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John Evans

iMovie Introductions: lesson starter idea | iPad Art Room - 0 views

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    "Well, here's one of my best 'teaser' ideas… We've all seen iMovie, but have you used it to make the first five minutes of your art lesson engaging? In the classroom iMovie trailers can be used as an exciting hook for techniques and processes. While the story lines do not automatically match the content you would present to students, with a little creativity and artistic licence they can lend themselves to many useful areas in the art room. Have a look at this one…"
John Evans

Libraries matter: 18 fantastic library infographics - 5 views

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    "It's great that such infographics are created. Infographics are a fantastic way to draw attention of online users, and give facts not only in a more digestible, but also highly entertaining way. Recommended: 20 wonderful home library ideas 20 vintage posters about books and libraries Many people still perceive libraries as awesome-looking magical places, full of a scent of old paper. We associate libraries with the past and with the analog world - the world that doesn't fit into the broadband internet connection. It's not true (and I think it never was). More and more libraries lend electronic books, become information hubs, but most importantly, media creation centers. These infographics change the perspective. They show the beautiful book temples are filled not only with the past, but also with the future."
John Evans

5 Websites That Make Language Learning More Interactive - Brilliant or Insane - 0 views

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    "Great teachers strive to make learning engaging, interactive, and fun for students. Certain subjects like the visual arts and hands-on sciences may lend themselves well to this. Language learning, on the other hand, has rarely been grouped with "the cool subjects." As technology advances, more and more tools have become available that when used correctly can make language learning anything but boring. As a teacher, you've already established a curriculum and methods for teaching your language, so instead of re-writing all of your work, pull from the myriad supplemental opportunities that can be found online to make lessons more engaging and therefore memorable. Here are five great websites that supplement your lessons, making language learning more interactive and fun."
John Evans

3 App Smash Video Projects to Challenge Your Students | Edudemic - 3 views

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    "When app-smashing on iPad, students and teachers use multiple apps to create individual pieces of content that are then merged or smashed together into one culminating product. Applying this concept dramatically increases creative potential, and the rate at which apps are developing allows for new, unique, and dynamic creations to consistently challenge what seemed possible only a few months or weeks ago. The final product involved in app-smashing often lends itself to video, so to kick off the school year, here are a few app-smashing video projects."
John Evans

Tissue Paper Hot Air Balloon Construction and Launching - Learning is Messy - 1 views

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    "Tissue paper hot air balloons are one of those powerful STEM learning experiences that lend themselves so well to being cross-curricular."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
Phil Taylor

Free Technology for Teachers: The Crisis of Credit Visualized - 0 views

  • Developing an understanding of banking, particularly lending practices, can be difficult for many students.
John Evans

How To Teach Math With LEGOs | Edudemic - 2 views

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    "Using Legos in the classroom is not a new concept at all. There are so many different classroom applications for the popular brightly colored bricks, and despite the myriad of uses, the go-to task for Legos is most often math. The handy little nubs sitting atop the bricks offer a chance to teach things like area and perimeter, the different colors lend themselves well to fractions. "
John Evans

9 Top Tactics for Using Video Games in the Classroom - 1 views

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    "Why use video games in the classroom as teaching tools? Let's be clear-we've come a long way from Asteroids and Space Invaders. The modern capabilities and designs of computer games provide endless opportunities for meaningful learning experiences. Used appropriately and effectively, technology can make a difference in students' lives and affect their attitude toward school in a positive way. So ditch the old stereotypes and misconceptions you may have about the ill effects of video games and reframe your perception in the light of using them to enhance learning. Gamification of classrooms isn't a new idea. The components of the gaming world lend themselves well to self-directed learning, because gaming taps into the variables which inherently motivate the desire for progress. In fact, using a set of constructs called game mechanics one could conceivably create situations that enhance learning by incorporating the kinds of motivating strategies found in today's best video games. Whether you choose to "gamify" your physical classroom all the way or only use video games as an occasional learning enhancement, making learning fun will positively reinforce students' experiences of school. Here are some suggestions on how to successfully use video games in the classroom."
John Evans

Tech Literacy: Making It Relevant Through Content Learning | Edutopia - 3 views

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    "The first year that Meyer Elementary School had a technology teacher, they focused on learning basic computer skills and tools, such as email, apps, and programs. Student learning of technology skills was disconnected from what they were learning in other classes. This year, Meyer's technology instructor teaches tech through various content areas, presenting technology use as something purposeful, connected to their learning, and relevant to real-world situations. "When they have a contextual tie to what they're doing in class, it lends validity," says Jeff Dahl, Meyer's technology teacher. "I can take those opportunities, teach them a tool, and hit content information at the same time.""
allissa meyers

Ontario Payday Master: Valuable Guide That Describes The Important Points Related With ... - 0 views

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    Guide carefully before making the lending decision of same day loans as it help you to choose the right option to settle your current problem and have a smooth financial future. For further information about same day loans please visit our online portal - http://ontariopaydaymaster.blogspot.com/2015/10/valuable-guide-that-describes-important.html
John Evans

Teaching About Coronavirus: 3 Lesson Plans for Science, Math, and Media Literacy - Teac... - 2 views

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    "As the coronavirus continues to spread across the country, students are coming into class with misconceptions about the outbreak-and teachers are trying to figure out how best to explain the facts and debunk rumors.   Some teachers have made COVID-19 a focus of their lessons. Discussing the origin and effects of a new virus easily lends itself to science class. But teachers in other subjects-like algebra, statistics, and media literacy-have found ways to address the topic, too.  Designing a lesson around the outbreak could be a helpful way to answer students' questions and calm fears, said Stephen Brock, a professor and coordinator of the school psychology program at California State University, Sacramento.  And if students have misconceptions about the virus or how it spreads, providing more information could help kids more accurately gauge threat, he said. "
John Evans

Currents - The Triumph of the Ordinary Cellphone - NYTimes.com - 2 views

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    Forgotten in the American tumult is a global flowering of innovation on the simple cellphone. From Brazil to India to South Korea and even Afghanistan, people are seeking work via text message; borrowing and lending money and receiving salaries on cellphones; employing their phones variously as flashlights, televisions and radios.
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