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John Evans

iCouldBe - 2 views

  • Since 2000, icouldbe.org has grown to meet the educational and career needs of more than 20,000 students, serving more than 2,300 students a year and pioneering programs around the world. We connect the energy and expertise of mentors from hundreds of professions with the most vulnerable students in our educational system – those that are most at-risk or most in need. The close relationships between mentors and mentees encourage students to stay in school and commit to working towards their career and educational goals. A pioneer in creating safe learning environments online, our curriculum points students in the direction they want to go, focusing on educational planning and career exploration, and includes modules in community service and financial literacy.
Phil Taylor

On Ed Tech, We're Asking the Wrong Question | The Committed Sardine - 7 views

  • In the end, that’s all technology is, too—a resource. In the hands of talented and well-trained teachers, it can facilitate high-quality teaching and learning; when used by average teachers, it most likely will lead to average results. And in either case, it’s not entirely clear whether test scores would rise, anyway—for reasons I’ll discuss later.
  • There is plenty of anecdotal evidence to suggest that, when used wisely, technology is a powerful resource that can help boost achievement.
  • I would argue that’s the point: You can’t separate the technology from the rest of the learning process, because they are inextricably bound.
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  • But technology doesn’t exist in a vacuum. For technology to have an impact on student achievement, schools also need sound teaching, strong leadership, fidelity of use, and a supportive culture, among other things.
  • Among schools with one-to-one computing programs, 70 percent reported their students’ achievement scores on high-stakes tests were on the rise. But this figure was 85 percent for schools that employed certain strategies for success, including the use of electronic formative assessments on a regular basis, frequent collaboration of teachers in professional learning communities, and—most importantly—strong principal and school district leadership.
John Evans

Learn to Code: The Full Beginner's Guide - 9 views

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    "If you've been looking to learn how to code, we can help you get started. Here are 4.5 lessons on the basics and extra resources to keep you going.7 "
John Evans

The Beginner's Guide To Competitive Gaming In Schools - Edudemic - 1 views

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    "32 million people watched the Season 3 World Championships for the video game League of Legends this year. 8.5 million of those people watched at the same time. To put that in perspective, 13 million people watch a typical NFL game on Sunday. Last years' World Series drew 18 million viewers. 8.5 million viewers at one time is really impressive when you realize this was accomplished without a large TV contract and almost no marketing. The impact of these gaming tournaments has created billion dollar deals in the field of video streaming. It is big business. Competitive video gaming is nothing new. Game designers however, have figured out a formula that not only makes games that have mass appeal to players, but to those watching as well. Games are no longer just for sale as a leisure product, they are a sport. Games like League of Legends, Starcraft II, Counter Strike and Dota 2 are putting up millions in prize money and salaries to top players."
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