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John Evans

A Nice Graphic on The Evolution of Storytelling ~ Educational Technology and Mobile Lea... - 4 views

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    "Storytelling has been around since the start of Mankind. Storytelling was the basic communicational strategy through which culture, traditions, mores, ways of life and early literature was transmitted from one generation to the other. With the advent of internet and web technologies, storytelling has got some new and wider dimensions. The journey of storytelling from its early beginnings to its actual state is the subject of this wonderful graphic below. It documents the major periods and forms of storytelling that was pervasive during each era. It is really amazing to take a pause and take a look back into history to see how storytelling has evolved to be what it is now. Enjoy"
John Evans

MindShift's Guide to Game-Based Learning | MindShift - 2 views

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    "How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that's gaining momentum in education. The MindShift Guide to Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. The guide make sense of the available research and provide suggestions for practical use. The post series will evolve into a downloadable guide, and can be used as a touchstone for thoughtful consideration of best practices for teachers and parents."
John Evans

How to start a classroom blog - Daily Genius - 0 views

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    "Kudos-you want to start a blog for your class! Now comes the fun part: setting it up. While a blog is something that evolves and grows over time, you need to create a solid foundation to build on. However, finding resources to guide you through the process can be time consuming and frustrating. Instead of sifting through dozens of articles about what platform to choose and what you should blog about, use this one, simple guide."
John Evans

3 TED Talks On How Global Citizenship Is A 21st Century Skill - Edudemic - 3 views

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    "We've talked before about some of the newer skills necessary for students and teachers in the 21st century. Digital literacy - and all the elements contained within that term-  is probably the buzzword you hear most often. And for good reason: today's young students are living in a largely digital, quickly evolving world that their teachers did not have. And their world will likely become even more digital as time goes on."
John Evans

Creating a Community of Learners With Coding - Edudemic - 1 views

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    "Professional coders work collaboratively, and rarely does a computer scientist create a program solely on their own. Every successful programming project evolves as a result of Iterations of code, the merging of ideas, and the contributions of the individual team members. Not only does coding empower students to think logically and critically, to collaborate, and to create meaningful learning, but it also provides them an authentic opportunity to develop critical communication and collaboration skills."
John Evans

Laura Seargeant Richardson - The Superpowers of Play - 0 views

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    " have been looking at the future of play for about 5 years and have spoken about the topic at MIT and written about it in Fast Co. Design, Parents Magazine and The Atlantic. Recently, I summed up the research into a poster for parents and teachers to help them frame the value of play in education (see below attachment). I think this excerpt from my Atlantic article said it best, "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think "with their hands" and play productively). Standardized aptitude tests will be replaced by our abilities to see (observe and imagine), sense (have empathy and intrinsic motivation), and stretch (think abstractly and systemically). We will advance our abilities to collaborate and create." The future favors the flexible. And that's another reason this poster has + signs at the top of each category - because the superpowers of play we will need for a constantly evolving world is always changing and it encourages everyone to add their own powers of play. "
John Evans

Perfecting the Connected Classroom of the future - Innovate My School - 2 views

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    "The technological landscape in schools is always evolving. As consumer trends like social networking, mobile applications and smart devices continue to make their way into the classroom, students are increasingly expecting an atmosphere of more interaction and less presentation. Beyond their expectations, the reality is that - as shown by multiple studies - students learn more through interaction and doing things for themselves, rather than passively absorbing content."
John Evans

The Power of "I Don't Know" | Edutopia - 3 views

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    "The role of teaching has evolved. No longer are we the carriers of knowledge, giving it to students and assessing if they can repeat facts successfully. We are, instead, tasked with teaching students how to find answers themselves. And it all starts with a simple three-word phrase: I don't know."
John Evans

Exploring YouTube EDU for a Wealth of Free Lesson Material - 4 views

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    "Over the years, YouTube has slowly evolved from being a classroom novelty to becoming a classroom staple for many educators. Whether you are looking to YouTube for quick and easy explanations, engaging animations or just relevant class material, there is no better place to start than YouTube's official 'Education' channel."
John Evans

Professional Development: a recipe | Canadian Education Association (CEA) - 0 views

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    "The gift of time: Often underrated and underestimated Educators know there is much to investigate, debate, and expand on in our profession. Inevitably you will hear, "there doesn't seem to be enough time"…but time, we seem to find. Just go on Twitter and peruse for awhile, you will find dedicated educators taking risks, asking questions and issuing provocations to one another. We somehow find the time because we know our professional development (PD) is essential to the contribution we can make as teachers to student growth and innovative practices. Contrary to some current thinking out there, educators (and their practice) are always evolving, as is the curriculum that guides us. So given the gift of time, how do we use it most effectively or more so, in the most sustainable way? "
John Evans

Teaching, Tech and Twitter: Making Our Makerspace: Tips, Tricks, Resources & Ideas We L... - 1 views

