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John Evans

Educational Leadership:Teaching with Mobile Tech:How to Transform Teaching with Tablets - 8 views

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    "When you look at the very best work happening in iPad classrooms, you'll see students creating media, showcasing their understanding, collaborating with peers, and communicating with broad audiences. The pockets of excellence are ever-present and inspiring. On the whole, however, tablets are most often used to reproduce existing practices-to distribute resources and enable students to take notes. Past generations of school leaders might have been forgiven for permitting these patterns of technology adoption, but today we have the benefit of history to look back on. We know that without a change in our technology integration strategies, there's no reason to expect that a new device will magically create new teaching practices in schools. To make the most of the investment in tablet computers, school leaders need to do three things. First, they need to work with their communities to articulate a clear vision for how new technology will improve instruction. Second, they need to help educators imagine how new technologies can support those visions. Finally, they need to support teachers and students on a developmental journey that will take them from using tablets for consumption to using them for curation, creation, and connection."
John Evans

USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools - Overview ... - 3 views

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    "What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need in school? MediaSmarts classifies competencies for digital literacy according to three main principles: use, understand and create. These principles form the basis for our digital literacy framework. Young Canadians need to be able to make good choices about privacy, ethics, safety and verifying information when they're using digital media, and they need to be prepared to be active and engaged digital citizens. Based on our research on digital literacy education in Canada, USE, UNDERSTAND & CREATE provides a road map for teaching these skills in Canadian schools. The framework draws on six key aspects of digital literacy (listed in the grid below) and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory. The home and school connection is supported by parent tip sheets that are linked to from each resource."
John Evans

5 Apps to Support Close Reading | Minds in Bloom - 3 views

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    "ust as there are many models for Close Reading, there are a multitude of apps that will support your students in digging deeper into a text. I am sharing my 5 favorite free apps for annotating and note taking on the iPad. These apps will work with any book or reading passage and can be used for each step of the close reading process."
John Evans

5 Easy Ways to Make Space for Innovation | Knowledge Quest - 1 views

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    "Our school libraries are no longer made up of the rows upon rows of stacks and hushed, immovable wooden desks. At least, not if we expect them to support the innovative learning styles of our students. The libraries of today need to be interactive learning environments that support a multitude of learning styles and modalities. While a full scale renovation would be awesome, many of us simply don't have the budgets to completely makeover our spaces all at once. But we can still pursue smaller, less expensive changes that can transform our spaces for our students. Here's five things you can do to change up your space: "
John Evans

6 Open Educational Resources | Edutopia - 1 views

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    "There's a subtle but steady shift happening in classrooms across the nation. More and more, schools are seeking efficient, cost-effective alternatives to using paper and supporting over-priced textbook companies. One way is by supporting technology in schools. Schools are seeking ways to upgrade and sustain wireless infrastructures and integrate mobile devices that broaden teaching and learning opportunities. Similarly, schools are decreasing their dependency on paper and incorporating digital workflows. "
John Evans

Maker Education Can Improve Student Learning | Ed Tech with Hoekstra - 2 views

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    "Over the past six weeks in CEP 811 I have learned about constructivism and Maker Education by reviewing the research that supports this type of instruction. More importantly, during the past six weeks I have become a Maker as I created a remix video, an interactive cell model and a SketchUp of my ideal classroom. This week, I created an infographic using Easelly to inspire and encourage educators to incorporate a maker mentality in their classroom. My infographic focused on the following reasons why Maker Education can improve student learning. Maker Education provides authentic and relevant tasks. Maker Education is active and engaging. Maker Education builds community in classrooms, schools and beyond. Maker Education strengthens students metacognitive abilities. Maker Education supports student choice and leads to a type of personalized learning."
John Evans

Lisa Nielsen: The Innovative Educator: 10 #BacktoSchool Tips for Students to Keep in Mi... - 1 views

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    "Traditionally as students come back to school, it is important to establish a positive classroom culture. Today, more and more districts are following the lead of places like New York City where schools are empowered to support students in the responsible use of cell phones and social media. That means that not only must we support the establishment of a positive classroom and school culture, but we must also ensure our students are engaging positively and responsibly as digital citizens.  While students are all familiar with the "social" aspect of social media, teachers have an important new role. That is to help students consider the "power" of social media for academic and career success. If our students want to run for office, run a business, or change the way things are run where you live, work, or play they must be savvy in the use of social media. "
John Evans

One iPad Classroom - A Crowdsourced Reference | Read Write Respond - 2 views

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    "Although some schools are going one-to-one iPads, there is a growing trend of teachers purchasing their own iPad and bringing them into the classroom. This is a different proposition. Where I have written about how an iPad can support teacher's professional and personal learning, I have not written about how iPads can be used to support learning within the classroom. I therefore put out a call for thoughts and ideas on Twitter: If u only had ONE iPad in a room, what would u do with it? Looking for links/ideas - Aaron Davis (@mrkrndvs) June 2, 2015"
John Evans

