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John Evans

You're 96 Percent Less Creative Than You Were as a Child. Here's How to Reverse That | ... - 2 views

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    "If you haven't said it yourself, someone has said it to you: "I'm just not that creative." Most of us wouldn't mind being just a little more creative. Fortunately, you can. Not only are there proven ways to increase your creativity, but also, according to research, all of us have a creative gene. In a longitudinal test of creative potential, a NASA study found that of 1,600 4- and 5-year-olds, 98 percent scored at "creative genius" level. Five years later, only 30 percent of the same group of children scored at the same level, and again, five years later, only 12 percent. When the same test was administered to adults, it was found that only two percent scored at this genius level. According to the study, our creativity is drained by our education. As we learn to excel at convergent thinking--or the ability to focus and hone our thoughts--we squash our instinct for divergent, or generative, thought. The 5-year-old in us never goes away, though. Here are four ways to rediscover your creative genius."
John Evans

The Struggles and Realities of Student-Driven Learning and BYOD | MindShift - 1 views

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    "If the promise of mobile technology in classrooms has been to equalize opportunities for all students through access to the internet, that potential has yet to be realized. National surveys consistently show that students in low-income schools are getting short-changed when it comes to using technology in school. A 2013 Pew study revealed that only 35 percent of teachers at the lowest income schools allow their students to look up information on their mobile devices, as compared to 52 percent of teachers at wealthier schools. And while 70 percent of teachers working in high income areas say their schools do a good job providing resources and support to effectively integrate technology into the classroom, only 50 percent of teachers in low-income areas agree. The reality is that while some teachers have found powerful ways to use mobile devices - both those owned by students and those purchased by the school - teachers at schools in very low-income areas are often battling a persistent student culture of disengagement. Many students have learning gaps that make it hard for them to stay interested in grade level materials and little desire to be in school at all."
John Evans

The education question we should be asking - 5 views

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    ""While we're at it, maybe we should just design classrooms without windows. And, hey, I'll bet kids would really perform better if they spent their days in isolation." My friend was reacting (facetiously, of course) to a new study that found kindergartners scored better on a test of recall if their classroom's walls were completely bare. A room filled with posters, maps, and the kids' own art constituted a "distraction." The study, published last month in Psychological Science [1] and picked up by Science World Report, the Boston Globe, and other media outlets, looked at a whopping total of 24 children. A research assistant read to them about a topic such as plate tectonics or insects, then administered a paper-and-pencil test to see how many facts they remembered. On average, kids in the decorated rooms were "off task" 39 percent of the time and had a "learning score" of 42 percent. The respective numbers for those in the bare rooms were 28 percent and 55 percent. Now if you regularly read education studies, you won't be surprised to learn that the authors of this one never questioned, or even bothered to defend, the value of the science lessons they used - whether they were developmentally appropriate or presented effectively, whether they involved anything more than reading a list of facts or were likely to hold any interest for 5-year-olds. Nor did the researchers vouch for the quality of the assessment. Whatever raises kids' scores (on any test, and of any material) was simply assumed to be a good thing, and anything that lowers scores is bad."
John Evans

Picting, not Writing, is the Literacy of Today's Youth -- THE Journal - 3 views

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    "Two interesting observations: In the K-12 classroom, today's youth spend 90 percent of the time with text-based materials and 10 percent of the time with image-based materials. Outside the K-12 classroom, today's youth spend 90 percent of the time with image-based materials and 10 percent of the time with text-based materials. (CN is saying that ES is exaggerating (again). OK, OK … The percentages aren't exact -but they are absolutely in the right ballpark.)"
John Evans

How Do We Know When Students Are Engaged? | Edutopia - 12 views

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    "Educational author and former teacher, Dr. Michael Schmoker shares in his book, Results Now, a study that found of 1,500 classrooms visited, 85 percent of them had engaged less than 50 percent of the students. In other words, only 15 percent of the classrooms had more than half of the class at least paying attention to the lesson. So, how do they know if a student is engaged? What do "engaged" students look like? In my many observations, here's some evidence to look for:"
John Evans

Changing the face of coding - The Official Microsoft Blog - 0 views

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    "Unfortunately, the strength in the talent pipeline that we see in female soccer today is not the reality for technology. The U.S. is facing a shortage of Computer Science (CS) graduates. According to the Bureau of Labor Statistics, every year there are close to 140,000 jobs requiring a CS degree, but only 40,000 U.S. college graduates major in CS, which means that 100,000 positions go unfilled by domestic talent. Even more dramatic is that women in U.S. colleges and universities earn only 18 percent of CS degrees. In middle school, 74 percent of girls express interest in Science, Technology, Engineering and Math (STEM), but when choosing a college major, only 0.4 percent of high school girls select computer science. The true potential of future innovation will only become a reality if more women are part of it. A rich, diverse community of innovators is key for new technologies to address the needs of modern society. That is why Microsoft YouthSpark - a global initiative to create opportunities for all youth to learn computing - supports Girls Who Code, a national nonprofit organization that aims to close the gender gap in technology in the U.S."
John Evans

