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Education App Spotlight: Contraption Maker - 1 views

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    "Contraption Maker provides a set of puzzles that are reminiscent of Rube Goldberg cartoons. Children use hundreds of parts like hamster motors, balls, and conveyor belts to fix broken contraptions. Moving down our knowledge funnel, kids can create their own contraptions and share them with the world. It's a digital sandbox that promotes creativity by experimenting with logical cause and effect consequences. A key component of excelling in a STEM career is learning via experimentation, which often means testing an idea, failing, reviewing the idea, and trying a new idea. Traditional teaching methods don't often have the latitude to encourage failure. However, experimentation and failure are key components in Contraption Maker. You learn by "failing" and testing new theories, and it is meant to be fun, not discouraging."
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It's Not Failure - AnnMarie Thomas- Making Makers - 1 views

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    "I'm trying hard to adopt the language of iteration, persistence, experimentation and play and consciously stop using the word "failure" when I teach design."
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Become a Tech Savvy Teacher by 2014: A 12-Month Plan - 0 views

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    "Whether you're into New Year's Resolutions or not, you've probably spent at least some time engaged in end-of-year reflection, planning, and goal setting. Considering we're coming off a year of massive growth in the ed tech industry - and as a result, much exploration, experimentation, and sharing around teaching with tech, why not make a commitment in 2013 to improve your use of technology in the classroom? "
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Introducing Design Thinking to Elementary Learners | User Generated Education - 1 views

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    "Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. The projects teach students how to make a stable product, use tools, think about the needs of another, solve challenges, overcome setbacks and stay motivated on a long-term problem. The projects also teach students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically. Many of those same qualities are goals of the Common Core State Standards. (What Does 'Design Thinking' Look Like in School?) I use the following activities to introduce elementary students to the design thinking process. The ultimate goal is for the learners to work on their own, self-selected problems in which they will apply the design thinking. Introducing the general design process to elementary student occurs through showing the following video about the engineering process:"
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Join Our Video Project: #ShowUsYourMakerSpace - Education Week - 1 views

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    ""Maker spaces"-facilities designed to encourage hands-on activity and experimentation-have become an increasingly exciting part of many schools' digital-learning and career-tech offerings. With their focus on inventiveness and collaboration, they also offer new ways of looking at classroom or learning-space design. To showcase the composition and variety of these facilities, Education Week is asking educators to post short videos of their schools' maker spaces to YouTube, Twitter, and Instagram over the next month, using the hashtag #ShowUsYourMakerSpace. (Photos are OK, too.)"
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The Maker Movement in K-12 Education: A Guide to Emerging Research - Digital Education ... - 6 views

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    "Few trends in K-12 ed tech are as hot-or as under-researched-as "Maker" education. The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.  Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results. The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. It began exploding about a decade ago, thanks in large part to the enthusiastic audience of Make magazine and the popularity of public events such as Maker Faires (the most well-known of which was hosted by President Barack Obama at the White House in 2014.) The rise of cheap digital tools, including microcontroller platforms such as Arduino and rapid-prototyping tools such as 3-D printers, has in recent years lent the movement a decidedly techie flavor. Efforts to bring Making and "Maker spaces" into K-12 schools are still "nascent," said Erica Halverson, an associate professor of curriculum and instruction at the University of Wisconsin-Madison and a leading researcher into Maker education. But that's changing fast."
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Flickr: .:Utterly Surreal:. - 3 views

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    Use these photos as stimulus for writing. This Flickr group offers eccentric and experimental images produced by the Flickr community's aspiring creative minds. Surrealism, in all mediums of art, is a constant source of inspiration due to its limitlessly artistic nature and photography is no exception. The style allows photographers to visualize their wildest dreams and conceptualize their strangest nightmares. Photographs in this group spark new insight on creativity and perspective, welcoming the unusual crossroads where fact and fiction converge.
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Move Over Harvard And MIT, Stanford Has The Real "Revolution In Education" | TechCrunch - 1 views

  • recent one-week study that compared the outcomes of two classes, a control class that received a lecture from a Nobel Prize-winning physicist and an experimental section where students worked with graduate assistants to solve physics problems. Test scores for the experimental group (non-lecture) was nearly double that of the control section (41% to 74%).
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Inventor to Schools: 'Let Kids Fail!' | MindShift - 0 views

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    "We've heard the importance of failure and experimentation in learning. In this excellent interview on Science Friday, inventor James Dyson speaks about his direct experience with failures and schools' need to accommodate it. "My life and my day are full of failures," he says. "Failures are interesting.""
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5 Great iPad Apps to Explore Human Body in 3D ~ Educational Technology and Mobile Learning - 0 views

