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John Evans

Homework is wrecking our kids: The research is clear, let's ban elementary homework - S... - 0 views

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    ""There is no evidence that any amount of homework improves the academic performance of elementary students." This statement, by homework research guru Harris Cooper, of Duke University, is startling to hear, no matter which side of the homework debate you're on. Can it be true that the hours of lost playtime, power struggles and tears are all for naught? That millions of families go through a nightly ritual that doesn't help? Homework is such an accepted practice, it's hard for most adults to even question its value. When you look at the facts, however, here's what you find: Homework has benefits, but its benefits are age dependent."
John Evans

WSD Coding Challenge Week 3 - Drawing App · BNG - 0 views

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    "This week gets a little more challenging! The challenge is to create widgets that will handle the brush size, making it both thicker and thinner as needed! We will be covering a couple of new concepts this week (If-Statements, "Listeners & Light switches") as well as reviewing variables again."
Nigel Coutts

The power of powerful ideas shared simply - The Learner's Way - 1 views

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    Some statements stand out in your memory for the power with which they resonate through you mind. I recall the first time I encountered the question posed by Alan November "Who owns the learning?" on the cover of his book of the same name. In four words, Alan poses a question that strikes at the heart of education and encourages us to re-think our approach. If we believe that the learner should own the learning, what are the implications of this for our teaching? Like a stone dropped on the surface of a calm pond, the ripples from a powerful idea spread, expand and gain strength. 
John Evans

Become Aware of Your Own Biases | MediaSmarts - 3 views

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    "One of the hardest things about being a responsible sharer is to be aware of your own biases, the reasons why you might be more likely to believe something without evidence. These are aspects of the way we think that can lead us to accept false statements, reject true ones, or simply not ask enough questions.  "
John Evans

A machine-learning revolution - Physics World - 1 views

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    "The groundwork for machine learning was laid down in the middle of last century. But increasingly powerful computers - harnessed to algorithms refined over the past decade - are driving an explosion of applications in everything from medical physics to materials, as Marric Stephens discovers When your bank calls to ask about a suspiciously large purchase made on your credit card at a strange time, it's unlikely that a kindly member of staff has personally been combing through your account. Instead, it's more likely that a machine has learned what sort of behaviours to associate with criminal activity - and that it's spotted something unexpected on your statement. Silently and efficiently, the bank's computer has been using algorithms to watch over your account for signs of theft. Monitoring credit cards in this way is an example of "machine learning" - the process by which a computer system, trained on a given set of examples, develops the ability to perform a task flexibly and autonomously. As a subset of the more general field of artificial intelligence (AI), machine-learning techniques can be applied wherever there are large and complex data sets that can be mined for associations between inputs and outputs. In the case of your bank, the algorithm will have analysed a vast pool of both legitimate and illegitimate transactions to produce an output ("suspected fraud") from a given input ("high-value order placed at 3 a.m."). But machine learning isn't just used in finance. It's being applied in many other fields too, from healthcare and transport to the criminal-justice system. Indeed, Ge Wang - a biomedical engineer from the Rensselaer Polytechnic Institute in the US who is one of those pioneering its use in medical imaging - believes that when it comes to machine learning, we're on the cusp of a revolution."
Nigel Coutts

The Power of Relationship for Positive School Climate - The Learner's Way - 0 views

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    In teaching and for learning relationships are everything.   This is one of those statements that cannot be overstated, it is true now, it has always been true.To craft a truly positive school climate demands our fullest attention to every detail of every relationship we build but the effort is well worth it.  
Nigel Coutts

The challenge and promise of learning organisations - The Learner's Way - 0 views

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    There is a great deal that I like about this description of humanity at its best from Ryan & Deci. It is both a goal to be achieved and an indicator of conditions which are required for us to fulfil our potential. While the focus of this statement is on the actions of the individual we can see how society might act to deny individuals the opportunities to lead such an inspired and agentic life. I like to imagine what a school might be like if every individual who plays a part in its functioning strove to extend themselves, master new skills and apply their talents responsibly.  Maybe schools would be like the 'learning organisations' described by Peter Senge. 
John Evans

