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John Evans

Three Awesome Educational Games Hiding in Plain Sight | MindShift - 1 views

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    "Game-based learning, and the developers who identify with it today, have come a long way since then and gotten much closer to closing the gap. And there's still a need to communicate core content through games, a need that the consumer market just doesn't have incentive to fill. Yet at Common Sense Graphite, when we evaluate games for learning, what we find is that many of the highest scoring 'learning' games aren't aimed at the educational market. They're more at-home, consumer-oriented games. Because these games are free from the constraints of school standards and traditional curriculum, they flourish, featuring rich cross-disciplinary and truly 21st century learning experiences. Here are just a few favorites that reviewed well on Graphite this year:"
John Evans

5 Levels Of Technology Integration In Curriculum - - 5 views

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    "The integration of technology in learning is not new. In the 1980s, many schools had fancy calculators, Macintosh computers, and were even teaching students basic coding. This kind of integration often happened at the lesson or activity level, meaning that it was often surface-level, tacked-on, and perhaps a bit superficial. The power of technology is difficult to fully leverage without curriculum-level integration. This means choosing tools, platforms, and policies based on standards, assessment, and instruction. A side benefit to this approach is the possibility of teacher collaboration and "same-pageness.""
John Evans

#EdTech, #TechEd, #MediaLit, #DigCit: Where Do You Fit In? | Tech Learning - 2 views

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    "You may have noticed the conversation about ed tech vs tech ed and the confusion about what each is or if there is even a difference. This is understandable. The International Society for "Technology Education" calls themselves the largest teacher-based organization in the field of "educational technology." Wait? They're the society for "tech ed" but they are an "ed tech" organization with "ed tech" standards. Confusing! The Innovative Educator is here to help you understand, as well as determine where you fit in this whole picture.  To follow is your handy dandy guide."
John Evans

2015 America Association School Librarians Best Apps and Best Websites revealed! - @jo... - 0 views

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    "I was honored to serve on the Best Apps for Teaching and Learning Committee this year. Over the course of the year we tested hundreds of contenders and selected a list of 25 apps "best of the best" for the Committee's third list. Our committee vetted apps in five categories connected to AASL's learning standards and in support of our instructional roles relating to inquiry-based teaching and learning.  The Committee recognized free and cost effective apps that foster the qualities of innovation, creativity, active participation, and collaboration and are user friendly to encourage a community of learners to explore and discover. Here are those fabulous apps with tips for their use in your schools and libraries: Books Science, Technology, Engineering, and Math (STEM) Organization & Management Social Sciences Content Creation"
John Evans

Think Thank Thunk » Standards-Based Grading: The NYT Treatment - 4 views

  • While that’s poorly worded, what they’re saying seems to be true. If you have to grade, the grades need to mean something quite specific: learning.
John Evans

Labyrinth - 0 views

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    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
John Evans

FM - 0 views

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    he Flashmeeting Project includes an application based on the Adobe Flash 'plug in' and Flash Media Server. Running in a standard web browser window, it allows a dispersed group of people to meet from anywhere in the world with an internet connection. Typically a meeting is pre-booked by a registered user and a url, containing a unique password for the meeting, is returned by the server. The 'booker' passes this on to the people they wish to participate, who simply click on the link to enter into the meeting at the arranged time.
John Evans

Labyrinth - 0 views

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    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
Andew Volk

Shell Education Podcasts - 0 views

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    Specializing in professional resources that provide the perfect mix of research and standards-based content with practical lessons and classroom activities.
John Evans

Moving at the Speed of Creativity | 1st Day of STEM Makers Studio: Success! - 4 views

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    "Today was a big day in my grade 4-5 STEM class: It was our first time to start the "Maker Studio" rotation. Maker Studio is a concept I developed this past summer attending Maker Faire Kansas City and the awesome "Create, Make and Learn" week-long #MakerEd #STEM summer institute in Vermont coordinated by Lucie deLaBruere (@techsavvygirl). Last year was my 17th as an educator but my first as an elementary STEM teacher. I enjoyed developing and sharing lessons about a wide variety of topics, but as a "STEM teacher" was uncomfortable with my predominant focus on direct instruction lessons. Some of my favorite units from last year focused on the science and technology of music and sound, kitchen chemistry, and collaborative projects in MinecraftEDU involving permiter/area building challenges, coordinate grid scavenger hunts, and more. Our projects and activities together in these units were engaging, fun, and standards-based, but still relied predominantly on direct instruction. The after-school "Makers Club" I facilitated provided many opportunities for student-directed learning, but didn't change my predominant teacher-directed instruction during STEM class. My summer PD experiences at #MakerFaireKC and #CML14 were transformative. Enter "Maker Studio.""
John Evans

