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ISTE | Minecraft: A primer for teachers - 4 views

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    "Want to strike up a conversation with your younger relatives this Thanksgiving? Ask them about Minecraft. If they don't play themselves, they'll know friends who do. And maybe, just maybe, they're even using it in the classroom. More and more teachers are finding ways to integrate game play into their lesson plans. Using an educational and security-friendly version of the popular building game, called Minecraft EDU, teachers are engaging their students in social studies, language arts and engineering. "
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Teaching #MediaLit and #DigCit? Start with social media | ISTE - 0 views

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    "It's no secret that students today spend a lot of time online, and that's why educators need to ensure that our students are equipped with digital citizenship and media literacy skills to help them navigate the terrain. Students need to know how to find reliable sources and spot misinformation. They need to know what information is appropriate - and inappropriate - to share. Often, educators try to instill this information via traditional instruction in a classroom. But when presented this way, it can fall flat. The key to helping students make good decisions online is to mentor them in their spaces and allow them to pursue their interests. This personalized learning approach, which addresses several of the ISTE Standards for Students, has real-world application that hooks our students and helps them internalize media literacy and digital citizenship skills. Here are five practical steps that educators can take to help graduate media literate digital citizens - those who learn, curate, collaborate and contribute thoughtfully to social media networks."
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ISTE | 25 resources for bringing AR and VR to the classroom - 2 views

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    "With Pokemon Go, Google Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset. The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point."
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ISTE | 3D printers: A buyer's guide - 0 views

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    "You may have heard about all the cool things 3D printers can do. If you're a math teacher, maybe you've thought about letting your students make their own manipulatives or get hands-on in geometry with 3D solids. If you're an economics or business teacher, perhaps you've considered assigning students a project to design, market and sell their own 3D-printed products. Or maybe you're a science teacher interested in exploring 3D models of cells, atoms or DNA with your students. Wait! Slow down. Before you jump into purchasing and integrating this new gadget into your classroom, take a moment to consider the logistics and realities of becoming a 3D printer early adopter. Here's a basic FAQ I've developed based on my own experiences and extensive research into classroom 3D printing."
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