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John Evans

10 Reasons Why Educators Should Encourage Independent Learning - 0 views

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    "Teacher or Facilitator: Is it just semantics? What is the first thing that comes to mind when someone uses the word, "facilitator"? Perhaps you think of words like planner, coordinator, promoter, developer, or designer. All of these definitions lead us to think of a facilitator as someone who sets up, designs, and oversees an environment that is conducive to the goal at hand but they are not at the center of the scene."
John Evans

11 tips that can help you learn faster - and actually remember it - ScienceAlert - 4 views

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    "Kids can and should practice the skill of learning if they want a fighting chance at fulfilling all those lofty goals their parents set for them. But some people keep studying - and thinking - the same way all their lives without improving their methods.  Thankfully, cognitive science has taken a look at how people actually learn, and the results are surprising and super helpful."
Nigel Coutts

Playing with Habits of Mind - The Learner's Way - 2 views

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    What are the mindful habits of successful learners and how can an understanding of these habits help us better achieve our learning goals? This is the question Art Costa Bena Kallick set out to answer with their study of the Habits of Mind. In 'Learning and Leading with Habits of Mind' Costa and Kallick identify sixteen habits which when utilised promote deeper understanding, unlock creativity, encourage reflective thinking and scaffold problem solving for individuals and groups. 
Nigel Coutts

Learning from the journey - The Learner's Way - 2 views

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    There is much to be learned from journeys. From stepping out of our doors and by placing one foot in front of the other making progress towards a planned destination. Journeys are a great metaphor for the challenges we face in our day to day lives and the parallels we draw may allow us to set a goal and achieve it despite the obstacles.
John Evans

Apps in Education: Managing Individual Education Programs (IEP) on the iPad - 1 views

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    "Individual Education Programs (IEP) can be difficult to put in place at the best of times. IEP's are sometime a source of concern and frustration. The more informed people are about the IEP process the better the IEP can be. Parents will normally work with teachers to develop a plan to help the students succeed in school. The IEP assists this process by describing the goals the whole team sets for a student during the school year, as well as any special support needed to help achieve them. Here are a number of apps that make managing and collecting data for the IEP Process just that little bit easier."
John Evans

What Are The Habits Of Mind? - 2 views

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    "Habits of Mind are dispositions that are skillfully and mindfully employed by characteristically intelligent, successful people when they are confronted with problems, the solutions to which are not immediately apparent. When we draw upon these mental resources, the results are more powerful, of higher quality, and of greater significance than if we fail to employ those habits. Employing Habits of Mind requires a composite of many skills, attitudes cues, past experiences, and proclivities. It means that we value one pattern of thinking over another, and therefore it implies choice making about which habit should be employed at which time. It includes sensitivity to the contextual cues in a situation signaling that it is an appropriate time and circumstance to employ this pattern. It requires a level of skillfulness to carry through the behaviors effectively over time. Finally, it leads individuals to reflect on, evaluate, modify, and carry forth their learnings to future applications. It implies goal setting for improved performance and making a commitment to continued self-modification. While there may be more, 16 characteristics of effective problem-solvers have been have been derived from studies of efficacious problem-solvers from many walks of life. (Costa and Kallick, 2009)."
John Evans

A Problem-Solving Game For Teachers and Administrators | MindShift - 7 views

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    "arlier, I wrote about four activities teachers and school leaders can use to jump-start creative problem-solving in teams. Given the increased pressure on educators to innovate, the goals for each activity were to build or deepen skills associated with that work. Readers expressed particular interest in one of these activities, so I wanted to do a deep dive and provide additional information. This activity grew out of my work with teachers and school leaders to identify effective solutions to school problems. Over time, I became curious about how schools might make pain points visible, in order to tap into educators' collective wisdom to solve them. I wondered, too, if we could structure this problem-solving in such a way that everyone's voice would be heard. Finally, I wondered if there might be a way to make it a fun and creative game. That's where a set of index cards comes in."
John Evans

