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John Evans

How the Maker Movement Is Moving into Classrooms | Edutopia - 0 views

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    "The Maker movement is a unique combination of artistry, circuitry, and old-fashioned craftsmanship. Certainly, learning by doing or "making" has been happening since our ancestors refined the wheel. Don't treat making as a sidebar to an already overtaxed curriculum. As you investigate the principles behind teaching STEAM via making, you'll see sound research from many educators throughout history, including Jean Piaget who, in 1973, wrote: [S]tudents who are thus reputedly poor in mathematics show an entirely different attitude when the problem comes from a concrete situation and is related to other interests."
John Evans

Cardboard Automata | The Tinkering Studio - 0 views

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    "Cardboard Automata are a playful way to explore simple mechanical elements such as cams, levers, and linkages, while creating a moving sculpture. This activity is easy to start but may become more and more complex as you become familiar with possible motions and imagine ways to artistically decorate your contraption. Cardboard automata use levers, cams, cam followers, linkages, and other mechanisms to make unique personalized creations."
John Evans

Dan Pink: How Teachers Can Sell Love of Learning to Students | MindShift | KQED News - 1 views

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    "In his new book To Sell is Human, author Daniel Pink reports that education is one of the fastest growing job categories in the country. And with this growth comes the opportunity to change the way educators envision their roles and their classrooms. Guided by findings in educational research and neuroscience, the emphasis on cognitive skills like computation and memorization is evolving to include less tangible, non-cognitive skills, like collaboration and improvisation. Jobs in education, Pink said in a recent interview, are all about moving other people, changing their behavior, like getting kids to pay attention in class; getting teens to understand they need to look at their future and to therefore study harder. At the center of all this persuasion is selling: educators are sellers of ideas."
John Evans

But The Kids Aren't Reading - 20 Ideas for Creating Passionate Reading Environments | Blogging Through the Fourth Dimension - 2 views

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    "So many of us are trying to create passionate reading environments, we are doing all the things the experts tell us to do, and yet, something just isn't clicking. Some kids are reading sure, but they would probably be reading any way, others though, not so much. Our passionate reading environments are just not working for all of our kids. When I moved from 5th to 7th I knew I would be up against a challenge, after all, I had seen the slow decline of reading in my 5th graders and was pretty sure it would continue as they got older. And I was right, by 7th graders some of my students are not just disliking books, some really hate reading. And they are vocal about it! So what have I done to continue to create passionate reading environments? Here are a few ideas…"
John Evans

Teacher Apps for Creating Time-lapse and Slow Motion Videos ~ Educational Technology and Mobile Learning - 3 views

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    "We have handpicked for you today a list of some very good iPad apps that you can use with your students to create time-lapse and slow motion videos. Time-lapse is a cinematographic technique that involves compressing several photos (or frames) into a high speed video. This technique is usually used to photograph slow-changing scenes or objects (e.g cloudscapes, plans growing, crowds…etc). Stop motion is "an animation technique which makes a physically manipulated object look like it's moving on its own". "
John Evans

Want A Taste Of Virtual Reality? Step One: Find Some Cardboard : Goats and Soda : NPR - 0 views

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    "Filmmakers are using virtual reality to make the problems of the developing world seem more ... real. But how can you see their work? You could buy a headset, but you might end up in virtual debt. Prices range from $200 to $500 for devices from big players like Oculus Rift, Sony and Samsung. And forking over that much cash is a problem since there's not a lot of content yet. MindMaze Software Engineer Nicolas Bourdaud demonstrates a virtual reality system at the Game Developers Conference in San Francisco on Tuesday. All Tech Considered Developers Continue Push To Make Virtual Reality Mainstream An attendee at the Electronic Entertainment Expo in Los Angeles plays Sony's Project Morpheus London Heist video game with a virtual reality headset and Move controllers. All Tech Considered Gaming Industry Pushes Virtual Reality, But Content Lags "You're in a store ... and here's all the head-mounted displays and then it costs $200 or $300. Why would you ever buy it when you don't know why you're buying it? You wouldn't," Tony Christopher, CEO of Landmark Entertainment Group, told NPR last month. But there are inexpensive options that require only your smartphone and some cardboard. Google Cardboard, a project of the tech giant, offers instructions and templates to build your own cardboard virtual reality headset. Grab a pair of scissors, X-Acto knife and some glue. Then find some cardboard at home, print out the templates, trace and cut out the different pieces and assemble your goggles. The instructions can get confusing, so our multimedia editor Ben de la Cruz suggests following a how-to video like this one from the tech site, CNET."
John Evans

iOS Apps on the iPad to support Coding and Robotics - Edgalaxy: Cool Stuff for Nerdy teachers - 0 views

