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John Evans

Ten Reflections on the First Year of an iPad Pilot | Ed Tech Diva - 0 views

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    "Passing out iPads to students on the first day of school was like celebrating Christmas (or in this case Hanukkah) with thirty antsy kids sitting around the tree, attempting to hide their impatience. Once the iPads had been handed out, students were instantly excited, engaged and enchanted with the new learning device in their hands. At first, everyone was confused about where to find work, where to save and store their products - and which app to use for what purpose. As with every pilot, these issues worked themselves out and soon classes were running pretty smoothly. Once they all learned what a "hard reset" was we were on our way. After an exciting year chalked full of learning lessons and changes in our learning landscape here are my takeaways: "
John Evans

Using 3D Printing & Digital Storytelling to Make a Difference | 30hands Learning - 0 views

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    "Imagine you did not have a functioning hand. What would you do? How would you overcome the obstacles presented by a world for people with two working hands? Those of us with two normal hands may never know what this is like, but you and your students now have an opportunity to help other kids and adults overcome these obstacles and learn cool things at the same time."
John Evans

Incorporating Play-Based Learning in the Elementary Grades | Edutopia - 3 views

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    "A few years ago, I began shifting to a play-based approach in my kindergarten classroom. Research extolled the physical, cognitive, social, and emotional benefits of play and called to mind Friedrich Froebel's vision of kindergarten as a place where play and learning go hand in hand.  As I made small changes in my classroom, I began to understand that play is a primary and integral mode through which children make sense of the world, and that it is essential to their development and well-being. In addition, it supports skills like collaboration, communication, and creativity. Offering play can feel challenging when mandated programs and standardized tests are requirements of many school districts, but play-based learning is an effective practice for deepening understanding and engaging children. The key is finding a balance between academic expectations and the developmental needs of young students."
John Evans

Taking Notes By Hand May Be Better Than Digitally, Researchers Say : NPR - 0 views

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    "As laptops become smaller and more ubiquitous, and with the advent of tablets, the idea of taking notes by hand just seems old-fashioned to many students today. Typing your notes is faster - which comes in handy when there's a lot of information to take down. But it turns out there are still advantages to doing things the old-fashioned way. For one thing, research shows that laptops and tablets have a tendency to be distracting - it's so easy to click over to Facebook in that dull lecture. And a study has shown that the fact that you have to be slower when you take notes by hand is what makes it more useful in the long run. In the study published in Psychological Science, Pam A. Mueller of Princeton University and Daniel M. Oppenheimer of the University of California, Los Angeles sought to test how note-taking by hand or by computer affects learning."
John Evans

What If Students Learned This Way Instead Of That? 10 New Ideas For Learning - 0 views

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    "Lately I've found myself squinting a bit at some of the practices and structures in teaching and learning. This squinting is less about efficiency or performance, but rather what effect each piece has-a kind of causal analysis. This is the cause, and it might have this effect. In trying to imagine what would be different if we did this instead of that, I was surprised at how education has settled one a small handful of models in light of so much possibility. Was it because we've found the magic formula, and in 2014 we're in an era of simple refinement? That we know "what works," and now it's all a matter of tweaks? That if teachers just listened and did what they were told and used #edtech and stuck to the script and if parents just read to kids and if poverty wasn't an issue and if classrooms were more inviting and we just used the data that is staring us in the face that it'd all somehow coalesce? So, this list. Other ideas for learning. I'm not saying any of these ideas are good-or even the least bit viable. I'm not saying they wouldn't be downright destructive, curiosity-snuffing intellectual abominations that'd take education back to the dark ages. I'm just wondering what would happen."
John Evans

Nineteen Ways for Students to Prepare for Flipped Classrooms - Flipped Learning Global ... - 2 views

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    "In a flipped classroom, students typically interact with a short micro-video (flipped video) before class and then class time is transformed into an active place of engagement and learning. Some teachers think that students take to flipped learning quickly. However, since many students have been trained in how to learn passively, they need to have explicit instructions on how to learn differently in a flipped classroom. Below is a series of suggestions teachers may find helpful to hand out to students to prepare them for a flipped classroom."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

