Apps to Close the Word Gap - 6 views
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"It's crucial to expose a wide variety of words to kids ages zero to five. Unfortunately, kids from lower income families hear and see far fewer words than their more affluent peers. Over time this gap widens and has a severe impact on literacy. Close this gap with these hand-picked apps that'll fill kids' brains with words and jumpstart reading and spelling. "
Koder for iPad: Take the Hell out of HTML | iPad Insight - 1 views
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"One of the computing classes that I teach at school is HTML, and being a 1:1 iPad school I wanted to refresh my scheme of work to take advantage of using the iPad. Now, let's get one thing out of the way, coding on the iPad may not be everyone's cup of tea, but for me, the fact that I can work on it in class and get the students to take the same software home and continue working is a real bonus for me. I had a good look around for an app which would fit my needs and zeroed in on Koder. My reasons for choosing this were mainly because it offered a browser preview of your code and it also wasn't rated 17+ (Apple rates pretty much any app with a browser 17+ for unrestricted web access unfortunately). It is worth noting that it offers other coding languages, but for the purposes of this review I'm going to concentrate on HTML."
TEDxDirigo Jennifer Oxman Ryan - TEDxDirigo - 0 views
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"Jennifer Oxman Ryan is a Researcher and Project Manager at Project Zero, a research organization at the Harvard Graduate School of Education. Her current research project, Agency by Design, focuses on the thinking and learning engaged during making and design experiences. She is particularly interested in exploring how educators, schools, and organizations can optimize maker experiences and how these experiences can cultivate maker empowered youth. Jennifer has degrees from Mount Holyoke College and the Harvard Graduate School of Education. She currently lives in Portland with a family of makers, aged 4 through 40."
Middle School Maker Journey: First Month's Reflections | Edutopia - 0 views
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"It's been a heady first month in Northfield Community Middle School's Technology, Engineering, and Design program. Kids are raving, parents are beaming, and it was a great start. But . . . what assumptions have we made that were valid? Or not? What's going well? What could be better? What adjustments are we making now that "Design Experience Zero" in Digital Shop has wrapped up, and our gamified learning management system, Black Mesa, is in full swing? Finally, what's ahead for the program longer-term? Back when our fantastic new learning space was still all gleaming and ready for kids to experience, compliments started rolling in, but I reminded people that creating the space and even building our LMS had been the easy part. The hard part would be (and is!) creating authentic learning experiences that purposefully engage the kids in mindful exploration (the Manifesto, remember?). Our goal: make the kids "life ready" by challenging them to take charge of their own learning -- something that school had never really asked them to do."
The Value of Guided Projects in Makerspaces | Renovated Learning - 2 views
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"Guidelines and instructions are not the enemy of makerspaces. Working through guided projects can help students to develop the skills that they need to further explore creatively. It's true that some students can just figure it out, but most need that gentle push to get them started. While things like LEGOs and K'nex are intuitive, many other activities are not. If you just sat me down in front of an Arduino with no guidance, I wouldn't have a clue what to do. But after following some example projects, I can start to feel more comfortable with branching out on my own. The problem comes when all we ever do are guided projects. Sylvia Martinez and Gary Stager warn against the "20 identical birdhouses" style class projects, where there is zero creativity involved. It's very easy to fall into the trap of focusing too much on standards, rubrics and guided projects and zapping all the fun and creativity out, turning a makerspace into nothing more than another classroom. It's tempting for many educators to just print out a list of instructions, sit students down in front of a "maker kit" and check their e-mail while students work through the steps one by one. This is obviously not what we want in our makerspaces."
How to Start a Makerspace When You're Broke | Knowledge Quest - 2 views
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"I've had the honor and privilege of sharing with hundreds of librarians and educators about our makerspace. Unfortunately, I see many educators hold back on starting a makerspace because of funds. I'm always hearing excuses like: "I'd love to do (insert cool Maker activity) at my school, but we don't have a budget for that." "We can't really afford a 3D printer right now." "I don't see how we can get started with making in our school when our computers are dinosaurs." What many people don't realize is that the idea that you need a lot of money to start a Makerspace is a myth. All you need is to have vision, ingenuity, and resourcefulness. A lack of funds is no excuse for keeping your students from experiencing the empowerment that comes with bringing the Maker Education Movement into your program. It may take more effort and elbow grease, but you can start a makerspace even with a zero balance in your budget."