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    "The iPad is a great tool for coding.  Particularly for developing the skills and concepts in the junior years around directional language, understanding sprites and developing the building blocks of coding before moving onto traditional desktop coding software. Here is a list of great apps on the iPad to assist coding and robotics in the classroom.  If you would like to learn a great deal more about coding and robotics in the classroom I an strongly recommend getting a copy of this excellent eBook."
John Evans

Free Technology for Teachers: Habitats - An Educational Game from the Smithsonian - 1 views

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    "Habitats is a fun little game from the Smithsonian Science Education Center. The online game challenges elementary school to match animals to their habitats. The game shows students images representative of four habitats; desert, coral reef, jungle, and marsh. Students drag pictures of animals from a list to their corresponding habitats. Students receive instant feedback on each move they make in the game. Once an animal has been placed in the correct habitat students can click on it to learn more about it in the Encyclopedia of Life."
John Evans

5 Ways to Enhance Student Learning Using Free Rice | Edudemic - 2 views

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    "I have a confession to make: I'm addicted to online quizzing games regardless of the topic or content. I get enthralled trying to outwit my Facebook friends and move up the leaderboards, spending more hours than I'll admit here trying to do so. I'm not the only one either. Millions of people share this same addiction, which got me to wondering: is there a way that teachers could tap into the quizzing craze, ideally using questions related to course content, to teach material and greater life lessons all at once?"
John Evans

STEAM / STEM on the iPad with the free app Stop Motion | Technology Erintegration - 0 views

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    "Inject the "A" into your STEM challenge projects with cut paper and the free app Stop Motion on the iPad.  The "A" being Art of course!  Full STEAM ahead… We used Stop Motion and cut paper to make moving models of the Lunar Cycle and the phases of the moon in science.  The challenge was that students were only allowed to use cut paper (you could also use Oreos for this to mimic the moon as shown in this free download) and the app Stop Motion to show all 8 lunar phases."
John Evans

Math and Inquiry: The Importance of Letting Students Stumble | MindShift | KQED News - 1 views

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    "For subjects like math and foreign language, which are traditionally taught in a linear and highly structured context, using more open-ended inquiry-based models can be challenging. Teachers of these subjects may find it hard to break out of linear teaching style because the assumption is that students can't move to more complicated skills before mastering basic ones. But inquiry learning is based on the premise that, with a little bit of structure and guidance, teachers can support students to ask questions that lead them to learn those same important skills - in ways that are meaningful to them."
John Evans

Creative Coding: Painting with Light | iPad Art Room - 0 views

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    " This week I've been collaborating with Year 4 students, and their inspiring classroom teacher and fellow ADE Dan Aivaliotis-Martinez (@martinezgeek). We developed some ideas for teaching and learning that connected Sphero devices with art-making practices - in a nutshell, programming a Sphero ball to move with the coloured light turned on, recording the trail, or 'light painting', photographically. These cross-curricular lessons drew upon elements of the curriculum in science, maths, technology and the arts, as students created 'light paintings'."
John Evans

Promising Practices in Mathematics Learning and Teaching - LearnTeachLead.caLearnTeachLead.ca - 1 views

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    "Today, declining mathematics scores is a new challenge that will not wait. In elementary schools across Ontario, educators are responding. Reflected here are the stories of some schools that have seen their mathematics scores move from below the provincial target five years ago, to meeting or exceeding the target five years later."
John Evans

Education App Spotlight: Contraption Maker - 1 views

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    "Contraption Maker provides a set of puzzles that are reminiscent of Rube Goldberg cartoons. Children use hundreds of parts like hamster motors, balls, and conveyor belts to fix broken contraptions. Moving down our knowledge funnel, kids can create their own contraptions and share them with the world. It's a digital sandbox that promotes creativity by experimenting with logical cause and effect consequences. A key component of excelling in a STEM career is learning via experimentation, which often means testing an idea, failing, reviewing the idea, and trying a new idea. Traditional teaching methods don't often have the latitude to encourage failure. However, experimentation and failure are key components in Contraption Maker. You learn by "failing" and testing new theories, and it is meant to be fun, not discouraging."
John Evans

Free Technology for Teachers: Learning to Program With MaKey MaKey in Elementary School - 0 views

