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John Evans

The Benefits of Paper Prototypes in Games and Learning | MindShift | KQED News - 0 views

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    "Tracy Fullerton, director of the University of Southern California's Game Innovation Lab, wrote the textbook Game Design Workshop, now in its 3rd edition. Paper prototyping and iterative design is something that The Game Innovation Lab has done for over a decade. Many academic institutions use the methodology to create innovative games. In March 2014 I asked Fullerton how teachers could apply techniques such as paper prototyping and iterative design in the classroom. She pointed out how similar the process was to constructivism, or learning from doing. She said, "It's a version of constructivist education, more focused on systems thinking than just making.""
John Evans

Mathematical Mindset Teaching Guide, Teaching Video and Additional Resources - YouCubed - 0 views

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    "We have designed a Mathematical Mindset Guide to help teachers create or strengthen a growth mindset culture. This guide contains five Mathematical Mindset Practices along with links to teaching videos.  The videos all show Jo and Cathy teaching middle school students. There are different stages described in each practice to help capture the journey of a mathematical mindset classroom and the evidence teachers may collect along the way for their own reflection or for discussion with colleagues.  The guide has been designed for teachers to use in the process of self-reflection, or for coaches or administrators to use to encourage a mindset teaching culture. In the interactive version of the guide on this web page, you can click on the arrow buttons in the Expanding descriptors to see a short extract of Jo/Cathy teaching in the ways described. Our goal for the guide is to support a mathematical mindset journey of learning and growth. Teachers can work with the guide individually or in collaboration with others. The guide is intended to be non-judgmental, non-evaluative, and iterative in nature. When using the guide consider the classroom community as a whole rather than the teacher alone. It is also important to note that while the goal of the guide is to communicate all aspects of a mathematical mindset classroom, it is not always possible to find evidence of all practices in one lesson. We encourage teachers, coaches, and administrators to use this guide, and our reflection suggestions iteratively over multiple lessons."
John Evans

It's Not Failure - AnnMarie Thomas- Making Makers - 1 views

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    "I'm trying hard to adopt the language of iteration, persistence, experimentation and play and consciously stop using the word "failure" when I teach design."
John Evans

MakerNurse Is Tapping Grassroots Innovation To Improve Patient Care | Fast Company | Bu... - 1 views

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    "Anna Young helps nurses get creative when treating their patients. In the last year, she's set up two "maker-spaces" inside hospitals and she's continued to document nurse-made fixes and workarounds that make patients' lives a little more bearable. Examples include glow-in-the-dark pill bottles, bed-shower overlays, and a TV remote control for patients with tremors in their fingers. Since Young cofounded MakerNurse in 2013, she's collected more than 50 device ideas from around the country, publishing how-to guides for each online so that others can iterate on the concepts. The first maker-space is up and running at the John Sealy Hospital in Galveston, Texas and another is opening soon at South Shore Hospital, in Weymouth, Massachusetts. Each has an array of pliers, sewing needles, 3-D printers, laser cutters, and medical prototyping equipment like "vital signs" construction sets and biocompatible adhesives. In all, about 1,000 nurses have worked with MakerNurse so far. And, through a related organization, Maker Health, Young now wants to involve other frontline workers, and even patients themselves."
John Evans

The Maker Movement in K-12 Education: A Guide to Emerging Research - Digital Education ... - 6 views

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    "Few trends in K-12 ed tech are as hot-or as under-researched-as "Maker" education. The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.  Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results. The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. It began exploding about a decade ago, thanks in large part to the enthusiastic audience of Make magazine and the popularity of public events such as Maker Faires (the most well-known of which was hosted by President Barack Obama at the White House in 2014.) The rise of cheap digital tools, including microcontroller platforms such as Arduino and rapid-prototyping tools such as 3-D printers, has in recent years lent the movement a decidedly techie flavor. Efforts to bring Making and "Maker spaces" into K-12 schools are still "nascent," said Erica Halverson, an associate professor of curriculum and instruction at the University of Wisconsin-Madison and a leading researcher into Maker education. But that's changing fast."
John Evans