Skype For Learning: The Taxonomy Of A Technology-Based Conversation - 0 views

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    "Since its introduction, Skype has gained more than a little traction in the communications space. While Google+ has added Hangouts and Facebook video chat that accomplish essentially the same thing, due to its pioneering effort, Skype has become the industry standard by being its own verb, in the same way Google has for search, and Coke has for soft drinks. It'd only be a little confusing to ask someone to "Skype," and then hope on Google+ for a Hangout. Or maybe it wouldn't. Nonetheless, Skype has a potential role in the 21st century classroom. (In fact, in August of last year we looked at 50 ways it could be used in the classroom.) To help in that regard, langwitches has created a helpful taxonomy to guide teachers on how to plan, evaluate, and execute a Skype conversation for learning. It starts off at the bottom with forced, awkward conversations, and eventually grades to the top, where authentic, free-flowing conversations occur. You can download a pdf version on her site."
Cara Whitehead

Early Elementary Science Curriculum - K-2 Interactive Science Program - 0 views

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    Online, interactive, standards-based science curriculum www.science4us.com
John Evans

Best Websites for Teaching & Learning 2018 - National School Library Standards - 3 views

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    "The 2018 Best Websites for Teaching & Learning foster the qualities of innovation, creativity, active participation, and collaboration. Sites recognized are free web-based sites that are user friendly and encourage a community of learners to explore and discover."
John Evans

Best Apps for Teaching & Learning 2018 - National School Library Standards - 4 views

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    "The 2018 Best Apps for Teaching & Learning are of exceptional value to inquiry-based teaching and learning. Apps recognized foster the qualities of innovation, creativity, active participation, and collaboration and are user friendly to encourage a community of learners to explore and discover."
John Evans

Computers + Emotional Care = a Great Match | Teacher Single Post - 2 views

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    "Recently, my students gave me one of those golden moments in teaching.  Allow me to set the stage. We were over six weeks into a project-based life science unit in which students apply systems-thinking to closely examine the inner workings of a body system and relate that system to others as a subsystem. The set of standards housing our work is juicy with Crosscutting Concepts and ripe with potential for Science and Engineering Practices.  We began the unit exploring how cells themselves, a structure students often initially perceive as an end-all-be-all baseline to life, are instead a very complex system of subsystems.  That particular day, students were outlining components of their selected body system in preparation for writing  a podcast."
John Evans

A Principal's Reflections: Improving Instruction in a Digital World - 2 views

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    "he Rigor and Relevance Framework-an action ­oriented continuum that describes putting knowledge to use-gives teachers and administrators a way to develop both instruction and assessment while providing students with a way a way to project learning goals. This framework, based on traditional elements of education yet encouraging movement from acquisition of knowledge to application of knowledge, charts learning along the two dimensions of higher standards and student achievement.  Capable teacher presence and teacher­ centered instruction always belong in the foreground and always underpin lasting student learning, no matter what digital tools are in use. Grounded in rigor and relevance, instruction and learning with digital tools are limitless. This is the foundation of uncommon learning."
John Evans

Brain-Based Strategies to Reduce Test Stress | Edutopia - 0 views

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    "We live in a stressful world, and the stress is heightened for students and educators when it's time to prepare for high-stakes tests. When test scores are tied to school funding, teacher evaluations, and students' future placement, the consequences of these stressors can be far-reaching. From a neurological perspective, high stress disrupts the brain's learning circuits and diminishes memory construction, storage, and retrieval. Neuroimaging research shows us that, when stresses are high, brains do not work optimally, resulting in decreased understanding and memory. In addition, stress reduces efficient retrieval of knowledge from the memory storage networks, so when under pressure students find it harder to access information previously studied and learned. Get the best of Edutopia in your inbox each week. Students (and their parents) often interpret suboptimal standardized test scores as a measure of the students' limitations in intelligence and potential. The consequence is a loss of confidence, further activating their brains' stress response, making it more difficult for them to employ their cognitive resources and knowledge during the tests themselves."
John Evans

Driving Questions Part 1: Building Student Inquiry in Project Based Learning and STEM |... - 2 views

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    "Welcome to this first post in a series that promotes student inquiry in PBL and STEM. This series is dedicated to helping educators create a student-centered Driving or Investigative Question… which is so important in STEM and PBL. You will discover multiple resources and ideas in this series, along with some great ideas for finding student success in student owned inquiry. In this first post, I would like to build the idea of what makes a Driving or Investigative Question important in student centered learning, and how it can uncover important standards. "
John Evans

Critical Knowledge: 4 Domains More Important Than Academics - TeachThought - 1 views

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    "As academic standards shift, technology evolves, and student habits change, schools are being forced to consider new ways of framing curriculum and engaging students in the classroom, and project-based learning is among the most successful and powerful of these possibilities. Of course, content knowledge matters. It's hard to be creative with ideas you don't understand. Academics and their 'content'-organized in the form of 'content areas' like literature, math, and science-are timeless indexes of the way we have come to understand the world around us through stories, patterns, numbers, measurements, and empirical data. The idea here, though, is that we (i.e., the field of public education) have become distracted with academics. Knowledge is only useful insofar as students tend to use that knowledge as they grow into adults that live through doing so. Studying philosophy or physics or poetry but not living through them-that's the difference between knowledge and academics."
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