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John Evans

'Teachers must embrace new technology or risk becoming obsolete' | News - 4 views

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    "One undeniable fact about teaching is that teachers not only need to be masters of content within their subject area, but they must also be masters of education as a subject. Another undeniable fact is that neither of those subject areas looks the same as when any teacher first mastered them. One effect of the integration of technology into our society is that change in almost everything is happening at a pace never before experienced by mankind. As much as some people may yearn for the simpler times of the past, life will continue to move forward as the natural order of society requires. The influence of additional information on any subject often affects how we deal with that subject. Once we had more information on the effects of smoking, smoking habits of millions of people changed. Once we learned what we now understand about the benefits of physical activity, several sports related industries were spawned. Once we learned what we now know of communication, music and print industries disappeared while being replaced with better in many ways."
John Evans

MIL as Composite Concept | United Nations Educational, Scientific and Cultural Organization - 2 views

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    "Empowerment of people through Media and Information Literacy (MIL) is an important prerequisite for fostering equitable access to information and knowledge and promoting free, independent and pluralistic media and information systems. Media and Information Literacy recognizes the primary role of information and media in our everyday lives. It lies at the core of freedom of expression and information - since it empowers citizens to understand the functions of media and other information providers, to critically evaluate their content, and to make informed decisions as users and producer of information and media content. Information Literacy and Media Literacy are traditionally seen as separate and distinct fields. UNESCO's strategy brings together these two fields as a combined set of competencies (knowledge, skills and attitude) necessary for life and work today. MIL considers all forms of media and other information providers such as libraries, archive, museums and Internet irrespective of technologies used"
John Evans

School iPad Program - not as easy as I thought! - 4 views

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    "One term into the official launch of our iPad program, I thought it would be opportune to reflect on the successes, failures and everything in between. I have to admit, as a self professed, but not certified, iPad/Mac "expert" and 'All Things Apple' zealot, things haven't gone as smoothly as I'd hoped. I would like to blame it all on our proxy server, but I suspect Apple has something to do with it too."
John Evans

Where Good Ideas Come From & How Your Classroom Can Respond - 4 views

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    "The source for innovative or creative thinking is as much as mystery as that of curiosity or particular genius. In a traditional classroom, "having a good idea" is strangely not valued as much as the ability to demonstrate proficiency with a specific assessment form. In fact, "good ideas" can often be disruptive to a tightly-sequenced and outcomes-based learning process."
John Evans

How to Get High-Quality Student Work in PBL | Edutopia - 2 views

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    ""I thought the project was going well . . . but by the end, I felt that the work my students produced was not as good as I imagined it would be. I was a little embarrassed and almost wanted to dial back the audience's expectations on the night of the presentations!" This is a common concern of teachers who are new to project-based learning. Things can appear to be going smoothly -- students have been engaged by the project, they've been learning content and skills, they've been busy and meeting deadlines -- but their thinking is not as in-depth and their final products not as polished as they should be. If this is your experience, it's time to ask yourself some questions: "
John Evans

How Inquiry-Based Learning Works With STEM - Edudemic - Edudemic - 2 views

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    "Learning through inquiry is not a new concept - at all. Much of the more general life- learning that we do as humans is based on inquiry. Here's a basic example: As a baby, you saw a 'thing' across the room. Your little brain wondered what it was, so you crawled over to it and inspected it. You looked at it, touched it, and determined you wanted to play with it. While babies may not be able to construct thorough explanations and communicate their questions and findings, the inquiry based learning concept is definitely there. As babies grow and turn into students, this style of learning can serve them well, especially in science. The handy infographic below takes a look at the steps of learning through inquiry, as well as some statistics on the importance of science education in the future. Keep reading to learn more."
John Evans

A Powerful Set Of Classroom iPad Rules For Teachers - Edudemic - Edudemic - 6 views

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    "f you're rolling out iPads in the classroom, you need to lay down the law. As a connected educator, you need to come up with a set of guidelines, classroom iPad rules, as well as a way to manage all your new devices. Please please please don't just hand out iPads like they're candy and expect everything to go wonderfully with zero planning. You're doomed to fail. Probably not as badly as the classrooms dealing with the first Amplify tablet, but you'll "
John Evans

12 Apps That Should Be On Elementary School iPad - 0 views

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    "So this collection wasn't as easy to curate as it'd seem. It wasn't a matter of simply choosing the best apps across content areas-math, science, social studies, etc. The title says "every iPad," which seems to imply universal needs. Every. iPad. Same with age and grade level, reading level, and gender. So we took at look at apps that could be used in any content area, and at (almost) any grade level K-5. (Phonics Genius likely wouldn't be as necessary in later elementary grades as it might in K-3, for example.) The focus is on literacy, content, and play. An argument could be made that elementary school students may be better served with an Encyclopedia app rather than Google Search. You almost may want something with a subscription as Brainpop has, or a slightly more child-friendly word processor than Pages. Substitute away!"
John Evans

Coding: Is it a necessity in the classroom? - Innovate My School - 1 views

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    "For the last two years, everyone's been talking about learning to code. From Google chairman Eric Schmidt, to will.i.am and Barack Obama. But what is coding and why is it important for our kids to learn to do it? Coding, also known as programming, is giving a computer instructions to follow in a language that it understands. It can be as simple as programming a short sequence of instructions into a robot to make it move, or as complex as creating an app using a language called Objective-C. Political leaders and technologists believe it is important for the current generation to learn to code, so that in the future we have people with the necessary skills to create the new technologies we will need. This is going to be great for our economy in the future, but there is much more to it than this: it's also empowering, creative, social and great for developing problem solving skills."
John Evans

