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John Evans

The Fabulous Field Trip Guide: Mobile Learning and QR Codes | Tech Learning - 2 views

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    " The Fabulous Field Trip Guide: Mobile Learning and QR Codes 7/6/2016 12:10:00 AM By Shelly Terrell "You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose."- Dr. Seuss, Oh, The Places You'll Go! In 2012, I visited the British Library with Terry Freedman. I was astounded by how much interaction I was able to have with the exhibits. I got to experience the exhibits with 3D glasses, touch tabletop screens, and scan QR codes. As I venture to more museums, landmarks and national parks, I have noticed how these sites are making their exhibits more engaging by adding a mobile component. Before planning your next field trip, discover ways the site is integrating QR codes, mobile apps, and . Check out my recommended apps and tips below along with a slide presentation (free to download) and bookmarks. Check out the rest of The Fabulous Field Trip Guide with suggested activities, virtual field trips, and virtual reality and augmented reality apps and web tools."
John Evans

Augmented Reality that's "Real" and Focused on Learning | Langwitches Blog - 0 views

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    "Augmented Reality allows you to expand the experience of the real world with information, video, sound, GPS data, and so on. If well utilized, it can be much more than just another cool tech thing… You will see below an example of how Augmented Reality was used to expand the experience of visitors to our school's Art Exhibit. As students had to reflect on and verbalize their artistic choices, an augmented reality layer was created for viewers of the exhibit. In the process, students were excited about sharing with an authentic audience and had to really recall and reflect. It created a hyperlinked reality that enabled amplification of the viewers' learning experience that was much more engaging than text."
John Evans

Universal Leonardo: Leonardo da Vinci online › Welcome to Universal Leonardo - 0 views

  • Universal Leonardo is a programme aimed at deepening our understanding of Leonardo da Vinci through a series of European exhibitions (2006), scientific research and web-based resources.
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    Universal Leonardo is a programme aimed at deepening our understanding of Leonardo da Vinci through a series of European exhibitions (2006), scientific research and web-based resources.
John Evans

Science Snacks: Projects and Activities You Can Do! | Exploratorium - 4 views

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    "These pages are full of Snacks...but they're not the kind you eat. They're the kind you can learn from and have fun with. Exploratorium Science Snacks are miniature versions of some of the most popular exhibits at the Exploratorium."
John Evans

Museums Are Embracing Selfies, Social Media, and Virtual Reality - The Atlantic - 2 views

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    "Earlier this year, at the Whitney Museum of American Art, in New York, visitors paraded through the fifth floor to see a retrospective dedicated to the abstract expressionist Frank Stella. Although many of the works on display were four or five decades old, in some ways the show felt tailor-made for the Instagram age: a riot of vibrant colors and textures, 20-foot-long reliefs, and sculptures as jagged and dynamic as 3-D graffiti. Visitors one busy Saturday afternoon stopped in front of artworks, lined up shots on their phones, snapped a few photos, and then moved on to the next piece. Some paused briefly to consider a particular painting; more stared down at their screens, furiously filtering. Few noticed an elderly gentleman sitting on a bench in one of the smaller rooms, watching the crowd engage with his work. The only visitor in the gallery not clutching a phone was Stella himself. Museum directors are grappling with how technology has changed the ways people engage with exhibits. But instead of fighting it, some institutions are using technology to convince the public that, far from becoming obsolete, museums are more vital than ever before. Here's what those efforts look like."
John Evans

Brains in Pain Cannot Learn! | Edutopia - 2 views

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    "ducators and students are carrying in much more than backpacks, car keys, conversations, partially-completed homework, and outward laughter. Buried deep in the brain's limbic system is an emotional switching station called the amygdala, and it is here that our human survival and emotional messages are subconsciously prioritized and learned. We continually scan environments for feelings of connectedness and safety. I am learning that the students who look oppositional, defiant, or aloof may be exhibiting negative behavior because they are in pain and presenting their stress response. Over 29 percent of young people in the U.S., ages 9-17, are affected by anxiety and depression disorders (PDF). The thinking lobes in the prefrontal cortex shut down when a brain is in pain."
John Evans

Class Tech Integrate : Computer Science Practice Standards - An introduction to #CSforALL - 1 views