The Grief of Accepting New Ideas - 1 views

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    "To quote Bob Dylan, the times, they are a-changin'. We wonder, though, if teachers have the dispositions needed to make fundamental changes to their teaching practices in order to respond constructively to our changing times, especially when those changes reveal that what they were doing was less effective than their egos thought they were. The way we teach is often a statement of who we are. If someone questions our practices, it's like they're questioning our value as teachers. Our classroom instruction, including assessment and grading, technology integration, student-teacher interactions, and more, are expressions of how we see ourselves; they are our identity. Can we navigate these frequently troubled waters without invoking self-preserving egos and drowning in resentment?"
John Evans

Kahoot! Debuts Studio of Curriculum-Aligned Games for K-12 -- THE Journal - 4 views

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    "Kahoot! on Wednesday launched Kahoot! Studio, a new library of free, curriculum-aligned games designed primarily for K-12 classrooms. The game-based learning platform offers a library of 20 million public "kahoots," or learning games and quizzes, created by more than 50 million active Kahoot! users worldwide. Many teachers in the United States use kahoots during class, but the company heard that creating or finding usable kahoots would take a while. "Kahoot! is at the intersection of education, technology and entertainment and we felt that we had a responsibility and duty to offer original content in order to make the lives of teachers much easier," CEO Erik Harrell said in a prepared statement. "Teachers have told us that they don't always have the time to produce their own content and this was the ultimate impetus behind Kahoot! Studio.""
Nigel Coutts

All learning is a consequence of thinking - The Learner's Way - 3 views

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    All learning is a consequence of thinking. I have these words printed and posted on the wall above my desk. It is a reminder of what I believe is a vital understanding. The consequences of this one statement are quite profound. They fundamentally shape what I do as an educator and the experiences I hope to create for my learners.
John Evans

The Canadian Paediatric Society has released surprising new screen time rules - 2 views

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    " FAMILYPARENTING The Canadian Paediatric Society has released surprising new screen time rules Stop watching the clock, says CPS. But that doesn't mean parents shouldn't be heavily involved in their kid's media use BY CHRIS DEACON | JUN 6, 2019 PHOTO: ISTOCKPHOTO The Canadian Paediatric Society (CPS) released new guidelines today for digital media use and screen time for kids aged five to 19. Today's guidelines follow recommendations set out in 2017 that focused on kids aged zero to five. But while those guidelines targeted screen time limits for kids in that age group (no screens at all for infants and toddlers under two, and less than an hour a day for kids two to five), the guidelines for kids and teens focus more on how and when screens are used rather than how long. "We really wanted to highlight that content, context and kids' individual traits are as important as specific screen time limits," says Michelle Ponti, chair of the CPS Digital Health Task Force and lead author on the statement."
Nigel Coutts

Getting started with teaching for deep learning. - The Learner's Way - 3 views

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    There is an understandable interest in deep-learning, after all, who wants their students to have a superficial understanding of the content. Read the marketing of almost any school and you are likely to find some statement about the deep-learning that is achieved as a result of their excellent teaching and learning platform. Likewise, ask any teach about their philosophy of teaching and you will hear how they engage their students with learning that promotes a deep-understanding.
Nigel Coutts

Does your mission and vision drive your actions - The Learner's Way - 0 views

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    Explore the website of any school, and you will undoubtedly find a page dedicated to their Mission and Vision. Here you will find carefully crafted statements of purpose couched in the vocabulary of educational excellence and reflecting the pinnacle of human possibility. A blend of educational philosophy and marketing speak designed to promote student achievement and enrolments. The question is, to what degree does the lived experience of the typical student align with the stated purposes? Does the product do what it says on the tin?
John Evans