How to Make an Animated Explainer Video (Step-By-Step Guide) | Blog | TechSmith - 5 views

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    "One of the most important steps in selling a product is making sure consumers are knowledgeable about what it offers. For many businesses and marketers, this means creating an animated explainer video. According to Wyzowl's State of Video Marketing report for 2019, more than 80 percent of marketers say video helps them increase the number of time users spend on their website, generate more leads, and, most importantly, and help users better understand their product. Marketers aren't the only ones saying video makes a difference. Consumers agree - 68 percent say they prefer to learn about a product or service by watching a video. Additionally, 79 percent say a video convinced them to purchase software or an app."
John Evans

These are the top 10 workforce skills students will need by 2020 - eCampus News - 6 views

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    "Today's workforce, as nearly everyone knows, is increasingly global. And with that global nature comes fierce competition-students will need an arsenal of workforce skills in order to stand out from their peers. According to a recent McGraw-Hill Education survey, just 40 percent of college seniors said they felt their college experience was helpful in preparing for a career. Alarmingly, that percentage plummeted to 19 percent for women answering the same question. That same survey also found that students in STEM majors were the most likely out of any group to report that they are optimistic about their career prospects (73 percent). According to data from the nonprofit Institute for the Future, there are 6 drivers of change in today's workforce:"
John Evans

3 Ways Game-Based Learning Can Boost Math Skills | EdTech Magazine - 0 views

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    "Games can be a great tool for teaching students about complex topics like digital citizenship, politics and even science. With about 47 percent of kids aged 4 to 13 playing digital games every day, game-based learning is poised to further engage children in the classroom. One classroom in Tampa, Fla., has discovered that digital games can help some children with mathematics. Gregory Smith, a fifth-grade teacher in Hillsborough County, tells Education Week that after incorporating math-strategy games - think word problems with corresponding interactive elements - his students' math-skills scores went from an average of 49 percent to 83 percent. The students themselves also reported more enjoyment from math."
John Evans

Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic] | EdTech M... - 7 views

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    "There's plenty of excitement surrounding virtual reality's applications in education. Teachers and administrators attending the ISTE 2016 Conference and Expo, for instance, flocked to the Samsung Gear VR and Google Expeditions displays to try their hand at the companies' respective VR teaching tools. Despite the interest, VR hasn't yet found a home in most schools. According to statistics cited in a recent Samsung infographic, only 2 percent of teachers use VR content in their classrooms. The data comes from a 2016 survey of more than 1,000 K-12 teachers. Survey results also indicate that educators would like to use VR to complement coursework in a variety of subjects, particularly science, history and social studies. Eight-three percent of teachers believe the technology could help improve student outcomes in those and other areas."
John Evans

Why Kids Need Recess - The Atlantic - 1 views

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    "n florida, a coalition of parents known as "the recess moms" has been fighting to pass legislation guaranteeing the state's elementary-school students at least 20 minutes of daily free play. Similar legislation recently passed in New Jersey, only to be vetoed by the governor, who deemed it "stupid." When, you might ask, did recess become such a radical proposal? In a survey of school-district administrators, roughly a third said their districts had reduced outdoor play in the early 2000s. Likely culprits include concerns about bullying and the No Child Left Behind Act, whose time-consuming requirements resulted in cuts to play. [1] Disadvantaged kids have been the most likely to be shortchanged: According to a 2003 study, just 56 percent of children living at or below the poverty line had recess, compared with 83 percent of those above the poverty line; a similar disparity was noted between black children and their white peers. [2] FROM OUR DECEMBER 2016 ISSUE Try 2 FREE issues of The Atlantic SUBSCRIBE The benefits of recess might seem obvious-time to run around helps kids stay fit. But a large body of research suggests that it also boosts cognition. Many studies have found that regular exercise improves mental function and academic performance. [3] And an analysis of studies that focused specifically on recess found positive associations between physical activity and the ability to concentrate in class. [4]"
John Evans

5 Reasons Why Everyone Should Learn to Code - Microsoft Citizenship Asia Pacific - 0 views

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    "The Computer Science Education Week, Dec. 5-11, is an annual initiative that mobilizes educators, parents, nonprofits and the industry to inspire all young people to learn computer science and open the door to a promising future. With our rising digital economy and the nonstop pace of technological change, we have an imperative to prepare young people to pursue careers that are in demand. Computer science refers to the academic discipline of studying what can be done using a computer and how to do so. At the foundation of this is computational thinking, a mental process that allows one to formulate problems so as to design possible solutions that a computer or human can easily understand. Coding is one way that computational thinking can be expressed. It is simply writing a list of step-by-step instructions for computers to perform what we want to do. More importantly, it provides everyone a platform to unleash our creativity to create software websites, games, and apps. More than half of today's jobs require some technology skills, and this will increase to 77 percent in the next decade, according to IDC. With youth unemployment in Southeast Asia alone almost three times that of total unemployment rate, coding and computer science serve as the gateway for youth to secure a more fulfilling career or even venture into entrepreneurship. In the Philippines for instance, an entry-level tech position pays 38 percent more than the minimum wage.   I strongly encourage everyone to try coding-and here's why:"
John Evans

