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The Periodic Table Of How Kids Play | Co.Design | business + design - 3 views

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    "Laura Richardson, who spent 10 years at Frog Design, has boiled it all down into one playful infographic: The Periodic Table of 21st Century Play. It nicely supplements her in-depth 2010 innovation essay for Co.Design, "The Four Secrets of Playtime That Foster Creative Kids. There are 11 play categories, from morphing to questing and from stretching to creating, and subsets of activities in each. "Play is our greatest natural resource in a creative economy," Richardson writes. "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think with their hands)."
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3 Steps to Creating an Awesome Virtual Museum in Class - iPads in Education - 2 views

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    "You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."
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The Future of Play In Education - 4 views

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    "Hi everyone, I have been looking at the future of play for about 5 years and have spoken about the topic at MIT and written about it in Fast Co. Design, Parents Magazine and The Atlantic. Recently, I summed up the research into a poster for parents and teachers to help them frame the value of play in education (see below attachment). I think this excerpt from my Atlantic article said it best, "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think "with their hands" and play productively). Standardized aptitude tests will be replaced by our abilities to see (observe and imagine), sense (have empathy and intrinsic motivation), and stretch (think abstractly and systemically). We will advance our abilities to collaborate and create." The future favors the flexible. And that's another reason this poster has + signs at the top of each category - because the superpowers of play we will need for a constantly evolving world is always changing and it encourages everyone to add their own powers of play. I look forward to your thoughts and comments. Laura http://www.lauraseargeantrichardson.com LinkedIn: laurasgt "
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Bringing Literature to Life Can Be Square | Getting Smart - 4 views

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    "Literature is meant to be brought to life. Without musical, artistic, acting, and verbal connections, many students view literature as an endless flipping of pages full of meaningless words. They long to experience novels, short stories, poetry and other works of literary art by creating songs, drawing precise symbols, morphing into a character and dropping a few lines, and speaking in such an academic manner that demands the attention of their peers. Anything else can be, well, square."
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Laura Seargeant Richardson - The Superpowers of Play - 0 views

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    " have been looking at the future of play for about 5 years and have spoken about the topic at MIT and written about it in Fast Co. Design, Parents Magazine and The Atlantic. Recently, I summed up the research into a poster for parents and teachers to help them frame the value of play in education (see below attachment). I think this excerpt from my Atlantic article said it best, "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think "with their hands" and play productively). Standardized aptitude tests will be replaced by our abilities to see (observe and imagine), sense (have empathy and intrinsic motivation), and stretch (think abstractly and systemically). We will advance our abilities to collaborate and create." The future favors the flexible. And that's another reason this poster has + signs at the top of each category - because the superpowers of play we will need for a constantly evolving world is always changing and it encourages everyone to add their own powers of play. "
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Lisa Nielsen: The Innovative Educator: Don't blame social media if your students are di... - 0 views

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    "Editor's note: This guest post from Chris Casal started as a comment on "Filtering social media in schools because it's a 'distraction'" which appeared on Scott McCleod's Dangerously Irrelevant blog. Social media is no different than pencil and paper. I doodled a lot in the margins of my physics book. It wasn't Twitter and Facebook that made me doodle but I doodled nonetheless. Social media can serve as the new platform for distraction but not a new cause for it. Doodles, passing notes, sleeping in class, all of the "analog" forms of distraction, have just morphed into branded platforms. The difference? Sleeping in class never led to anything. On the other hand, connecting & engaging on social media might. The doodler who grew up to be a graphic designer may have been distracted in class but is now earning a living born out of that distraction. Maybe the students tweeting in class will develop the next great media platform."
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School: a noun and verb but not an adjective? - 2 views

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    When does a noun and adjective combination morph into a compound word? "Real estate" is clearly a compound word since it has a meaning other than a real type of estate. But is a "school book" not just a type of book? Merriam WEbster says no, "school" is never an adjective.
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Are we making space in our classrooms for imagination? - John Spencer - 4 views

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    When I go home, I'm no longer a dad. I transform into a sidekick to the world's coolest superhero. I become a nurse to a stuffed animal surgeon. I get to help an architect and a builder in forts made from couch cushions. I become second in command on a pirate ship made of the swing set. I morph into a lab assistant to an always-curious scientist. I turn into an astronaut in a planet in our backyard. That's the power of imagination."
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Inquiry and the Research Process | Edutopia - 2 views

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    "Over the summer, I had a fascinating conversation with a group of educators. After spending several days discussing ways to encourage student inquiry, a technology specialist raised a pointed question: "What if the librarians already have a district-approved research process? Does what we're doing conflict?" As I pondered her question, I realized a fundamental problem: inquiry and research had somehow morphed into synonyms. Instead of answering her question, I posed another one: "Can students do research without inquiry, or inquiry without a formal research process?""
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An Art Teacher's Guide to Understanding STEAM Education - The Art of Ed - 1 views

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    "To survive in today's world, it's imperative for students to become innovators able to think both critically and creatively. Because of this, many schools are looking to STEAM education. If you're unfamiliar, STEAM stands for Science, Technology, Engineering, the Arts, and Math. STEAM education aims to help students see and use connections between all of these disciplines to become well-rounded. However, STEAM didn't always exist. In fact, the arts were never part of the original equation. Read on to see how STEM morphed into STEAM and how to bring these important ideas into your classroom."
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