6 Ways to Use the Slight Edge in Your Classroom | Edudemic - 2 views

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    "Will Smith once told a story from his childhood in which his father broke down the brick wall at his business and told him and his brother to rebuild it. It took them a year, but they finished the job and learned a powerful lesson contained within a memorable metaphor. He explains, "You don't set out to build a wall. You don't say 'I'm going to build the biggest, baddest, greatest wall that's ever been built.' You don't start there. You say, 'I'm going to lay this brick as perfect as a brick can be laid. You do that every single day and soon you have a wall." This story from Will Smith captures the very essence of the Slight Edge philosophy that we will discuss in this article. Applying this idea within the classroom will help students develop a strong long term sense of accomplishment that is necessary to achieve their goals."
John Evans

6 Factors Of Gamification That Changes Students - 4 views

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    "I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to-into the most memorable, enriching experience I had ever encountered at that point in my life. I had no idea that he had 'gamified' the week; I just knew that it was the best summer ever. Instead of grouping us by numbers, we were named after the Greek alphabet. We competed daily against the other groups in volleyball, softball, kickball, and on the final night -a chariot and Olympic flame opened an epic Olympic Game contest at midnight. The director, or 'game master' as we were inclined to call him, even made everyone reset the clocks and watches-so we never knew what the real time was, the entire schedule was set on some sort of crazy alternate schedule. Now I realize that it probably allowed him to sleep in and us to stay up later, but we were none the wiser. Daily we played games, wrote skits, went swimming, and competed for cleanest cabins. We did all the regular stuff, but it was more fun because there were rules and boundaries and points and collaboration and competition and a clear, mutual understanding of goals and performance and criteria for success. As a student, I got to learn more about the power of 'gamifying' something, and what effect it had on learners."
John Evans

Podcast: Students Interview Carol Dweck about Growth Mindset | chronotope - 0 views

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    "One of the things I was keen to do this year in setting up an in-house research centre at Wellington College was to have a small number of students partner with us on our project with Harvard faculty on Growth Mindsets and Grit. A key point for me was what does this research actually look like in the classroom and and at the level of the student? Another goal was to have them help us in designing a survey by having them pilot test some of the more problematic questions so we could get as reliable data as possible. We asked the students to read some of the literature and research in these areas and then had a series of group discussion with them where we discovered a huge range of things that was really helpful in helping us understand Growth Mindsets from multiple perspectives. "
John Evans

Google Offers A Free 4 Weeks Virtual Science Camp for Kids ~ Educational Technology and Mobile Learning - 1 views

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    "Google Camp is a new project from Google to provide kids with an opportunity to experiment with and learn through project-based science activities. This virtual camp is provided for free and is geared towards kids ages 7-10 but kids of all ages are welcome to join. The goal of the camp is to 'encourage kids to ask questions, setting them on a lifelong journey of exploration and discovery' through fun, interactive science activities and adventures."
John Evans

What I Learned from the Cincinnati MakerSpace, part 2: Maker Mondays - @TLT16 Teen Librarian Toolbox - 0 views

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    "As you can see, our Maker Mondays is loosely based on the concepts inspired by the Cincinnati Public Library's MakerSpace. We had already purchased the Little Bits and Legos. The Ellison and Accucut dies were also something we had on hand (and taking them from the top floor to the basement for our Maker Mondays only took 3 trips). Inpsired by CPL, we did purchase a couple of American Button Machines, which I blogged about here. Our goal is to eventually add in a few additional items so that we can rotates some of the various features. So here's some of what we learned in researching and setting up our first Maker Monday:"
John Evans

http://facts4me.com - 1 views

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    The Facts4Me description - The goal was to create a child-friendly, child-safe site; a site with accurate and interesting information that would stimulate emergent readers in either a school or family setting; a site written on the second or third grade reading and comprehension levels that would appeal to primary, special ed and ESL students.
John Evans

BC Education : A Guide to Adaptations and Modifications - 3 views

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    Today's classrooms are diverse and inclusive by nature. Differentiation of instruction and assessment and the principles of universal design are now recognized practices for teachers. Both differentiation and universal design provide systematic approaches to setting goals, choosing or creating flexible materials and media, and assessment. To undertake differentiation and universal design, teachers need to be aware of a range of accommodations (multiple means of representation, of expression, and/or of engagement) that may be necessary to help each student in the classroom succeed. These accommodations may take the form of adaptations and/or modifications
John Evans