Toolkit for Digitally-Literate Teachers | USC Rossier Online - 5 views

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    "96 percent of Americans use the internet daily, and 62 percent of working Americans rely on the internet to do their jobs. We live in an internet age - an age that requires specific skills. Digital literacy skills have become essential to academic, career and interpersonal success. Digital literacy is defined as the ability to find, evaluate, share and create content using the internet - but it's much more than that. Digital literacy skills (also referred to as "21st century learning skills") have permeated the classroom, becoming requirements for both teachers and students. To address this need, we worked with education expert Leah Anne Levy to create USC Rossier's Toolkit for Digitally-Literate Teachers. This toolkit provide teachers and school administrators with how-to guides, actionable strategies and real-life examples of the benefits of digital literacy in the classroom."
John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

Feeding Our Students' Reading Interests with RSS | Edutopia - 5 views

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    "Anyone reading this post right now -- whether on your computer, tablet or smartphone -- knows that the interfaces for reading have indeed changed. Whereas just a decade ago, touchscreens were still a novelty, today they permeate our lives. And, according the Pew Internet Project, teens have a device ownership rate of 68 percent for smartphones and, overall, 91 percent for cell phones. "
John Evans

How Music Can Improve Memory | MindShift - 1 views

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    "The best way to remember facts might be to set them to music. Medical students, for example, have long used rhymes and songs to help them master vast quantities of information, and we've just gotten fresh evidence of how effective this strategy can be. A young British doctor, Tapas Mukherjee of Glenfield Hospital in Leicester, was distressed by a survey showing that 55 percent of nurses and doctors at Glenfield were not following hospital guidelines on the management of asthma; 38 percent were not even aware that the guidelines existed."
John Evans

Worth 1,000 Words: Finding Designing Visuals for Your Project - Learning in Hand - 3 views

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    "Teachers and students can make their projects shine and amplify learning by illustrating ideas with photographs, drawings, symbols, and "big bang" images. The Pictoral Superiority Effect (PSE) is described in Brain Rules by John Medina. Humans remember pictures a whole lot better than they remember words. Tested 72 hours after exposure to information, people remember about 10 percent of what was presented orally. If you add a photo, that figure jumps of to 65 percent. "
John Evans

InternetNews Realtime IT News - Pew: Twitter a Status Symbol on the Web - 0 views

  • Researchers at the Pew Internet and American Life Project polled Internet users and found that 11 percent are using Twitter and similar short-form online message services or status updates.
  • Profiling the Twitter set, Pew found that they are prone to mobile computing, frequently dashing off status updates from their smartphones or laptops using a wireless connection.
  • Twitter users have a median age of 31, compared with 26 years of age for Facebook, 27 for MySpace and 40 for LinkedIn.
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  • Roughly 20 percent of online adults between the ages of 18 and 34 said they use status-update services, compared with four percent of adults between the ages of 55 and 64, and just four percent of those 65 and older.
  • The report also hinted at an emerging legitimacy that Twitter has been earning in the realm of citizen journalism. When terrorists overran Mumbai, India last November, witnesses to the scene blasted out tweets describing burning hotels or assuring loved ones they were okay long before media outlets arrived to cover the story.
John Evans

edublogs: Fresh research showing the damage of filtering 'real world' technology - 0 views

  • Students in schools around the world find that their research, creativity and learning potential is seriously curbed by filtering and lack of use of their own mobile and gaming devices in schools. This comes from research spanning the Americas, brought to my attention by its author, Research Consultant Kim Farris-Berg
  • "In 2007, [filtering] was high school students’ number one obstacle to using technology at their schools (53 percent). For middle school students, two obstacles tied for the greatest barrier (39 percent each): “there are rules against using technology at school” and “teachers limit technology use”. It’s likely that when students face obstacles to using technology at school, they also face obstacles to inquiry-based learning opportunities which can include online research, visualizations, and games."
  • "Students reported that other major obstacles to using technology at school are not being able to access email accounts and slow internet access. Perhaps these are the reasons why just 34 percent of teachers communicate with students via email. Teachers are certainly online; just not with students. Ninety percent of teachers, parents, and school leaders use email to communicate with one another about school."
John Evans

Study Finds Reading to Children of All Ages Grooms Them to Read More on Their Own - NYT... - 0 views

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    "Cue the hand-wringing about digital distraction: Fewer children are reading books frequently for fun, according to a new report released Thursday by Scholastic, the children's book publisher. In a 2014 survey of just over 1,000 children ages 6 to 17, only 31 percent said they read a book for fun almost daily, down from 37 percent four years ago. There were some consistent patterns among the heavier readers: For the younger children - ages 6 to 11 - being read aloud to regularly and having restricted online time were correlated with frequent reading; for the older children - ages 12 to 17 - one of the largest predictors was whether they had time to read on their own during the school day."
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