hand count. Here are some tools that can be used for collecting exit information from students."
John Evans

Making (in) History: Learning by Reinvention | Edutopia - 1 views

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    "The history classroom was a mess. There were wires, nails, brads, and wooden pieces on every desk, and students around me struggled with a difficult task. I knew that, in the middle of the mess, I had reached a good balance between student independence and teacher instruction, between hands-on experience and historical material, when one of my students looked up and said, "Mrs. Pang, this is fun! It's really hard, but it's fun." She looked back down at the length of wire in her hands and kept winding it onto a large nail. She was following instructions to create the electromagnet on a telegraph machine. This student and her partner got theirs to work on the second try. Through this small making project, they were exploring the history of innovation and communication. At the same time, they were learning about making electrical connections, how to use tools, and how to troubleshoot their work when it failed. And they said it was fun. In my mind, they were referring to Seymour Papert's kind of fun: hard fun."
John Evans

Free Technology for Teachers: Three Random Name Selectors - 3 views

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    "If your students are like mine, at one point or another you've asked for volunteers and not had any students raise their hands. In that situation using a random name selection tool is an easy way to choose students to call on. And for those times when all of your students raise their hands for something fun like being the line leaders, the a random name selector is a convenient tool to have at your disposal too. Here are three good random name selection tools."
John Evans

Incorporating Play-Based Learning in the Elementary Grades | Edutopia - 3 views

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    "A few years ago, I began shifting to a play-based approach in my kindergarten classroom. Research extolled the physical, cognitive, social, and emotional benefits of play and called to mind Friedrich Froebel's vision of kindergarten as a place where play and learning go hand in hand.  As I made small changes in my classroom, I began to understand that play is a primary and integral mode through which children make sense of the world, and that it is essential to their development and well-being. In addition, it supports skills like collaboration, communication, and creativity. Offering play can feel challenging when mandated programs and standardized tests are requirements of many school districts, but play-based learning is an effective practice for deepening understanding and engaging children. The key is finding a balance between academic expectations and the developmental needs of young students."
John Evans

We Love Books, Just as Much as Makerspaces: The Story of How Our Students Built Our Collection - Worlds of Learning - 3 views

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    "Something that bothers me so much is when I read articles that talk about how libraries are becoming makerspaces.  Our makerspace is one component of the participatory culture that runs through our space.  Anyone who knows my story knows that my point of entry into the Maker Movement was through literacy, so for me, literacy and making have always gone hand in hand.   When I began as the Library Media Specialist at New Milford High School, I walked into a library that was similar to many school libraries in older schools.  It was very traditional looking, with tall stacks and lots and lots of books that students simply did not check out, nor have an interest in.  The collection was out of date and had not been weeded in decades.  One of the tasks for me was to weed the books.  During that weeding process, I decided that traditional nonfiction that made it through the weeding process would be sent to classrooms to build up their classroom research libraries.  I decided to keep any memoirs or narrative nonfiction that we had in our collection, since those were the kinds of books I discovered so many of our students did enjoy reading and would check out.  Amongst the vast fiction collection, we did find a few gems, but mostly we either discarded books that were no longer relevant to our students, gave them to classrooms who wanted them, or to individual students who showed an interest.  In the end, I was able to preserve just a few shelves of books.  As a result, I was tasked with rebuilding our collection."
John Evans

Computational Thinking Printable Activity Cards uk-bebras-cards.pdf - 2 views

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    The Bebras cards are designed to enable pupils to develop their computational thinking skills, whilst at the same time providing an introduction to more advanced computing concepts. Computational Thinking Each card is aligned to one of the following computational thinking concepts, which are indicated in the top right-hand corner of each card.  Patterns  Algorithms  Logic  Abstraction Task Difficulty The difficulty of the task on each card is indicated by the icon in the bottom right-hand corner.  = Easy  = Medium  = Hard Answers and Other Materials Answers to tasks, ideas for teaching and national curriculum links can be found at: www.bebras.uk Tip: pupils will need an exercise book or a piece of paper in order to record their answers to each activity
John Evans

Laptops And Phones In The Classroom: Yea, Nay Or A Third Way? | MindShift | KQED News - 1 views

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    "How should teachers - both K-12 and college - deal with the use of computers and phones by students in class? On the one hand, those sleek little supercomputers promise to connect us to all human knowledge. On the other hand, they are also scientifically designed by some of the world's top geniuses to feel as compelling as oxygen. So where does that leave teachers? Should you ban these devices in the classroom? Let students go whole hog? Or is there a happy medium? This seemingly simple topic ends up being what one professor and pedagogy expert calls "a Rorschach test for so much that's going on in education.""
John Evans

Dear Parent: About THAT kid… « Miss Night's Marbles - 1 views

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    "Dear Parent: I know. You're worried. Every day, your child comes home with a story about THAT kid. The one who is always hitting shoving pinching scratching maybe even biting other children. The one who always has to hold my hand in the hallway. The one who has a special spot at the carpet, and sometimes sits on a chair rather than the floor. The one who had to leave the block centre because blocks are not for throwing. The one who climbed over the playground fence right exactly as I was telling her to stop. The one who poured his neighbour's milk onto the floor in a fit of anger. On purpose. While I was watching.  And then, when I asked him to clean it up, emptied the ENTIRE paper towel dispenser. On purpose. While I was watching. The one who dropped the REAL ACTUAL F-word in gym class. You're worried that THAT child is detracting from your child's learning experience. You're worried that he takes up too much of my time and energy, and that your child won't get his fair share. You're worried that she is really going to hurt someone some day. You're worried that "someone" might be your child. You're worried that your child is going to start using aggression to get what she wants. You're worried your child is going to fall behind academically because I might not notice that he is struggling to hold a pencil. I know. Your child, this year, in this classroom, at this age, is not THAT child. Your child is not perfect, but she generally follows rules. He is able to share toys peaceably. She does not throw furniture. He raises his hand to speak. She works when it is time to work, and  plays when it is time to play. He can be trusted to go straight to the bathroom and straight back again with no shenanigans. She thinks that the S-word is "stupid" and the C-word is "crap." I know."
John Evans

