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John Evans

Survey: 9 in 10 Students Say Tablets Will Change How They Learn -- THE Journal - 0 views

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    "Ninety percent of students said tablets will change the way they learn and 89 percent said the devices would make learning more fun, according to a new survey conducted by Harris Poll for Pearson."
John Evans

Trends | K-12 Students See A Brighter Future Learning with Tablets | edtechdigest.com - 0 views

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    "Take a look in the backpack of any K-12 student headed back to school this year and you may see a tablet. And, according to a new survey conducted by Harris Poll on behalf of Pearson, the overwhelming majority of those students believe those tablets will change the way they learn in the future and make learning more fun."
John Evans

Homework is wrecking our kids: The research is clear, let's ban elementary homework - Salon.com - 0 views

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    ""There is no evidence that any amount of homework improves the academic performance of elementary students." This statement, by homework research guru Harris Cooper, of Duke University, is startling to hear, no matter which side of the homework debate you're on. Can it be true that the hours of lost playtime, power struggles and tears are all for naught? That millions of families go through a nightly ritual that doesn't help? Homework is such an accepted practice, it's hard for most adults to even question its value. When you look at the facts, however, here's what you find: Homework has benefits, but its benefits are age dependent."
John Evans

Matt Harris: Coding is a Universal Connector that We (You) Should Teach in (Y)Our Schools | Hot Topics - 0 views

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    "I must confess: I am a coder. I like to create and build through computer programming. I find it engages a special part of my brain and calms me when I need a break of administrative or educational work. In fact, I used to code for Microsoft. I also teach coding and I love that coding teaches them to grow as analytical thinkers and problem solvers. In short, I am a big proponent for learning how to code. What has struck most of late is just how universal coding has become as a connector of people. When I first played around with the topic for this post, I considered titling it as, "Coding is a Universal Language," but a set of colleagues corrected me. Coding does not follow the rules of common languages; it exceeds them. Coding ties people together from all backgrounds and ages with the universal concepts of planning, creativity, design, and development. It is both constructive and destructive, fueling collaboration in some and isolation in others. What I challenge readers to think about is finding any part of modern society that is not touched in some way by coding? Think of any social or political event of the past 25 years that didn't have some connection to coding. Think of one nation of people on earth that haven't been influenced in some way by coding. I am sure you can find some, but those outliers are vastly overwhelmed by the examples of coding being tied to the central fabric of contemporary digital society."
John Evans

Game Jams: Students as Designers | K12 Online Conference - 1 views

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    "Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated."
John Evans

Augmented Reality and 3D Geometry - bring some magic to your classroom - 2 views

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    "If you think that magic is something you only see in the Harry Potter series and you can't create anything even similarly engaging in your classroom - think again! Augmented Reality has a magical power to make your lessons so exciting that students don't want to stop exploring mathematics when the bell rings."
Phil Taylor

Technology in Schools Offers Potential Not Promise - Matt Harris, Ed.D. - International EdTech Specialist - 0 views

  • Technology CAN make learning deeper, broader, and interconnected. It CAN teach new skills. It has the POTENTIAL for lasting impact on students and teachers.
John Evans

1 Thing Student Teachers Needs to Know! | Clif's Notes - 0 views

  • I’m reminded of the best book any new teacher should have that helps address some of these questions, The First Days of School: How to Be an Effective Teacher by Harry Wong. There is a new 2009 edition out now. 
  • One point in Wong’s book that still lingers with me is the importance of planning and preparation. You cannot over plan.
  • With good procedures in order, students trained, expectations explained and lots of practice, the classroom can run smoothly. When you plan well, stay organized, and maintain a positive outlook even when it becomes stressful, you can bring new challenges and fun ways to learning. You will gain as much as your students do for it will be a rich and rewarding experience.
Phil Taylor

Educational Leadership:Learning in the Digital Age:The New WWW: Whatever, Whenever, Wherever - 10 views

  • counteract the New WWW's potentially harmful impact on youth, educators must use technology to create learning experiences that are real, rich, and relevant.
  • Next will come 4G, in which data rates are expected to be 100 times faster than those in this first 3G wave. As the delivery platform of broadband content and functionality shifts from computer to personal device, we will be surrounded by a multimedia aura that accompanies us wherever we go
  • The plan is that you'll use your phone to spend money everywhere, all the time.
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  • What choices do we expect them to make if their pockets are loaded with cash and the shelves bulge with penny candy—especially when there's no parent in sight? The choice won't be between yes and no, but between what kind? and what next? Maybe someone needs to watch over this New WWW.
  • We can “hand students over to themselves.” We can engage them in the joys of learning, of making meaning, of being part of something larger than themselves, of testing themselves against authentic challenges. We can shift them from passivity and consumption to action and creativity. And believe it or not, the New WWW can help us.
  • Children believe that getting whatever they want will make them happy. As adults, we know otherwise.
  • we must also acknowledge that schools have too much of both. But the joy of learning has neither! One of the most powerful definitions of teaching I know comes from Maria Harris: “Teaching is the creation of a situation in which subjects, human subjects, are handed over to themselves”
  • engaging in personally meaningful actions, and performing service to something larger than themselves.
  • New WWW shifts learning power to the students themselves.
  • students can demonstrate their learning in a persuasive essay, a sardonic blog, a moving short film, a robust wiki entry, or a humorous podcast, why would we demand deadening conformity?
  • I call this kind of Web site a ClassAct Portal: Class because the site involves a whole class of students; Act because it supports authentic, active learning; ClassAct because it provides a real-world forum for students to exercise their best efforts; and Portal because the site serves as a window to resources, information, activities, and communities.
John Evans

Celebrate Failing - Matt Harris, Ed.D. - International EdTech Specialist - 0 views

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    "Though there were a host of professional learning takeaways for me, one stood out as a real actionable item. Funny, this same theme came up at every conference I attended: Celebrating Failing."
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