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Beauty Mthembu

Collaboration Tools - Teaching Excellence & Educational Innovation - Carnegie Mellon Un... - 0 views

  • ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
  • eam Definition & Participants
  • Communication Many features of collaboration tools are geared toward the facilitation and management of effective communication among team members. Carnegie Mellon centrally-supports tools designed for handling many of the following functions: Virtual Meetings Email Instant Messaging Screen Sharing Blogs Voice, Video, Web Conferencing Discussion Boards
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    • Beauty Mthembu
       
      Communication
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    ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
John Evans

2024 EDUCAUSE AI Landscape Study | EDUCAUSE - 0 views

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    "Moving from reaction to action, higher education stakeholders are currently exploring the opportunities afforded by AI for teaching, learning, and work while maintaining a sense of caution for the vast array of risks AI-powered technologies pose. To aid in these efforts, we present this inaugural EDUCAUSE AI Landscape Study, in which we summarize the higher education community's current sentiments and experiences related to strategic planning and readiness, policies and procedures, workforce, and the future of AI in higher education. This survey was distributed from November 27 to December 8, 2023, and focuses on the impacts AI has had on higher education since the mainstreaming of generative AI tools."
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John Evans

Teens, Social Media & Technology 2018 | Pew Research Center - 1 views

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    "Until recently, Facebook had dominated the social media landscape among America's youth - but it is no longer the most popular online platform among teens, according to a new Pew Research Center survey. Today, roughly half (51%) of U.S. teens ages 13 to 17 say they use Facebook, notably lower than the shares who use YouTube, Instagram or Snapchat. This shift in teens' social media use is just one example of how the technology landscape for young people has evolved since the Center's last survey of teens and technology use in 2014-2015. Most notably, smartphone ownership has become a nearly ubiquitous element of teen life: 95% of teens now report they have a smartphone or access to one. These mobile connections are in turn fueling more-persistent online activities: 45% of teens now say they are online on a near-constant basis."
John Evans

Makers Movement Changes the Educational Landscape | Maker Cities | US News - 1 views

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    "n Texas, a 13-year-old boy built a robot that could rescue victims of natural disasters. In Georgia, a 15-year-old girl developed a device that alerts parents who have have left their child in the car. And in California, a 13-year-old boy created a Braille printer that would be almost six times cheaper than the currently available model. Young people aren't just the future. They're the present, innovating and creatively solving problems in a range of fields. Students across the country, from every background, have the ability to build new products that could change lives around the world. That's what educators at the forefront of the "Maker movement" believe. Leaders of this initiative are changing the American educational landscape by engaging kids in discovery-based learning from a young age, encouraging them to learn not just by watching, but by doing - to not only consume, but also create. Photos: National Maker Faire Takes Washington EXPAND GALLERY Maker spaces - studios and labs designed for students to pursue projects of their choosing - are popping up around the country in schools, universities and informal learning environments such as community centers and libraries. In these labs, students are challenged to develop solutions to real-world problems, from designing and prototyping to refining and marketing."
John Evans

Ten Reflections on the First Year of an iPad Pilot | Ed Tech Diva - 0 views

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    "Passing out iPads to students on the first day of school was like celebrating Christmas (or in this case Hanukkah) with thirty antsy kids sitting around the tree, attempting to hide their impatience. Once the iPads had been handed out, students were instantly excited, engaged and enchanted with the new learning device in their hands. At first, everyone was confused about where to find work, where to save and store their products - and which app to use for what purpose. As with every pilot, these issues worked themselves out and soon classes were running pretty smoothly. Once they all learned what a "hard reset" was we were on our way. After an exciting year chalked full of learning lessons and changes in our learning landscape here are my takeaways: "
John Evans

iPads in the Classroom - London Knowledge Lab report | Digital Learning Team - 2 views

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    "Throughout the report the authors also highlight other tablet devices and their place in the educational tablet landscape. If you are thinking about, or already have, iPads or other tablet technology to enhance the learning experience then this report is well worth a read."
John Evans

Awesome Graphic on Traditional Vs Modern Social Networking ~ Educational Technology and... - 3 views