5 Super-Cool Offline Coding Activities - 4 views

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    "Learning to code without a computer may seem illogical, but it makes perfect sense.  Unplugging the computer and teaching coding through more familiar mediums such as hands-on activities, can make the subject less intimidating and more interactive. In the grand scheme of things, the basic principles of coding teach metacognition, problem-solving, and abstract thinking.  These are valuable skills to have even if a career in computer programming isn't in the immediate future.  We've compiled a list of our favorite hands-on coding activities from our Pinterest Board, Coding Unplugged, so you can have fun coding in a variety of ways!"
John Evans

Computational Thinking Printable Activity Cards uk-bebras-cards.pdf - 1 views

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    The Bebras cards are designed to enable pupils to develop their computational thinking skills, whilst at the same time providing an introduction to more advanced computing concepts. Computational Thinking Each card is aligned to one of the following computational thinking concepts, which are indicated in the top right-hand corner of each card.  Patterns  Algorithms  Logic  Abstraction Task Difficulty The difficulty of the task on each card is indicated by the icon in the bottom right-hand corner.  = Easy  = Medium  = Hard Answers and Other Materials Answers to tasks, ideas for teaching and national curriculum links can be found at: www.bebras.uk Tip: pupils will need an exercise book or a piece of paper in order to record their answers to each activity
John Evans

Of All the Things I Miss This Year, Hugging Students is at the Top of the List - 0 views

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    "Good morning! Stay six feet away. Pull up your mask. Don't forget to wear it at all times, even outdoors. Wash your hands. Go straight to your desk. Do not pass go. Do not collect 200 germs. Goodbye! Wash your hands. Pull up your mask. Leave one at a time. Don't touch anything or anyone on your way out. See you tomorrow! This is pandemic education. It can feel so cold, so impersonal. The safety restrictions are necessary to keep COVID at bay, but what is this distance doing to our students? Plenty of research indicates that there are both physical and mental health benefits from hugging and other physical contact. Hugs reduce the negative effects of stress on the brain, by deactivating the part of the brain that responds to threats. They increase levels of oxytocin, the feel-good hormone, and ironically, may even boost the immune system. So this year's lack of contact could be taking a toll, especially on those students who don't receive much affection at home."
John Evans

http://www.evenfromhere.org/edtech-makerspace/ - 6 views

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    "Creating is important. In the West, traditional education has concentrated mainly on our heads, on filling them with knowledge. Little time and effort has been put into teaching students to be creative, to think widely (or often, deeply for that matter). In the past few decades, as our societies have advanced technologically, we have somehow arrived at the point where an education that places at least some emphasis on making actual real things with our hands and our minds is seen as second class, as "vocational." This is a mistake."
John Evans

Review: Hands on coding with Cubetto | Quite Frankly She Said - 1 views

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    "Last month I was busy visiting local schools ready for when Little N starts reception next year. One thing that really stood out was when a headteacher of one of the schools was talking about their use of technology, and how our children would grow up to do jobs that hadn't even been created yet, because technology is moving and developing so quickly. Even now Little N is learning about coding and he is only in nursery!  I sometimes feel like I am way behind when it comes to technology and the things our children learn, but there are lots of wonderful educational toys available nowadays that can help your children learn these skills, even if us parents haven't got a clue! One of the latest is the Cubetto from Primo, which hit the UK last month, and we were lucky enough to get our hands on one to review. It's the award-winning coding toy that children can use to learn computer programming and it's suitable for ages three and up."
John Evans

3D Printing Teaches High School Students About Materials Science in a Hands-On Way | 3DPrint.com - 0 views

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    "One of the great things (among many) about 3D printing is that not only is it an important skill in itself, it's also a valuable tool for learning about other things. Just look at 3D printed organ models, for example - they're becoming increasingly common in hospitals and clinics as a way for surgeons to plan operations before operating, but they also allow medical students and professionals alike to study the human body - and all of its quirks and malfunctions - more closely and thoroughly than ever before. 3D printing, and its ability to create perfect replicas of microscopic particles and blow them up to thousands of times their original size, has also enabled researchers and students to study things like pollen, for example, in a tactile way that wasn't previously possible. At the other end of the spectrum, 3D printing can scale the universe down to a cube that can be held in the palm of a hand. There's virtually no limit to the concepts that can be elucidated with a 3D printer, and a group of scientists at the Institute of Materials Science in Barcelona (ICMAB) have designed a course that uses the technology to teach high school students about the growing field of materials science."
John Evans

Apps in Education: Apps for Project Based Learning: Learning in Hand - 8 views

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    "We have posted about Tony Vincent's Learning in Hand site before. It is a fantastic resource for mobile learning. He does a lot of work around iPads but is interested in ensuring that the learning is authentic. Here is has put together a compilation of apps specific for those school working in the Project Based Learning arena. Make sure that you check out the rest of his site -"
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