10 Creative Pre-assessment Ideas You May Not Know - Brilliant or Insane - 5 views

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    "Pre-assessment is a powerful instructional tool. Conducted prior to new learning experiences, the process empowers students as much as it empowers teachers. I became acquainted with pre-assessment during the early years as a classroom teacher. This was when differentiated instruction felt new to everyone. In those days, we used pre-tests, anticipation guides, and student work samples from previously taught units to identify what kids knew, what they were already able to do, and where we should invest our greatest energies. Our pre-assessment practices have evolved quite a bit since then. Many teachers have come to understand that assessment in any context rarely requires testing, and data isn't just a simple set of numbers, and defining strengths and needs serves learners in more ways than we previously understood. Sure, we still pre-assess to compact the lessons we teach, but engaging learners in this sort of reflective work helps them carve productive pathways through student-directed learning experiences as well. Consider some of these approaches as you design learning experiences for your students or prepare to engage them in self-directed projects:"
John Evans

Learning About Young Makers | User Generated Education - 1 views

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    I am a huge proponent of using hands-on, interactive learning activities to explore ill-defined problems as a way of teaching for all age groups. Given the spontaneity and uncertainty of these types of active learning environments, I believe educators should observe, reflect on, and analyze how learners interact with the materials, the content, the educator, and the other learners. This practice is in line with the teacher as ethnographer. In my role as a teacher as ethnographer, I made some initial observations during my first two weeks of teaching maker education for elementary age students. With half the kids under 7, I learned a bunch about young makers. Young makers are more capable than what people typically believe. Young makers need to be given more time, resources, strategies to learn how to solve more ambiguous and ill-defined problems (i.e., ones that don't have THE correct answer). Too many don't know how to approach such problems. If a project doesn't "work" during the first trial, they way too often say "I can't do this." They have a low tolerance for frustration; for not getting the answer quickly. Young makers often celebrate loudly and with extreme joy when making something work. Young makers like to work together but lack skills or desire to peer tutor one another. Young makers usually like to stand while working. Young makers are more capable than what people (adults) typically believe. During our maker education summer camp, the young makers made LED projects, circuit crafts, and simple robotics. Looking at the instructions for similar activities, the recommended ages were usually 8 and above. Yet, my group of 14 kids contained half under that age. The kids of all ages struggled a bit - as is common with making type activities but all were successful to some degree with all of the activities.
John Evans

Making MAKEing More Inclusive | User Generated Education - 0 views

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    "The maker movement and maker education, in my perspective, are such great initiatives - really in line with what student-centric education should be in this era of formal and informal learning. Maker education (often referred to as "Maker Ed") is a new school of educational thought [at least in terms of having an "official" educational label - JG] that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. (9 Maker Projects for Beginner Maker Ed Teachers) Social media has helped me gain a more global perspective and become aware of some of the problems associated with the maker movement. The two I discuss in this post are: Maker movement initiatives are often driven by more affluent white males. The maker movement is too often being associated with the tech stuff - Arduinos, Littlebits, Makey-Makeys - stuff that less affluent schools and community programs can afford."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 2 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. "
John Evans

Free Technology for Teachers: Create Stop Motion Animations with KomaKoma - 4 views

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    "Stop Motion was one of the original video creation techniques. By stringing together a series of single images and displaying them quickly in order, film was born. Now on iPad, Stop Motion can be used as a technique for capturing learning as it happens, making drawings, models, science projects, or counting exercises come alive. Consider the power of creating a digital flipbook that could later be viewed as a video. Introduction to KomaKoma KomaKoma is a FREE Stop Motion iPad App that can compile together a series of photos taken in the app and then export them to the Camera Roll as a video. With a simple user interface consisting of only a few buttons, KomaKoma is very intuitive. The app launches the camera automatically (first time app users will have to allow the Camera access). A big red record button captures each image in sequence, and a big green play button plays the images back as a video. The only other 2 editing buttons are a blue "X" to delete the last image taken, and a yellow arrow for saving the video to the app's Gallery. "
John Evans

25 Best Education Apps for the iPad - Daily Genius - 4 views

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    "One of the very best learning tools ever made in the history of mankind is sitting on a table, couch, bed, or in your hands right now. If you think your iPad is just a toy, you're only half-right at best since that is perhaps one of the best computers available right now. That's right; it's a computer just like your desktop or laptop, as well as your mobile phone. You get screen size and portability all in one, and that is exactly what you need in a learning tool. With its convenience and power all in one package, you should make the most of it as a learning tool right now and download some apps that will help you expand your understanding of the world and become a more complete human being, as well as help others do the same. Here are 25 of the best educational apps for the iPad available right now"
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School Environment - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
John Evans

Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views

  • Children’s Sense of Self: Learning and Meaning in the Digital Age
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    This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications -- Center for Social Media at American University - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

The Inquiry Diary - the power of collaborative documentation | Justwondering - 4 views

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    "What is an inquiry diary? Essentially, it is a large book (or digital equivalent - but more on that later) into which the inquiry is recorded as it unfolds - one of those big, spiral bound sketch books is ideal. Some teachers construct a diary for each inquiry while others use a single diary for the whole year. Some teachers reserve the diary for documentation of the unplanned, 'spontaneous' investigations that occur throughout the year (such as the sad death of the preying mantis at St. Fidelis Primary early this year!). Entries can be made at various times throughout the process - daily, weekly, sporadic or regular. The teacher often scribes students' suggestions or invites a small group to work on an entry. Importantly, the diary gives us an opportunity to reinforce the language of inquiry and the transferable skills and strategies that are being used within it. They can be as simple or as detailed as suits. "
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