Skip to main content

Home/ Literacy with ICT/ Group items tagged oregon

Rss Feed Group items tagged

John Evans

Minecraft's New Oregon Trail Experience Has Everything-Even the Dysentery | EdSurge News - 1 views

  •  
    "Remember the Oregon Trail? Of course you do, it's the game the internet won't let you forget. Thirty-two years after the first full-color graphic version hit the Apple II, Houghton Mifflin Harcourt-the current owner of the Oregon Trail franchise-is teaming up with Microsoft on a new world that ports many of the landmarks and features of the original game into Minecraft. Announced this morning in a Microsoft blog post, the new world, called The Oregon Trail Experience, is exclusive to Minecraft: Education Edition, the version that replaced the popular MinecraftEdu late last year. Microsoft acquired Minecraft from Swedish game developer Mojang in 2014."
John Evans

3 Lessons on Faculty Development from an Education Innovator - Getting Smart by EdCeter... - 0 views

  •  
    "In less than a decade, Oregon State University went from not offering formal tech support to its faculty to having the director of its faculty tech training program, Jon Dorbolo, named one of this year's top 50 innovators in education. That's because in 2003, Dorbolo and his colleague Mark Dinsmore had a vision for how to turn their scattershot efforts at individual faculty tech support into something more scalable."
John Evans

Tony Vincent's Learning in Hand - Blog - iPod touch in Canby School District - 0 views

  •  
    "Pod touches are making a difference in Oregon. The Canby School District completed a pilot last year and those behind the program are generous about sharing what they've learned. I've been reading the school district's wiki for some time, and a recent article written about their pilot on O'Reilly Radar is impressive."
John Evans

Seven Creative Alternatives to Showing Movies Before the Break - John Spencer - 5 views

  •  
    "December is one of the most exhausting months of the year for teachers. The days are shorter. The weather grows colder and (at least here in Oregon) wetter. Students are anxious - whether it's a buzzing excitement for vacation or a sense of dread that some kids feel in homes that are unsafe during the holidays. And teachers are tired. They're tired of redirecting behaviors and tired of the mid-year pressure of the test and simply tired of the sheer energy it takes to be a teacher. It's no wonder that so many teachers begin playing holiday movies around this time of year. They want to create a sense of fun and escape and enjoyment, and a motion picture promises exactly that. Maybe that's okay. Maybe that's a part of creating a culture of joy. But for me, movies always fell flat. For my first few years, I showed a movie the day before the winter break. However, within minutes, kids were disengaged. They were passive. It wasn't special. My students could go home and watch a movie whenever they felt like it. It had me wondering . . . was there something that they could do in my class that they couldn't do anywhere else? Was this actually the chance to do something epic and make something memorable?"
John Evans

Bringing Mindfulness to the K-5 Classroom | Getting Smart - 0 views

  •  
    ""Imagine that your mind is a television," I told the small group of students I was visiting at the rural Oregon school where I worked as a counselor. "And you have a remote." I then asked them to change to a sad channel and notice how it made them feel. "Now let's change it to a happy channel." How did that feel? What differences did they notice? We practiced this for a while, the students taking turns to see how all sorts of different channels made us feel. We tried it while holding a yoga tree pose. The students noticed that certain thoughts made it easier to balance; others made it harder. What they were learning, of course, was how to be mindful of their thoughts and how those thoughts affect their bodies. They were also learning that they could direct their thoughts - that none of us is ever stuck on just one channel; that mindfulness gives us tools for dealing successfully with all manner of challenges and difficulties."
Tod Baker

How Social Gaming is Improving Education - 3 views

  •  
    "Social gaming has a come a long way from the days when a dozen students would squint at a 10-inch screen of Oregon Trail. The 2000s seemed to be the decade of case studies: Bold educators willing to experiment with developing technologies. But now, the involvement of major funders, such as the Bill and Melinda Gates Foundation, points to an industry that is on the cusp of freeing education from its 2D textbook prison."
John Evans

Guardians of History: Britannica's new choice-driven historical adventures - @joycevale... - 4 views

  •  
    "Your voice launches the immersive audio adventure that is one part Oregon Trail, one part Back to the Future, one part Choose Your Own Adventure, and one part classic radio theater. Guardians of History players become Time Travel Agents to explore historical civilizations and learn about the characters and institutions that influenced them. The free, choice-driven adventure is designed for all ages-both students and enthusiasts. A version is designed for players under 13. Time travel begins when you enable tell your smart speaker-Amazon Echo or Google Home, either "Alexa, open Guardians of History," or "OK Google, open Guardians of History." And, if you are using a screen-enabled device like Echo Show, Echo Spot or Google Home Hub, you will be able to see supporting illustrations to enrich the story."
John Evans

Ten Creative Alternatives to Showing Movies Before the Break - John Spencer - 4 views

  •  
    "Let's just put it out there. December is exhausting for teachers. The days are shorter. The weather grows colder and (at least here in Oregon) wetter. Students are anxious - whether it's a buzzing excitement for vacation or a sense of dread that some kids feel in homes that are unsafe during the holidays. And teachers are tired. They're tired of redirecting behaviors and tired of the mid-year pressure of the test and simply tired of the sheer energy it takes to be a teacher. It's no wonder that so many teachers begin playing holiday movies around this time of year. They want to create a sense of fun and escape and enjoyment, and a motion picture promises exactly that. Maybe that's okay. Maybe that's a part of creating a culture of joy. So, please don't read this post as a slam on teachers showing movies before the break. If this is a part of a positive classroom culture, keep doing it. This isn't meant to be a guilt trip or a rant or a "you're doing this wrong" post. This is meant to be a yes/and post offering other options."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

  •  
    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Introducing Speedgate: the world's first AI-designed sport | CBC Radio - 0 views

  •  
    "Many of us in Canada have seen the Heritage Minutes film about the invention of basketball by Canadian James Naismith in 1891, back when the game was played using a peach basket. Today, inventing a sport is a little more high tech. A design firm in Portland, Oregon, recently introduced Speedgate, the world's first sport invented with the help of artificial intelligence."
Carla Shinn

Internet Search Engines Drove US Librarians to Redefine Themselves - 0 views

  •  
    "Although librarians adopted Internet technology quickly, they initially dismissed search engines, which duplicated tasks they considered integral to their field. Their eventual embrace of the technology required a reinvention of their occupational identity, according to a study by University of Oregon researchers."
1 - 18 of 18
Showing 20 items per page