Fostering Creativity With Makerspaces | Edutopia - 1 views

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    "I've always found a sense of peace in the creative process. It's a time when I feel like I don't have to stick with the rules in place for all the different parts of my life. That freedom helps me come up with some of my most creative ideas and exciting projects. This has been true my entire life. When I entered the classroom, I wanted to give my students as many chances as possible to be creative. Over the years, I've seen amazing projects from students who dared to take creative chances. Until very recently, I thought these creative opportunities were the best way to engage kids in this process. It wasn't until I dove into the maker movement that I realized how much more is possible. I always come up with some big projects for my own students, but what about the rest of the building? I'd never been supported in larger school or district ideas, but this past year was different. With the support and challenge to do something for students outside of my classroom, I decided to go for it. After talking with some friends and our amazing media specialist, a makerspace in the library made the most sense. Here are some tips and tricks for putting together a makerspace in your school, and some thoughts on how it can be beneficial to your students."
John Evans

Introducing 5 Domains of Blended Learning Teaching - 4 views

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    "School and district leaders that are thinking about personalizing education tell us one of their top concerns is how to train, support, and develop teachers effectively to teach in ways that may feel new and unfamiliar.  As former educators we agree that this is crucial, and are happy that they recognize the challenge and are ready to take it on. First and foremost, in order to support the teachers we are asking to teach in blended learning environments we have to understand the implications on teaching practice.  Over the past three years, we've worked with thousands of teachers tackling the question of how to personalize learning in their classrooms and we've gathered a set skills into 5 domains of blended learning teaching that we believe are new skills to master for veteran and novice teachers alike. This five-domain rubric was created, not for evaluation purposes (there are enough evaluation rubrics out there!), but for teachers to be able to self-assess, set goals and progress.  In the same way, we want blended learning to allow for students to have a better understanding of their own strengths and weaknesses, we want teachers to be able to identify blended specific skills and better understand their own strengths and areas for growth.  We wanted to give teachers, their coaches, and their leaders, a sense of what to strive for, and help them plot a path to get there through aligned professional development.  We also found that the teachers we work with cherish the opportunity to self-reflect, identify the skills they have and the skills they need, and take the time to set goals around where they want to shift their practice.  Many of our schools infuse these concepts into community of practices discussions for continuous learning."
John Evans

The Ultimate Guide to Gamifying Your Classroom | Edudemic - 1 views

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    "Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners. When gamifying a classroom there are several things you'll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you'll need to figure out how to organize and assess new material. You'll also need to consider your students. What kind of learners are they? What information do they already know? You'll need to have a basic understanding of your students' technology skills and how much support each student may need. You'll want to consider putting together a training manual or some other support system for students who may need extra help. You'll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest."
John Evans

The Maker Movement: What it Looks Like, Mindsets and Motivation | Getting Smart - 2 views

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    "I've been a #MakerMom since my daughter learned to walk. I didn't label it that way, though, until she was in first grade and received a copy of Fashioning Technology from one of the editors of O'Reilly media. This book changed the course of her life in many ways, and how she thought of herself. For the first time she had a way of thinking about what she did so naturally - make things - and a community of support, encouragement and learning where she could develop her passion fearlessly. The Maker Movement is more than electronics, robots, 3-d printing and drones. It is a way of thinking and a stance towards learning and community that is collaborative, participative, critical without being judgmental, and inclusive. One way that Making supports education is the natural evolution from any of the myriad entry points towards facility with electronics, design, coding, engineering, and iterative approaches."
John Evans

iPad Classroom Visit Look-Fors | Edutopia - 0 views

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    " think we would all agree that a classroom with iPads looks and functions very differently than a classroom without iPads. While many administrators and support staff complete standard walk-throughs, some of them struggle with what to look for beyond the basics when it comes to evaluating a classroom infused with iPads. Recently, our district started offering iLEAP academies, which blend classroom site visits and in-house professional development for districts all over my state. Many of the attendees are administrators, support staff, and teachers that have limited familiarity with 1:1 classrooms but are seeking best practices to take back to their own schools and campuses as they implement a 1:1 iPad initiative or pilot. When I began searching for ways to facilitate this type of classroom visit, I happened on an excellent list of observation tips for a traditional classroom but found nothing specifically tailored to iPads. Thus, I felt there was need to create a "What to Look For" list that would embody the behind-the-scenes and not-always-obvious instructional pieces to look for when visiting a classroom with iPads. These tips are very granular and specific to iPads, but could easily be adapted for other 1:1 settings."
John Evans