Web Literacy 2.0 - 4 views

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    "This paper captures the evolution of the Mozilla Web Literacy Map to reach and meet the growing number of diverse audiences using the web. The paper represents the thinking, research findings, and next iteration of the Web Literacy Map that embraces 21st Century Skills (21C Skills) as key to leadership development. As technology becomes more ubiquitous, and more people come online, Mozilla continues to refine its strategies to support and champion the web as an open and public resource. To help people become good citizens of the web, Mozilla focuses on the following goals: 1) develop more educators, advocates, and community leaders who can leverage and advance the web as an open and public resource, and 2) impact policies and practices to ensure the web remains a healthy open and public resource for all. In order to accomplish this, we need to provide people with open access to the skills and know-how needed to use the web to improve their lives, careers, and organizations. Knowing how to read, write, and participate in the digital world has become the 4th basic foundational skill next to the three Rs-reading, writing, and arithmetic-in a rapidly evolving, networked world. Having these skills on the web expands access and opportunity for more people to learn anytime, anywhere, at any pace. Combined with 21C leadership Skills (i.e. critical thinking, collaboration, problem solving, creativity, communication), these digital-age skills help us live and work in today's world. Whether you're a first time smartphone user, an educator, an experienced programmer, or an internet activist, the degree to which you can read, write, and participate on the web while producing, synthesizing, evaluating, and communicating information shapes what you can imagine-and what you can do. follows:"
John Evans

Upcycling and the Low-Tech Makerspace | Edutopia - 3 views

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    "You've read about the maker movement. You've seen the posts with 3D printers, laser cutters, and three-axis mills in shiny new labs. And you want your students to start making, too. But you've got one big problem: you don't have a full lab -- or even a 3D printer -- because, like many educators, you don't have the biggest budget. Maybe you have no budget at all. But what if you could get started making tomorrow and didn't need all the fancy tools to join this movement? Making starts with a mindset, and simple materials are all that you need to get started. There are resources all around you, materials hidden in plain sight, tools just waiting to be used for a creative purpose. And with a little dose of ingenuity, you'll have your students making in no time. One perfect way start making on the cheap is through upcycling, the intentional transformation of hard-to-recycle materials into new products, thus saving them from the landfill. This type of real-world project not only teaches making skills but also helps you integrate making into your subject area. Study material science, explore industrial design, or dig into environmental education. As an added bonus, a project like this ignites your students' entrepreneurial spirit. Here's the five-step strategy that I've used to get my students making products out of hard-to-recycle materials. These steps could be done in one class period each, but if you want more time for ideas and iteration, feel free to expand the timeline as you go. Expect a beautiful mess, a bit of chaos, and a lot of fun as your students start to save the landfills -- by design."
John Evans

Teaching the Essential Skills of the Mobile Classroom | Edutopia - 0 views

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    "Think back 20 years. Pay phones still worked, and only doctors carried pagers. Laptops weighed as much as bowling balls, and few of us had Internet access. In fact, much of what we now consider commonplace -- Google, email, WiFi, texting -- was not even possible. If that was 20 years ago, where are we going in the next 20? We are all going mobile! Tablets, smartphones, Chromebooks -- and yet, these devices only serve as the most recent iteration of mobile technology in the classroom. Remember Netbooks? How about those old-school Macbooks that looked like toilet seat covers? What if we go back further? What about chalk and slate?"
John Evans

Digital learning - transforming the relationship between the learner & their learning s... - 1 views

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    "When we made the decision to equip our students with iPads, either for class use for our younger users or 1:1 for students in the senior school and sixth form, we knew we were unlocking a host of opportunities. Some were easily identified, others have gradually revealed themselves through an iterative process. An illustrative list in no order of priority includes the benefits of instant access to the Internet without the hassle of booking IT rooms; enriched digital communication; a range of handy apps; a virtual multimedia studio; and the creation of our own iBooks and iTunesU resources tailored to the learning needs of our students. What we did not perhaps appreciate was the impact digital devices could have on the physical learning environment. "
John Evans

