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John Evans

Coding By Design: A Design-First Approach | Edutopia - 4 views

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    "Our approach, called Coding By Design, begins with solving real problems for real people. We start with a design thinking approach to creating an app, then proceed to a prototype, multiple iterations based on real feedback, and finally a top-down approach to solving the coding problems and puzzles inherent in app development."
John Evans

Game Jams: Students as Designers | K12 Online Conference - 1 views

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    "Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated."
John Evans

Making a Hacked-Out Ugly Christmas Sweater | User Generated Education - 0 views

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    "I've discussed the need to be a learner and lead learner in this era of education which includes maker education. What I find absolutely exciting about being a maker educator is that they need to be learners; dedicated and invested in attitudes and behaviors related to being lifelong learners as the maker movement is ever evolving with seemingly daily advances. I believe that being a lead learner involves documenting and reflecting on the iteration process that is common for maker education. I provided an example of this in my post, Educator as Lead Learner: Learning littleBits. As a learner and maker educator who wants to keep developing my making skills, I decided to hack out an ugly Christmas vest. What follows is what I did and my reflections about the process of creating this vest:"
John Evans

Design Challenge Learning | The Tech - 3 views

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    "What is Design Challenge Learning? It's a combination of project-based learning, design thinking and the engineering design process that develops the innovator's mindset through iteration. It's a method of learning for which The Tech is best known.  The lessons on this page, developed over the years by educators at The Tech, will help teachers lead their students through science and engineering challenges. They also make fun and effective team-building activities for groups of teachers."
John Evans

Cranky Contraption Exploration - Make: A Diference - 3 views

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    "I have become somewhat obsessed with the concept of automata over the past month or so.  I have seen multiple iterations of cardboard automata.  The Tinkering Studio has a FANTASTIC pdf which explains the basics as well as facilitation tips for educators. I had this on my agenda to work into my makerspace this year, but it was when I saw this video that my imagination was set on fire: "
John Evans

Computational Thinking in Math Class | Fair Chance Learning | Learning Services for Edu... - 2 views

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    "This post is a summary of an article submitted to the Learning Partnership for use in their monthly newsletter Spark. To read the full article, please visit: https://bit.ly/2pERWIG  Computational Thinking (CT) and the use of computer programming (often referred to as "coding") to support math instruction has gained momentum in recent years. CT has many definitions but most researchers agree that it "involves the use of computer science concepts such as abstraction, debugging, remixing and iteration to solve problems" (Brennan & Resnick; Ioannidou, Bennett, Repenning, Koh, & Basawapatna; Wing as cited in Lye & Koh, 2013).   There are many "potentials" for using computer programming as a context for the development of CT in the mathematics classroom, four of which I've listed below:"
John Evans

Hacking Design Thinking For Education Part 3: Design Thinking In School - Edwords Blog ... - 4 views

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    "Think. Design. Create. Test. Analyze. Think. Design. Iterate. Test. Solve. Improve. Solve better. Think you're done? Think again! The Design Thinking Process is really a cycle that looks something like this:"
John Evans

The Art Of Computational Thinking - Just Thinking - Medium - 1 views

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    " I heard a great talk a few months ago. It was Conrad Wolfram (probably one of the world's leading mathematicians) who suggested, that we should stop teaching our kids maths. Whoah! He said, and I'm paraphrasing, we needed to teach them computational thinking instead. What is that? He said every problem needs breaking apart, exploding it into its parts - if we are to begin to properly solve them. And better still that we explain to kids how to put that idea into practice. Explain to them, for example, that to make their bike go faster they might figure out how much bigger the peddle wheel needs to be than than the one on the back wheel. According to Wikipedia computational thinking is an iterative process based on three stages: 1. Problem formulation (abstraction) 2. Solution expression (automation) 3. Solution execution and evaluation (analyses) That REALLY works for me."
John Evans

Best Apps and Websites for Learning Programming and Coding | Common Sense Education - 1 views

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    "Computers intersect with every aspect of kids' lives, but most kids don't understand how they work. Through coding, students build essential literacy skills, gain an understanding of logic and sequence, and learn the mechanics of iteration. These tools support project-based learning and give students the freedom to create, collaborate, hack, remix, and tinker with their own unique designs. Using these picks, kids can unlock the logic of code and the basics of programming, turning computers into tools to make new things. If you're looking to begin coding lessons in your classroom, check out our Teaching Strategies for how to Get Started With Coding in Your Classroom."
John Evans

Using Design Principles to Build a Culture of Innovation | Edutopia - 3 views

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    "With two design thinking practices, you can make small, iterative changes to foster a creative culture in your school or classroom. "
John Evans

28 Hidden iOS 11 Tips You Need to Know | PCMag.com - 1 views

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    "If you've stuck with iOS through the years, you know that each new iteration brings a slew of incredible new features."
John Evans

Welcome! - Computational Thinking Curriculum at Excel - 0 views

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    "At Excel Public Charter School, we place a strong focus on integrating computational thinking within our curriculum across all disciplines. To us, computational thinking means solving hard problems of all kinds using ideas from computer science. These include algorithmic thinking, decomposition, pattern recognition and abstraction, as well as confidence in the face of ambiguity and tenacity to persist through challenges requiring iteration and experimentation. Our computational thinking curriculum is freely provided here for you to incorporate within your own classrooms. You'll find lessons divided into disciplines along the top of this and every other page. With these lessons and projects, we hope you will encourage your students to grow and flourish as computational thinkers, ready to face the real-world challenges of their generation!"
John Evans

Guide to Free, Quality Higher Education | MindShift - 2 views

  • As the current generation of college graduates wrangles with an unprecedented amount of debt, a sea change is underway in higher education. More and more elite universities are offering free online courses that might characterize the next iteration of the college experience for the forthcoming generation of students.
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