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    "Science is one of the areas where the impact of technology has been markedly observed. It triggered an unprecedented revolution and reshaped people's knowledge about the world. It has also enhanced the way science is being instructed inside schools and colleges. Experimentations are being facilitated by the use of technology and students are able to learn and get engaged in simulated experiments that mimic the real life problems. This revolution is being carried on to the mobile platforms. There are now several science apps that students and teachers can use to perform a wide variety of science tasks. Below, for instance, is a set of apps that enable students to explore the human body in 3D. Check them out and share with us if you have any additions. Enjoy"
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How Do We Inspire Young Inventors? | MindShift - 2 views

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    "In New Haven, Connecticut, where I live with my husband and two sons, we are lucky to have nearby the Eli Whitney Museum. This place is the opposite of a please don't touch repository of fine art. It's an "experimental learning workshop" where kids engage in an essential but increasingly rare activity: they make stuff. Right now, looking around my living room, I can see lots of the stuff made there by my older son: a model ship that can move around in water with the aid of a battery-powered motor he put together; a "camera obscura" that can project a real-world scene onto a wall in a darkened room; a wooden pinball game he designed himself. (You can view an archive of Eli Whitney Museum projects here.)"
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What did Einstein know about Knowledge Management? | All of us are smarter than any of ... - 0 views

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    "Quite a lot, it appears! Here are my top ten favourite "Einstein on KM" quotes, which I have roughly curated into a journey from information to knowledge, through to learning and simplicity, experimentation, failure, curiosity and imagination…"
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The Dos and Don'ts of Classroom Management: Your 25 Best Tips | Edutopia - 3 views

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    "Classroom management is a delicate balancing act often learned through experience and trial-and-error experimentation. Whether you're a new or experienced teacher, having strategies for effective classroom management is essential for creating positive, successful learning spaces (and staying sane!). In this guide you'll find 25 tips for managing your classroom. You can view the presentation here:"
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The Making of a Maker on Parentage A Magazine by Sproutling - 0 views

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    "Call it an industrial evolution. As the maker movement outgrows the garage and shifts into popular culture, anyone with an internet connection can click into a world full of creative possibilities. That includes kids, some of whom can code, craft, and build with the best of us by elementary school. A slew of websites, fairs, and maker's guilds are available to introduce kids to the basics of design and engineering, and tech-savvy parents often bring their children into the fold by starting with small projects. Experimental schools, such as the Tinkering School or Brightworks Academy in San Francisco, are also tailoring their curricula towards hands-on skills aimed specifically at boosting fluency in STEAM (Science, Technology, Engineering, Arts, and Math). But you don't need a formal program or DIY-fluency to empower your kid to chase their creativity. All they need are some interesting tools, a little guidance, and the space to pursue their passions. For the parents of some kids, like Alonzo King, 12, that means letting him tear apart cassette players and see what he can build out of the parts. For others, like the parents of Miles Hacker (yes, that's his real name), 10, that means waking up to a living-room-sized spider web that their son made from a roll of tape."
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Inquiry-Based Learning in the Science Classroom | Edutopia - 0 views

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    "Beginning with a central question and driven by curiosity and personal passions, science students at Casey Middle seek answers through research, experimentation, and data analysis."
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Maker Bookshelf: A starter collection for current and aspiring makebrarians | The Maker... - 0 views

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    "One of the basic tenets and strengths of the maker movement is its emphasis on constructive and collaborative learning through hands-on, trial-and-error experimentation. While a live mentor demonstrating and leading activities is the gold standard, a growing number of titles offer inspiration, support, and clarification for a wide variety of maker topics. The following list of recommended books was crowdsourced by librarians running maker spaces and/or offering maker programming in their libraries or schools."
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Maker Bookshelf: A starter collection for current and aspiring makebrarians | The Maker... - 7 views

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    "One of the basic tenets and strengths of the maker movement is its emphasis on constructive and collaborative learning through hands-on, trial-and-error experimentation. While a live mentor demonstrating and leading activities is the gold standard, a growing number of titles offer inspiration, support, and clarification for a wide variety of maker topics. The following list of recommended books was crowdsourced by librarians running maker spaces and/or offering maker programming in their libraries or schools."
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How littleBits fueled electronic experimentation at TEDWomen | TED Blog - 0 views

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    "Four years ago, TED Senior Fellow Ayah Bdeir founded littleBits "so everyone could unleash their inner inventor - without having to be an engineer." Since then, many people have used littleBits' electronic building blocks to do just that - and two of them happened to speak at TEDWomen 2015. Want to find out how inventor Christina Mercando used littleBits to prototype a ring that connects to the Internet? Or how guitarist Kaki King created her latest show using a littleBits synth kit? Read on …"
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iPods are Learning Tools Not Just Entertainment Devices | Mr. Keenan - 5 views

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    "3 words to describe education today? Transitional, Experimental, Experiential "
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