Ready? Set. Make! | Venspired - 3 views

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    "Create. Collaborate. Iterate. Dream. Reflect. Design. Take risks. It's the stuff learning is made of. Not the kind you find in a textbook or in testing practice. The kind you find in the world. The kind that grabs a hold of your interests, ignites your passions, and launches you into a space where there are possibilities. The kind that is messy and tangled and amazing. We all need to be reminded of what true, authentic learning really is. Deeper than standards, into a space where connections are made with each other and with the world. Let's make that happen. Or you could just turn to page 26 and continue following the textbook company's idea of what will engage your learners."
John Evans

8 Design Steps for an Academic Makerspace -- THE Journal - 0 views

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    "If you build it, will they come? That is the question many schools have about finding room on campus for a "makerspace." The just-released 6th annual New Media Consortium Horizon Report K-12 Edition listed makerspaces as an emerging technology in the year-or-less adoption timeframe. "Makerspaces are increasingly being looked to as a method for engaging learners in creative, higher-order problem-solving through hands-on design, construction, and iteration," the report noted. That sounds great, but what is the definition of a makerspace, and how do you launch one? As Dale Dougherty, one of the founders of the maker movement, has said, a makerspace might share aspects of shop class, an art studio, science labs and home economics. It could focus on electronics, robotics, woodworking, sewing, laser cutting, programming or any combination of those."
John Evans

The Maker Movement: What it Looks Like, Mindsets and Motivation | Getting Smart - 2 views

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    "I've been a #MakerMom since my daughter learned to walk. I didn't label it that way, though, until she was in first grade and received a copy of Fashioning Technology from one of the editors of O'Reilly media. This book changed the course of her life in many ways, and how she thought of herself. For the first time she had a way of thinking about what she did so naturally - make things - and a community of support, encouragement and learning where she could develop her passion fearlessly. The Maker Movement is more than electronics, robots, 3-d printing and drones. It is a way of thinking and a stance towards learning and community that is collaborative, participative, critical without being judgmental, and inclusive. One way that Making supports education is the natural evolution from any of the myriad entry points towards facility with electronics, design, coding, engineering, and iterative approaches."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

(5) ways to keep the data on your iPad more secure | iPad Insight - 2 views

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    "Security-it's on our minds more than ever before.  It seems like there isn't a week that goes by where we don't hear about some new exploit that allows someone to hack your most personal information.  With our mobile devices containing more of this  information with each new iteration, we need to stand up, take notice and do something about it.  Through our own due diligence we can monitor some of this information.  But what about our devices?  What can we do to keep our iPads, and our data more secure?"
John Evans

New Horizon Report Insists Teachers Use Tech - Getting Smart by Dave Guymon - Competenc... - 3 views

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    "The NMC Horizon Report: 2014 K-12 Edition was released this past week, examining emerging technologies and their potential impact on teaching and learning worldwide. Part of the NMC Horizon Project, a 12-year effort, this report highlights "six trends, challenges, and emerging technologies that will affect current practice" over the next five years. Aside from being great content for your next Twitter chat, this year's iteration of the NMC Horizon Report is a must-read for 21st century educators and education policy makers alike. Following is a summary of major points."
John Evans

Creating a Community of Learners With Coding - Edudemic - 1 views

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    "Professional coders work collaboratively, and rarely does a computer scientist create a program solely on their own. Every successful programming project evolves as a result of Iterations of code, the merging of ideas, and the contributions of the individual team members. Not only does coding empower students to think logically and critically, to collaborate, and to create meaningful learning, but it also provides them an authentic opportunity to develop critical communication and collaboration skills."
Phil Taylor

"Final evolution" of original Raspberry Pi gains micro-SD and lower power consumption -... - 0 views

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    " There's a new iteration of the open-source Raspberry Pi computer kit: the Model B+. According to the Raspberry Pi Foundation, it's the "final evolution" of the original Raspberry Pi design, before"
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 2 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
John Evans

Middle School Maker Journey: Assessment in an Ungraded Classroom | Edutopia - 3 views

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    ""I'm done!" Those two words have extra special meaning in my program because, generally speaking, student design work is never really finished -- it's just ready for another iteration. What, then, is the role of assessment, especially in an ungraded program such as mine? Who should do the assessing? Me, as lead learner? The student? Others? All of the above? In this month's post, I'm sharing our experience with assessment thus far in Digital Shop, plus assessments of our planned capstone projects."
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 3 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
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