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John Evans

10 Simple Ways To Use Google Cardboard In The Classroom. - #edtech4beginners - 3 views

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    "Google Cardboard is a virtual reality headset which immerses you in the video or picture so you can see a 360 degree view of an image or video.  Put on the headset and you are instantly inside the media.  Turn your head and look around to see in all directions."
John Evans

The 10 Best VR Apps for Classrooms Using Merge VR's New Merge Cube | EdSurge News - 6 views

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    "Recently, the world of virtual reality was shaken up when the popular Merge Cube by Merge VR dropped in price from $15 to just a dollar at many Walmart stores. When using specific apps, these cubes showcase different experiences as you rotate the block around with your hands. If you haven't held a Merge Cube yet, they're made of a soft rubber material that's comparable to a stiffer stress ball. (If you want to test out the apps first, you can print out a temporary paper cube.)"
John Evans

From fake news to fabricated video, can we preserve our shared reality? - CSMonitor.com - 1 views

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    "FEBRUARY 22, 2018 -From the instant replay that decides a game to the bodycam footage that clinches a conviction, people tend to trust video evidence as an arbiter of truth. But that faith could soon become quaint, as machine learning is enabling ordinary users to create fabricated videos of just about anyone doing just about anything. Earlier this month, the popular online forum Reddit shut down r/deepfakes, a subreddit discussion board devoted to using open-source machine-learning tools to insert famous faces into pornographic videos. Observers say this episode represents just one of the many ways that the this technology could fuel social problems, particularly in an age of political polarization. Combating the negative effects of fabricated video will require a shift among both news outlets and news consumers, say experts.  "Misinformation has been prevalent in our politics historically," says Brendan Nyhan, a political scientist at Dartmouth College in Hanover, N.H., who specializes in political misperceptions. "But it is true that technology can facilitate new forms of rumors and other kinds of misinformation and help them spread more rapidly than ever before." So-called fake news has been around long before Macedonian teenagers began enriching themselves by feeding false stories to social media users. In 1782, Benjamin Franklin printed a falsified supplement to the Boston Independent Chronicle maligning Seneca Indians in an attempt to influence public opinion during peace negotiations with Britain."
John Evans

3 iPad Apps Students Can Use to Explore Stars and Planets Through Augmented Reality | i... - 3 views

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    "Google Sky is one of my favorite Android apps, but unfortunately it is not available for iPads so I set out find an alternative to Google Sky to use on my iPad. I found three that I think are worth noting. All three of these apps use your location (enable location based services in your iPad's settings) to help you identify the stars and planets viewable from where you are standing with your iPad."
John Evans

Pain and Remedies of Sharing iPads in Schools - 3 views

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    "There is no end to the uses of the iPad in education. I've discussed that ad nauseum on this blog. As a learning tool, it has the potential to make a great positive change to learning. The only problem is Apple designed it for individual use. Schools are designed for ( or budgeted for) shared use. Conventional wisdom is for iPad use to occur in a 1:1 or BYOD Environment. In the best case scenario, I wholeheartedly agree. Unfortunately, financial realities will often dictate that sharing is the only viable option if we want our students to enjoy the benefits of the iPad. It can be done effectively - I've shared my thoughts early in the year about the pros and cons of shared iPads - but doesn't happen without some time consuming workarounds. What follows is my take on the pains (and remedies) of sharing iPads in a rather large Primary (elementary) school."
John Evans

ISTE 2013: 5 Takeaways from Jane McGonigal's Opening Keynote | EdTech Magazine - 4 views

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    "McGonigal's remarks included a bevy of interesting facts about gaming, as well as a group play exercise - what she called "massively multiplayer thumb wrestling" - and peeks at two of her recent alternate reality games: EVOKE (2010), a "crash course in changing the world"; and Find the Future (2011), which challenged 500 student authors to write a book in one night while inside the New York Public Library. Here are five key things McGonigal wanted ISTE 2013 attendees to know about gaming and education:"
John Evans

Professional Development: Four Ways to Start Changing the World This Summer | Edutopia - 2 views

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    "Changing the world sounds like a tall order. But in reality, educators play their role to help change the world every single day. The summer is a great time to start planting seeds of change in our personal or professional practice. Here are a few quick ideas to keep in mind over the next few weeks before we gear up to go back to school."
John Evans

Museums Are Embracing Selfies, Social Media, and Virtual Reality - The Atlantic - 2 views

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    "Earlier this year, at the Whitney Museum of American Art, in New York, visitors paraded through the fifth floor to see a retrospective dedicated to the abstract expressionist Frank Stella. Although many of the works on display were four or five decades old, in some ways the show felt tailor-made for the Instagram age: a riot of vibrant colors and textures, 20-foot-long reliefs, and sculptures as jagged and dynamic as 3-D graffiti. Visitors one busy Saturday afternoon stopped in front of artworks, lined up shots on their phones, snapped a few photos, and then moved on to the next piece. Some paused briefly to consider a particular painting; more stared down at their screens, furiously filtering. Few noticed an elderly gentleman sitting on a bench in one of the smaller rooms, watching the crowd engage with his work. The only visitor in the gallery not clutching a phone was Stella himself. Museum directors are grappling with how technology has changed the ways people engage with exhibits. But instead of fighting it, some institutions are using technology to convince the public that, far from becoming obsolete, museums are more vital than ever before. Here's what those efforts look like."
John Evans

Virtual reality - from the living room to the classroom | TechCrunch - 2 views

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    "There is a world of enormous educational potential with video games. Highly acclaimed simulation and tutorial games such as SimCity and Math Blaster have been continuously employed in elementary schools across the country, but the most common software used in education today is the web, word processors and spreadsheets."
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