Kindergarten Diva: Ten Tips for Meaningful Play in the Kindergarten/Grade 1 Classroom - 1 views

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    "Kindergarten teachers agree that their students need time to play each day-60 minutes of free play is a recommendation we often hear. This is supported by countless studies, a statement from Council of Ministers of Education in Canada, and Manitoba Education's recent document, A Time for Learning, A Time for Joy. But what happens when you teach a multi-age kindergarten and Grade 1 class? You know that your kindergarten kiddos need play and you want to provide a developmentally-appropriate program. And, you recognize that Grade 1 kids need play too, but you don't feel you can spare the time given the huge demands of literacy and numeracy achievement and reporting. What is a teacher to do without short-changing the kids or missing out on important instructional time? Here are ten tips to inspire you and provide some ideas for your classroom practice."
ebrahimkhalil007

Buy verified Payoneer account at a reasonable price - 0 views

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    buy verified payoneer account $150.00 - $700.00 Buy Verified Payoneer Account With 15 Day`s Replacement Guarantee. Features For Our Services: ☑️ 100% Satisfaction & Recovery Guaranteed ☑️ US, UK, CA, Na, AUS Any Countries Phone Verify ☑️ Payoneer Email and password ☑️ Verify by: Full SSN/NID Provided ☑️ Verify by: Phone Access ☑️ Verify by: (Bank Verified) ☑️ Verify by: VCC (Card Verified) ☑️Verify by: Phone Access ☑️ Date of Birth Provided ☑️ Driving License Scan Copy ☑️ Bank Statement copy provided ☑️ Full Completed Profiles ☑️ 24/7 Customer Support ☑️ Documents [NID card scan copy + utility bill scan copy]
Nigel Coutts

The Future of Education - 2 views

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    Reflections from The Future of Education Conference in Florence, Italy After two days of discussing the future of education with a host of educators from around the world in the beautiful city of Florence, the clearest statement on the matter might be that 'it is complicated'.
Reynold Redekopp

Defining Makerspaces: What the Research Says | Renovated Learning - 4 views

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    "Recently, I had the unfortunate experience of dealing with criticism.  I was told (not to my face) by a visitor to our school that our library makerspace is not a "real makerspace".  This same person stated that our woodshop is a "real makerspace" because it has power tools.  She even suggested that I "do some research" on what makerspaces actually are. Feeling personally insulted aside, what bothers me most about this statement is the concept that some makerspaces are more valid than others and that a makerspace is solely defined by the tools it contains.  I do agree that our woodshop is a makerspace, even though we don't call it that. Our woodshop is awesome, and I'm so glad that we have a space where students can learn how to use saws, drills and other tools to build awesome projects as part of their curriculum.  Yes, that is a makerspace. But is my space any less of a makerspace simply because it doesn't have power tools?  Because it doesn't have a 3D printer?  Because my students build with LEGOs, K'nex and cardboard?"
John Evans

A Guide to Coding and Computational Thinking Across the Curriculum | K-6 Educational Re... - 2 views

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    "Computational thinking is the thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer - human or machine - can effectively carry out. Informally, computational thinking describes the mental activity in formulating a problem to admit a computational solution.  The solution can be carried out by a human or machine. This latter point is important.  First, humans compute.  Second, people can learn computational thinking without a machine.  Also, computational thinking is not just about problem solving, but also about problem formulation.1 The Digital Careers organisation says that students need experience and skills in computational thinking and computer programming (coding) to be successful in their future careers.2 The NSW syllabuses provide a range of opportunities to develop students' understanding of computational thinking and coding. This guide draws out the areas where computational thinking can be applied within the existing NSW K-8 syllabuses. Like the syllabuses, it is organised into stages of learning and subdivided into learning areas, with suggested activities and links to online resources. Not all resources and activities listed in this guide refer to coding explicitly, but they do aim to develop algorithmic and computational thinking skills to better enable students and teachers to reach a coding goal."
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