Learning About Young Makers | User Generated Education - 1 views

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    I am a huge proponent of using hands-on, interactive learning activities to explore ill-defined problems as a way of teaching for all age groups. Given the spontaneity and uncertainty of these types of active learning environments, I believe educators should observe, reflect on, and analyze how learners interact with the materials, the content, the educator, and the other learners. This practice is in line with the teacher as ethnographer. In my role as a teacher as ethnographer, I made some initial observations during my first two weeks of teaching maker education for elementary age students. With half the kids under 7, I learned a bunch about young makers. Young makers are more capable than what people typically believe. Young makers need to be given more time, resources, strategies to learn how to solve more ambiguous and ill-defined problems (i.e., ones that don't have THE correct answer). Too many don't know how to approach such problems. If a project doesn't "work" during the first trial, they way too often say "I can't do this." They have a low tolerance for frustration; for not getting the answer quickly. Young makers often celebrate loudly and with extreme joy when making something work. Young makers like to work together but lack skills or desire to peer tutor one another. Young makers usually like to stand while working. Young makers are more capable than what people (adults) typically believe. During our maker education summer camp, the young makers made LED projects, circuit crafts, and simple robotics. Looking at the instructions for similar activities, the recommended ages were usually 8 and above. Yet, my group of 14 kids contained half under that age. The kids of all ages struggled a bit - as is common with making type activities but all were successful to some degree with all of the activities.
John Evans

7 ways to foster kids' confidence and creativity with hands-on learning - The Washingto... - 2 views

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    "Juan Carlos Galindo, a Wheaton High School ninth-grader with attention-deficit disorder, always had difficulty managing academic demands when he was younger. His mother, Virginia Munoz, a single mother of four, regularly found her son asleep with homework in his lap. She knew he was struggling, and she worried he would become a checked-out, rebellious teenager. In seventh grade, however, Juan Carlos was invited to participate in a maker learning partnership between Parkland Middle School in Rockville and the KID Museum in Bethesda. The maker philosophy emphasizes hands-on, self-guided projects to build kids' technical skills and confidence through tinkering, inventing and designing."
John Evans

Common Core in Action: Manipulating Shapes in the Elementary Math Classroom | Edutopia - 0 views

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    "As a former elementary school teacher in a 1:1 iPad classroom, I know how powerful iPads can be as learning tools in the hands of students. This mobile device is so much more than a content consumption tool, because students can use an iPad for hands-on learning. They can move items across the screen, write about a topic, and document their learning using audio and visual tools."
John Evans

Problem-based Learning Explained for Teachers + 6 Great Books to Read ~ Educational Tec... - 3 views

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    "Problem based learning ( PBL) is a teaching strategy that involves the minimum amount of direct and formal instruction characteristic of lecture based teaching.  In a PBL model, students are provided with complex problems to work on and during the process they get to learn the lesson content and theoretical knowledge underlying the problem. In other words, unlike traditional content-based teaching where the primacy is put on the delivery of content and the imparting of knowledge to students, PBL foregrounds problem-based activities as a way to stimulate students cognitive skills and engage them in hands-on learning."
John Evans

Making (in) History: Learning by Reinvention | Edutopia - 1 views

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    "The history classroom was a mess. There were wires, nails, brads, and wooden pieces on every desk, and students around me struggled with a difficult task. I knew that, in the middle of the mess, I had reached a good balance between student independence and teacher instruction, between hands-on experience and historical material, when one of my students looked up and said, "Mrs. Pang, this is fun! It's really hard, but it's fun." She looked back down at the length of wire in her hands and kept winding it onto a large nail. She was following instructions to create the electromagnet on a telegraph machine. This student and her partner got theirs to work on the second try. Through this small making project, they were exploring the history of innovation and communication. At the same time, they were learning about making electrical connections, how to use tools, and how to troubleshoot their work when it failed. And they said it was fun. In my mind, they were referring to Seymour Papert's kind of fun: hard fun."
John Evans

Review: Hands on coding with Cubetto | Quite Frankly She Said - 1 views

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    "Last month I was busy visiting local schools ready for when Little N starts reception next year. One thing that really stood out was when a headteacher of one of the schools was talking about their use of technology, and how our children would grow up to do jobs that hadn't even been created yet, because technology is moving and developing so quickly. Even now Little N is learning about coding and he is only in nursery!  I sometimes feel like I am way behind when it comes to technology and the things our children learn, but there are lots of wonderful educational toys available nowadays that can help your children learn these skills, even if us parents haven't got a clue! One of the latest is the Cubetto from Primo, which hit the UK last month, and we were lucky enough to get our hands on one to review. It's the award-winning coding toy that children can use to learn computer programming and it's suitable for ages three and up."
John Evans