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    "When I first saw these contraptions my initial reaction was how in the world would we incorporate these devices with our demanding academic curriculum? The last couple of months my instructional technology team and I have had a ball coming up with strong academic tie-ins for using MaKey MaKeys and programming with our elementary students. I was astonished how easily and naturally programming and incorporating MaKey MaKeys have been, even for first graders! Just the other day I was working with first graders who were learning about the four cardinal directions. We had them create interactive compass roses by programming a sprite in Scratch to move north, south, east or west depending on the arrow key they pressed. Some students were even able to add voice recordings to their script!"
John Evans

How Students Uncovered Lingering Hurt From LAUSD iPad Rollout | MindShift | KQED News - 2 views

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    "It started with a move by resourceful students who were able to unlock security settings on their iPads. The disastrous $1 billion iPad rollout by the Los Angeles Unified School District in September 2013 provided a cautionary tale to districts looking to spend public dollars on technology and digital curriculum. But below the surface of the news stories were thousands of kids feeling hurt by the way they were portrayed by the media and the school district's lack of trust in them. To explore the aftermath of the scandal that put them front and center of that cautionary education technology tale, students at Theodore Roosevelt High School in Boyle Heights conducted their own research on how the rollout was handled, talking to peers and family members and ultimately painting a very different picture of the lasting consequences."
John Evans

Spice It Up! 6 Tech Tools to Transform Your Staff Meeting - 3 views

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    "After intense reflection, I have decided it is time to change the outlook of staff meetings. I want them to be positive, collaborative learning communities, where ideas are shared and staff walks away energized. I want my staff to look forward to coming together, not dreading the topic or the format. So, the staff meeting focus is now one of instruction, professional learning and sharing, and conversation, centered around topics to help move our school to the next level. As a lead learner in my building, it is important for me to facilitate the meeting, offering opportunities for discussion and idea-sharing."
John Evans

8 Things to Look for in Today's Professional Learning (Part 1) | The Principal of Change - 1 views

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    "To be honest with you, professional learning in many cases needs an overhaul.  If the best thing that professional learning has to offer is lunch, we need to think different.  But how many educators are really excited about the types of professional learning opportunities that are offered in their school?  Like, "wake-up-in-the-morning-and-can't-wait-to-get-to-work" excited? What is promising though, is that many schools are moving away from the traditional types of professional learning that weren't working for staff, and trying some new ideas."
John Evans

7 Cyberlearning Technologies Transforming Education | Aaron Dubrow - 2 views

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    ""NSF funds compelling ideas, help test them and helps bring them to wider audiences," said Janet Kolodner, who ran the Cyberlearning program at NSF from 2011 to 2014. "We're interested in helping researchers envision the technologies that will impact learning in a decade and then assist them in transitioning the best ideas from research to practice. On top of that, we want to help scientists overcome the complexity of moving research ideas to real world use." The speakers in the lecture series, all leading cyberlearning scholars, represent the range of technologies, approaches and research practices being pursued today. They're only a small fraction of the remarkable projects being developed and tested at universities across the U.S. - in education departments, computer science departments, robotics labs and even neuroscience departments - but together, they represent the forces transforming what education may look like in the future. "
John Evans

Learning Spaces - Resources - 1 views

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    "Imagine spending every day in a physical space designed for people much bigger than you. To wash your hands or get a drink of water, you'd have to drag a chair over to the sink or ask a friend for a boost. Your feet would dangle in mid-air when you sat down and you'd have to crane your neck and stand on tiptoe to read the bulletin board. After the novelty wore off, it's likely that you'd end up feeling uncomfortable, insignificant, and out of place. Unfortunately, this is how many children feel every day in their classrooms. Whether it's because the chairs are too big or too small, the aisles too narrow, the tables too low, or the displays too high, the message is clear: "This room was not made for you." The sad fact is that most classroom spaces are far from ideal. Perhaps they were originally designed and built with little or no consultation with the teachers who would be working in them. Or maybe they were designed for another purpose, or with tight budgetary restrictions. And while teachers probably won't be able to transform an inadequate classroom space into an ideal one, they can make dramatic improvements. So, where to begin? The most obvious place is by thinking about the students. Before moving a single piece of furniture or clearing a wall for a display, learn as much as you can about the particular needs of the children you'll be teaching by talking with families and former teachers. Below are some general guidelines to help you create a physical environment that makes children feel comfortable and significant and that best serves their needs."
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