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    "Now that the social media landscape has been enriched with powerful sites in the calibre of Twitter and Facebook, nobody can ever expect where this social revolution is heading to. To finsih up this succinct synopsis on social media, let me share with you this beautiful graphic which is a vintage image od social networking between the past and the present."
John Evans

Move, Shake, and Make: 3 Baby Steps to Bring Making to Your Classroom - 1 views

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    "You know you have "arrived" when the White House honors a week just for you. This June 17-23 President Obama and his staff will host the National Week of Makers. With the support of the President, it's safe to say that making is not just a trend, rather it is a movement rapidly spreading across the educational landscape. It has become commonplace to hear of urban makers quarters, events such as Maker Faires, and schools building maker spaces in community areas. As is with most frenzies, while it can be invigorating and inspiring, it can also feel intimidating and overwhelming. If the later descriptors speak to you, never fear because there are baby steps you can take to integrate making into your curriculum."
John Evans

Wonderful Mini-posters on The 21st century Literacies ~ Educational Technology and Mobi... - 5 views

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    "The concept of literacy is notoriously elusive and hard to define. Aside from the shallow and intellectually-impaired  definition that sums up  literacy in  reading and writing printed text, any serious and profound investigation of literacy does, by implication, entail an analysis of the new ways of learning and meaning-making afforded by digitality. New digital media have provided learners with novel and revolutionary ways of producing, discussing, sharing and interacting with text. These ways, to say the least about them, are multimodally complex and call for an integrated set of skills that go beyond the mere ability to code and decode meaning. In this sense, to be literate in such a multimodal environment requires understanding and using a wide range of interconnected literacies. We are no longer talking about a single literacy as was the case since the invention of writing some 6000 year ago, we are, instead,  in front of multiple new emerging  and interdependent literacies. Today's students are asked to have a working knowledge of these literacies in order to be able to thrive in a globalized knowledge economy. Katchy Schrock has this wonderful resource where she features some awesome mini-posters defining the key literacies making up today's Literacy (with capital letter) landscape.  These visuals are ideal for classroom inclusion. I invite you to check them out and share with your colleagues."
John Evans

Lead21 Academy at CMI2012 - 0 views

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    Engagement thr"ugh Authentic Actions in a new Digital Landscape" Presentation by Sylia Rosenthal Tolisano, Bill Sheskey and Mike Fisher
John Evans

Getting Older Kids to Read with Longer Text Book Apps - momswithapps.com - 1 views

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    "Longer text book apps - a hybrid of a book and an interactive game - are an emerging trend in the literary landscape. They can be read on mobile devices like smartphones and tablets, so anyone with a portable device can carry a library in their pocket. As someone who has always loved to read, I can't think of a more wonderful thing."
Phil Taylor

:: The 4th Era :: | Scoop.it - 4 views

  • this new era is accompanied with, and characterized by, a new information landscape. This new Internet landscape will challenge, disrupt, and overpower the print-oriented one that came before it. It will not completely obliterate that which preceded it, but it will render it to a subsidary, rather than primary, level of influence.
John Evans

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Techno... - 5 views

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    "The gaming trend is gaining more and more ground within the educational landscape. Online games are being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional way and there was only way correct way for players to win ; in education 2.0 commercial games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games."
John Evans

360 degrees with Tiny Planets | iPad Art Room - 0 views

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    "Gorgeous, surreal 360-degree landscapes by Randy Scott Slavin are inspirational. Technically difficult and brilliantly executed, this kind of imagery has been out of reach for most novice photographers, but there is an app that can create a little of this manipulation magic."
John Evans

Makers By Design | A Space for Learning - 2 views

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    "Making embeds informal learning into formal learning experiences. Kids develop more complex vocabulary, apply critical math skills, and explore a range of knowledge as they make. As the principal shared a digital image portfolio with me, his stories jumped out of joyful learning narrative. The story of a young child who decided he didn't want to make the Statue of Liberty (his choice) but to be the Statue of Liberty complete with cereal box sandals, cardboard body and scepter, and a post it note tablet. The idea that making can be captured in movies and art work and iPad interviews. A project in which two fifth graders created a design for a maker patio outside classrooms, presented it to a landscaper, and now will get to see their project actually built with PTO support."
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