STEM kits that will get your kid's hands dirty - 3 views

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    "Contrary to what you might think and hear, apps and screens aren't the best tools for kids to learn STEM concepts, even coding. Why? Innovation, pattern recognition, exploration, experimentation and creation underlie STEM principles. Kids need to manipulate tangible things. It's how they learn. While there are some great apps that supplement STEM learning, the best STEM activities for kids are blended ones -- the ones that require hands-on exploration, screens optional. Those that do require screens, like ones with coding apps, should augment the experience, not be the sole focus. Many of these toys and kits are designed for classroom use but are perfectly adaptable and suitable for home use, too, as my two kids, ages five and seven, will shout from the rooftops (supervised, don't worry). Check out these awesome blended learning STEM kits and toys. They'll have your little inventors ready to apply for their first patent in no time."
John Evans

Tips and Tricks for Creating Authentic iPad Learning Stations for Primary Students ~ Mr... - 2 views

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    "A few weeks ago, I did a workshop on Creating Authentic iPad Learning Stations for Primary Students.  I thought I would share some of the things that I spoke about and some of the key points that I tried to get across in my workshop. First, an iPad Station does not consist of handing a child an iPad, putting them on an app and letting them click away.  Come on people, aren't we past this by now?  In the past, I have had colleagues come ask me if they can use the iPads in my room the following period.  When I replied yes, their next question was, "What apps do you have on them?"  WHAT!? Integrating technology doesn't mean that you hand a child an iPad for a period because you have nothing planned.  Using technology needs to be purposeful.  It needs to be thought out, and there needs to a reason to use it. "
John Evans

27 Ways To Increase Student Engagement In Learning - 9 views

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    "Historically, student engagement has been thought of in terms of students "paying attention": raising hands, asking questions, and making eye contact. Of course, we know now that learning can benefit from learner self-direction and self-initiated transfer of thinking as much as it does simple "engagement" and participation. That being said, increasing engagement and sheer participation is not a wrong-headed pursuit in and of itself, and in pursuit of that is the following infographic from Mia MacMeekin: 27 ways to increase student engagement. 27 Ways To Increase Student Engagement In Learning"
John Evans

Worlds of Learning | WMKR: Movers and Makers - 4 views

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    "I am very excited to announce the launch of my new makerspace radio show on the BAM Radio Network!  BAM Radio is the largest education radio network in the world offering programming from the nation's top education organizations and thought leaders and reaching a wide audience of people passionately committed to quality education.  The show is called WMKR, Movers & Makers.  Embarking on this journey with me, I am lucky enough to have a fabulous co-host in educator, Travis Lape.   Each episode of our show, will focus upon expanding upon the chapters of my makerspace book, allowing for readers/listeners to be immersed further in each topic. Show topics will include: The Maker Movement Planning Your Makerspace Setting Up Your Makerspace Creating a Maker Culture in Your School Makerspaces and the Standards The 'Expert' Maker Makerspaces and the School Library Makerspace as a Unique Learning Environment Showcasing Student Creations Makerspaces as Catalysts for Future Change School Leaders Role in the Maker Movement/Makerspaces As of today, our first show has launched.  The topic is the Maker Movement and the show is called Helping Students Learn with the Head, the Heart and the Hand.  Our first guest is the gracious, Sylvia Martinez."
John Evans

7 Learning Apps You should not Miss - 12 views

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    "However, here in Educational Technology and Mobile Learning we have a particular focus on iOS apps that work on iPad and we have been featuring some great learning apps pertaining to different subject matters, from Math to Arts and Drawing . Our purpose is to help educators put their hands on the proper educational apps to use with students. We have also compiled another list of new learning apps which you can check below :"
John Evans

Spruce Up Your Centers with Technology - Learning in Hand - 1 views

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    "Learning in Hand Show #31 is about giving your learning centers or stations a makeover. The collection of activities teachers provide their students at a center can be enhanced with technology, even if there's only one computer or tablet available. Watch the video to learn about some of the websites and apps that can help you set the course of the center, provide content, support creativity, and capture responses. "
John Evans

Legos, oobleck, and school: College for Kids uses hands-on learning | Local News | qcti... - 0 views

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    "MUSCATINE, Iowa- Legos, oobleck, and school have more in common than meets the eye at College for Kids, a two-week summer program held at Central Middle School and Jefferson Elementary. First through sixth grade students from eight different school districts participated in the program, which is organized by co-coordinators Laurie Schroeder and Troy Kulland. The program, Kulland and Schroeder said, is designed to give students hands-on learning experiences they may not have time or resources to have during the regular school year. "We fill in the gaps that a normal school year can't do, it gives them a chance to be creative, use their imaginations, think outside the box," Kulland said. Teachers love being creative in the classes as well."
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