The Value of Establishing a Culture of Thinking in the Classroom - 1 views
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"If "children grow into the intellectual life around them" (see L.S. Vygostky's Mind in Society), then what kind of intellectual life are we providing to the students in our classrooms and schools? Teachers all over the world have had to accept the compromise of focusing more on delivering prescribed curriculum than developing understanding - test-taking rather than learning. This, among other reasons, is why strategies focused on ingraining cultures of thinking have been such game changers in many of today's classrooms. One good example of this that I've worked with is the Cultures of Thinking Project, led by Ron Ritchhart as part of Harvard's Project Zero. The Cultures of Thinking Project focuses on two main ways of moving towards cultures of thinking: the eight cultural forces that act on a classroom, and documentation. Curious as to what that means? Continue reading for more."
The Canadian Paediatric Society has released surprising new screen time rules - 2 views
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" FAMILYPARENTING The Canadian Paediatric Society has released surprising new screen time rules Stop watching the clock, says CPS. But that doesn't mean parents shouldn't be heavily involved in their kid's media use BY CHRIS DEACON | JUN 6, 2019 PHOTO: ISTOCKPHOTO The Canadian Paediatric Society (CPS) released new guidelines today for digital media use and screen time for kids aged five to 19. Today's guidelines follow recommendations set out in 2017 that focused on kids aged zero to five. But while those guidelines targeted screen time limits for kids in that age group (no screens at all for infants and toddlers under two, and less than an hour a day for kids two to five), the guidelines for kids and teens focus more on how and when screens are used rather than how long. "We really wanted to highlight that content, context and kids' individual traits are as important as specific screen time limits," says Michelle Ponti, chair of the CPS Digital Health Task Force and lead author on the statement."
Reimagining Education for Uncertain Times with David Perkins - The Learner's Way - 0 views
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These two powerful questions framed a recent webinar presented by Professor David Perkins of Harvard Graduate School of Education's Project Zero. Answering these questions and helping teachers find meaningful and contextually relevant answers to these questions has been a focus of Perkins' work, especially in recent times. His book "Future Wise: Educating Our Children for a Changing World" introduced us to the notion of lifeworthy learning or that which is "likely to matter in the lives our learners are likely to live". This is a powerful notion and one that has the potential to change not only what we teach but also how we go about teaching what we do.
Essential Reading for Teachers Interested in Thinking - The Learner's Way - 1 views
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If you are interested in building a classroom culture where thinking is noticed, named and celebrated, there are three books which make essential reading. They provide clear evidence for why teachers should focus their efforts on encouraging and normalising thinking and offer research-backed strategies to support this. The books are the result of ongoing research by Harvard's Project Zero and their lead author Ron Ritchhart.
Children's Media Use in America 2013 Infographic from Common Sense Media | Common Sense... - 0 views
What We Learn from Making | Harvard Graduate School of Education - 2 views
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Empowerment is a key goal of maker-centered learning — helping young people feel that they can build and shape their worlds. That sense of “maker empowerment” arises when students learn to notice and engage with their physical and conceptual environments, the report states. To encourage that heightened sensitivity, educators should provide opportunities for students to: look closely and reflect on the design of objects and systems; explore the complexity of design; and understand themselves as designers of their worlds.
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But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.
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In a white paper [PDF] marking the end of its second year, Agency by Design (AbD) finds that among the benefits that may accrue along the maker ed path, the most striking is the sense of inspiration that students take away — a budding understanding of themselves as actors in their community, empowered “to engage with and shape the designed dimensions of their worlds.”
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"What are the real benefits of a maker-centered approach to learning? It's often described as a way to incubate STEM skills or drive technical innovation - and it is probably both of these. But as a new report from Project Zero's Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution. "
John Hattie on BBC Radio 4: "Homework in primary school has an effect of zero" | VISIBL... - 0 views
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"What really works in education, schools and classrooms around the world? Every week Sarah Montague interviews the people whose ideas are challenging the future of education, like Sugata Mitra, Sir Ken Robinson and the headmaster of Eton College Tony Little. In August John Hattie, Professor of Education at the University of Melbourne, was her guest at BBC Radio 4. You can listen to the whole interview with John Hattie following this link (28 mins). Here are some quick takeaways:" Full Interview http://www.bbc.co.uk/programmes/b04dmxwl
Blipfoto - the daily photo journal for everyone - 0 views
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Welcome to blipfoto — the zero-fuss website that lets anyone join in and publish one photo a day. Record your life in pictures, improve your photography skills, or just keep in touch with your family and friends.
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