Teachers in the Makerspace: An Exploration Experiment | Expect the Miraculous - 2 views

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    "Each time I see students using our makerspace tools I see possibilities.  I see the problem solving that goes into each attempt and each failure.  I see the curiosity and energy that students bring with them.  I begin to make connections to the more structured curriculum that students use in their classrooms.  So far, I have been the main person to offer ideas to our teachers on how our makerspace supports the Common Core and the Georgia Performance Standards.  However, I don't want to be the only one.  Since every lesson that happens in the library is a collaboration between me, the classroom teachers, and other support teachers, I want their wheels to be turning about our makerspace as well."
John Evans

Learning With Robots: Content Mastery and Social Skills | Edutopia - 1 views

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    "You live in the age of robots. A robot built your car, opened your garage door, and made the espresso that went into your double mocha. In large and small ways, robots are everywhere in our lives. The robots in my classroom amplify learning for my students. Robots are another tool in my high-engagement toolbox. I use the term high-engagement as a description and a warning. In my experience, high-engagement tools need to be matched with high-challenge learning. If we are using robots to support learning goals, the learning goals have to be robust and demanding. Without a carefully crafted learning context to support a demanding learning goal, students end up engaging the learning medium and just playing with robots."
John Evans

Fostering Creativity With Makerspaces | Edutopia - 3 views

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    "I've always found a sense of peace in the creative process. It's a time when I feel like I don't have to stick with the rules in place for all the different parts of my life. That freedom helps me come up with some of my most creative ideas and exciting projects. This has been true my entire life. When I entered the classroom, I wanted to give my students as many chances as possible to be creative. Over the years, I've seen amazing projects from students who dared to take creative chances. Until very recently, I thought these creative opportunities were the best way to engage kids in this process. It wasn't until I dove into the maker movement that I realized how much more is possible. I always come up with some big projects for my own students, but what about the rest of the building? I'd never been supported in larger school or district ideas, but this past year was different. With the support and challenge to do something for students outside of my classroom, I decided to go for it. After talking with some friends and our amazing media specialist, a makerspace in the library made the most sense. Here are some tips and tricks for putting together a makerspace in your school, and some thoughts on how it can be beneficial to your students."
John Evans

Literacy with ICT | Show Me - 0 views

  • C-1.1 I show and explain the plan I followed, the information I gathered, or the work I created. (examples: text, images, sound, multimedia presentations, email, tables, spreadsheets, animation, web pages...) sa1.1 logs on and off ICT devices sa1.2 opens applications and files (examples: using Start menu, My Computer, desktop icons...) sa1.5 navigates within an application (examples: using icons, menus, keyboard shortcuts...) sa2.2 manages electronic files and folders sb1.2 recognizes and presses keys on the keyboard (examples: uses one finger, uses both hands, hunts and pecks, uses correct hand position while watching the screen, demonstrates speed and accuracy...) sb2.1 selects and uses peripherals to find / record / manipulate / save / print / display information (examples: microphones, digital cameras, video cameras, electronic whiteboards, digital microscopes, joysticks, touch screens, storage devices, compact flash memory, data projectors, TVs, printers...) C-2.1 I discuss my work with others at a distance by using electronic communication tools. (examples: email, Internet, threaded discussions, videoconferences, chats, instant messages, camera phones, blogs, podcasts, online whiteboards...) sa1.11 sends and receives text messages and electronic files using rules of etiquette (examples: not typing in all capital letters, filling in subject line…) C-3.1 I communicate with a wide audience and collect feedback to improve my work.
Tod Baker

WOS4: Lawrence Lessig on read/write culture [LWN.net] - 0 views

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    The first step, says Lessig, is to enable free culture in any way we can. And that requires building free tools. The free software community, for all of its successes, has not yet succeeded in building a comprehensive set of friendly tools which can be used by artists. We need to fight DRM in any way we can, support free codecs and protocols to the greatest extent possible, and support free software everywhere.
John Evans

9 Steps To Scaffold Learning For Improved Understanding - 3 views

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    "Scaffolding is a critical teaching strategy that can support students struggling with a concept, or those that have mastered it. In short, to "scaffold" something is a metaphor that describes the process of supporting students so that they can achieve learning goals in lieu of content deficiencies. Or, in short, helping students succeed."
John Evans

Computational Thinking with Scratch - 0 views

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    "Computational thinking has received considerable attention over the past several years, but there are many perspectives on what computational thinking entails. We are interested in the ways that design-based learning activities - in particular, programming interactive media - support the development of computational thinking in young people. This site and its collection of instruments are designed for K-12 educators and researchers interested in supporting and assessing the development of computational thinking through programming. "
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