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    "This past fall (2015), I was lucky enough to be a part of the K-8 Computer Science Standards Committee for the state of Arkansas. Arkansas is the first state in the US to require all students in K-8 learn computer science standards. These standards will be embedded in other curriculum areas, CS will not be a stand alone subject. All of Arkansas's high school's must have CS courses available for interested students as well. The Computer Science Standards (Linked HERE from the ADE Website) begin with a set of Computer Science Practices. These practices exhibit the "habits of mind" that it takes to succeed in the area of Computer Science. Many teachers will agree that these are also great habits to succeed in every subject."
John Evans

Best Free iPad App of the Week: Creatures of Light - iPad Insight - 1 views

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    "This companion app for the popular new exhibition Creatures of Light: Nature's Bioluminescence offers a close look at some of the extraordinary organisms that produce light."
John Evans

6 Strategies for Funding a Makerspace | Edutopia - 4 views

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    "The Maker movement continues to gain momentum. At this year's White House Science Fair, President Obama invited Super-Awesome Sylvia from Auburn, California to exhibit her water color robot as a representative of the Maker community. At the same event, the Corporation for National Service announced its commitment to place Americorps VISTAs in Maker movement organizations across the country. Maker Ed is placing those Maker VISTAs in makerspaces to help build their capacity for engaging low-income students as makers. In this spirit, we are starting to see more and more makerspaces springing up in schools across the country. If you are a teacher experimenting with making projects in your classroom, here are some successful fundraising strategies we've seen educators use to fund a makerspace for their school community. "
John Evans

Get The Maximum out of Evernote with These Awesome Tutorials ~ Educational Technology a... - 3 views

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    "Evernote is one of the apps I use on everyday basis. I have already featured it in my "top 10 web tools as a teacher ". I know there are several other tools that can do the same and I have reviewed some of them here in Educational Technology and Mobile Learning, but the powerful features Evernote exhibits together with its ease of use make out of this app one of the must have for every teacher and student."
John Evans

Walking with Dinosaurs: Interactive Informational Text | Class Tech Tips - 1 views

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    "Many television shows and museum exhibitions have companion apps that bring content to your fingertips. Walking With Dinosaurs: Inside Their World from BBC Earth is a fantastic app with tons of high quality content. Students can read articles about how fossils are formed or learn about dinosaur extinction before checking out encyclopedia style entries."
John Evans

3 Steps to Creating an Awesome Virtual Museum in Class - iPads in Education - 2 views

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    "You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."
John Evans

The Warning Signs In Failing Schools - 1 views

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    "As noted earlier, schools don't just fail from one day to the next. Every failing school exhibits warning signs that require action on the part of educators and community leaders. Individually these signs may not indicate impending failure; collectively, however, they clearly show that the school is either on the verge of failure or headed in that direction."
John Evans

Take Virtual Tours Into Different Museums and Exhibitions Using Google Cultural Institu... - 1 views

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    "Google Cultural Institute is a great resource with huge educational potential. We have already reviewed it when it was first launched a couple of years ago and since then new features and materials have been added to the platform. Google Cultural Institute puts 'the world's cultural treasures at your fingerprints' allowing you to explore the historical museums and monuments right from the comfort of your own place."
John Evans

The Benefits of Helping Preschoolers Understand and Discuss Their Emotions | MindShift - 1 views

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    "Terrible Twos. Threenagers. Fearsome Fours.  These are years marked by tantrums and meltdowns - palpable reminders that young children haven't yet learned how to regulate their emotions. But rather than wait for them to outgrow this phase, caregivers can use this window to teach emotional literacy skills that will yield immediate and long-term benefits. Increasingly, research confirms the efficacy of explicit training in emotional intelligence starting at a very young age. According to multiple studies, preschoolers who participate in social-emotional skills programs exhibit less aggression and anxiety and become better social problem solvers. While these outcomes may make for a more peaceful classroom environment, the benefits outlive preschool: prosocial behavior in early childhood is strongly linked with future academic performance and mental health.  In other words, when children learn how to calm themselves down, use language to express their feelings and treat others with kindness, they are laying the foundation for future success and wellness."
John Evans

Guggenheim Museum Releases Free New App for iPad - 1 views

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    "The Solomon R. Guggenheim Museum announces the release of the Guggenheim iPad app, which offers a unique exploratory experience from anywhere in the world. The free app is available to download at guggenheim.org/app. An extension of the existing Guggenheim app for iPhones and Android handsets, the new iPad app brings together a rich array of content highlighting the museum's collections and exhibitions as well as its publications archive, offering access to more than 100 out-of-print titles dating back to the 1930s. "
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