3 TED Talks to Unleash Your Creativity ~ Educational Technology and Mobile Learning - 0 views

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    "Looking for some inspirational  ideas to unleash your creativity and kickstart the new year? The TED talks below are definitely a must watch. The start of a new year is traditionally the time that most people set out goals and resolutions and create to-do lists. These talks will help you come up with creative ideas to include  in your resolutions list and most importantly, will "offer the kick-in-the-pants you need to unleash your creative spirit."
John Evans

Let 'Em Out! The Many Benefits of Outdoor Play In Kindergarten | MindShift - 0 views

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    "For the typical American kindergartner, unstructured free play during the school day consists of 20 to 30 minutes of recess, and perhaps some time at indoor "stations" - perhaps creating with building blocks, costumes, or musical instruments. But what if there was more? What if the answer to "what did you do in school today?" was, "I climbed a tree, played in the mud, built a fire"? That is exactly the kind of learning going on in the Swiss Waldkindergartens, or forest kindergartens, where children ages four to seven spend all of their school days playing outdoors, no matter the weather. With no explicit math or literacy taught until first grade, the Swiss have no set goals for kindergartners beyond a few measurements, like using scissors and writing one's own name. They instead have chosen to focus on the social interaction and emotional well-being found in free play."
John Evans

26 Questions Every Student Should Be Able To Answer - 0 views

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    "These questions are more about the student than you, your classroom, or education. What every student should know starts with themselves and moves outwards to your content area: self knowledge-> content knowledge. As an educator, your job is lead students to understanding, but student self-awareness and self-knowledge should precede that. These questions hit at a range of topics, but all revolve around that idea of a learner's identity. If it hasn't already come, the first day of school is probably imminent for you, and these kinds of questions could come in handy there as well. Get to know you type stuff. But they can also help set the tone in your classroom that introspection is a must, awareness and thinking are always-on, and self-knowledge is the ultimate goal of any system of learning."
John Evans

Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms - 2 views

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    "This recent example aside, the idea that games can be fun and educational is starting to take hold in the educational community.  That these fun learning games can come in the form of games like Minecraft, rather than "skill and drill" games is icing on the cake for students and teachers.  The number of recent popular press articles heralding a rising trend of digital game use in the classroom has made the team at the Joan Ganz Cooney Center wonder: just how common is this practice?  And further, which teachers are choosing to use digital games in their teaching, what particular goals do they have for that game use, and what kinds of outcomes are they observing among their students? With these questions in mind the Joan Ganz Cooney Center surveyed nearly 700 K-8 teachers about their use of digital games in their teaching (a follow-up to a similar survey we conducted in 2012 with BrainPop). I wanted to share a few of the highlights from our full set of findings."
John Evans

Professional Development Model: Documenting4Learning | Langwitches Blog - 2 views

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    "Professional Development Model: Documenting4Learning March 23, 2015 - Documenting4Learning, Featured Carousel, Professional Development - no comments I just returned from a consulting/coaching visit to Mount Scopus Memorial College, a K-12 Jewish Day School, in Melbourne, Australia. It was a one day full faculty (K-6) keynote style workshop to set the tone for a four day intense follow up work with the upper primary school teachers and students. Together with Edna Sackson, the Teaching and Learning Co-ordinator of the school, we planned the overall theme, Documenting FOR Learning, of the intense week to connect with the whole school goal of using data to inform learning. "
John Evans

Five Ways to Boost Metacognition In the Classroom - John Spencer - 5 views

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    "We live in an era where robotics and artificial intelligence will replace many of our current jobs. Global connectivity will continue to allow companies to outsource labor to other countries. Our students will likely change jobs every five to seven years. The corporate ladder is gone and in its place, is a complex maze. They will inhabit a world of constant change. But how do we help students navigate that maze? We often hear that our current students will work in jobs that don't exist right now. But here's another reality: our current students will be the ones who create those jobs. Not every student will create the next Google or Pixar or Lyft. Some students will be engineers or artists or accountants. Some will work in technology, others in traditional corporate spaces and still others in social or civic spaces. Some of them will work in high-skilled manufacturing. But no matter how diverse their industries will be, our students will all someday face a common reality. They will need to be self-starters and self-managers. This is why metacognition is so vital. Metacognition happens when students analyze tasks, set goals, implement strategies and reflect on what we're learning."
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