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    "On October 1st, 2015 the very first class entered our STEM lab/Makerspace and it was truly magical. The kids were engaged, they were learning, exploring and discovering the entire time they were in there. It was the moment we had worked so hard when we created this innovative learning space. It was a long journey that our little Makerspace/STEM lab team took to get there and we learned a lot along the way! The lab was originally Wendy Townlin's (@wtownlin) idea. She wanted to create a dedicated science lab for our school. It evolved into a STEM lab, then (with a little help from twitter) we decided to add in the element of a makerspace. With the support of our awesome principal Kris Martin-Meyer, four of us, Wendy, Amanda Young (@ajyoung53), Claire Simon (@MissSimon246) and I put our heads together, researched, reflected then began building. Here are some things we learned about along the way."
John Evans

9 Amazing Augmented Reality Apps for Teaching and Learning - Emerging Education Technol... - 1 views

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    "Augmented reality (AR) has evolved in recent years and its application in classrooms is limitless. Educators don't need to feel overwhelmed when trying to introduce AR in their classroom because there are many great apps that don't require a lot of knowledge in the field. There are useful apps for every subject and there are also apps that when a teacher is ready they can create their own AR targets. Augmented reality works well in schools because it brings close to real life experiences to the classrooms. It's fascinating to see the faces of students when they have the opportunity to explore space, the human body, cells or chemistry elements. You appreciate how eager and engaged they become with some simple AR apps."
John Evans

Worlds of Learning | Top Ten Makerspace Favorites of 2015 - 4 views

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    "As this year draws to a close, we can't help but reflect upon some of our favorite makerspace things.  Upon doing so, Travis Lape and I, have compiled a list of our 'Top Ten Favorite Makerspace Items of 2015'.  In this post, we have provided links to all of the products, as well as a brief description of each. It is our hope, that this versatile and fun list will get you thinking about things you have never thought of before and help your makerspaces to continue to grow and evolve."
John Evans

ThingLink Brings Interactive Virtual Reality to Schools | Cool Tools for 21st Century L... - 0 views

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    "Virtual Reality is about to find it's way into schools and classrooms with a new layer of interactivity from ThingLink! ThingLink VR will allow educators to create an affordable interactive learning environment to immerse students in learning experiences like never before. ThingLink is evolving from image and video annotation to 360 content, which gives educators a larger canvas to create virtual learning experiences. "
John Evans

Making a Hacked-Out Ugly Christmas Sweater | User Generated Education - 0 views

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    "I've discussed the need to be a learner and lead learner in this era of education which includes maker education. What I find absolutely exciting about being a maker educator is that they need to be learners; dedicated and invested in attitudes and behaviors related to being lifelong learners as the maker movement is ever evolving with seemingly daily advances. I believe that being a lead learner involves documenting and reflecting on the iteration process that is common for maker education. I provided an example of this in my post, Educator as Lead Learner: Learning littleBits. As a learner and maker educator who wants to keep developing my making skills, I decided to hack out an ugly Christmas vest. What follows is what I did and my reflections about the process of creating this vest:"
John Evans

What New Research on Teens and Social Media Means for Teachers | Common Sense Education - 3 views

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    "As teachers, we all have assumptions -- and likely some opinions -- about teenagers and social media. But are those assumptions correct? Well, now we have research to help us find out. This week, Common Sense is releasing its latest research report, Social Media, Social Life: Teens Reveal Their Experiences, a deep dive into the social media habits of American teenagers. This research is the second wave in an ongoing study tracking teens' attitudes about social media; we released our original report in 2012. Back then, Snapchat was just a fledgling start-up, and Facebook was a top choice for teens. But how -- and how much -- teens use social media has evolved almost as quickly as the technology itself. This year's report doesn't just tell us about teens today; compared with our original data, it shows us just how much things have changed. It might seem like teens are using social media more than ever (it's true -- they are!). Teachers work with teens every day, so it makes sense that we have our own opinions and anecdotes about their social media use. But it's important to remember that our personal perceptions about social media might not always reflect what our students experience online. And that's why this research is so important. The results of this latest study help us question our assumptions and start addressing real issues that help our students. "
John Evans

A Principal's Reflections: Making is in Our DNA - 0 views

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    "With all the hoopla in regards to maker education and makerspaces I wanted to take a minute to share that this is not a new concept. Has it evolved - definitely! The process of making has been in our DNA since the dawn of human civilization to create tools for hunting and survival.  For many of us who grew up before the Internet, we spent countless hours playing with popular toys such as LEGO's, Lincoln Logs, Construx, and Erector Sets.  It has also been the livelihood for many people and a focus on hobbies or passion projects.  Now we have 3D printers, Arduino's, Raspberry Pi's, Little Bits, Makey-Makey's and an array of other innovative technologies to unleash the maker in all kids.  Regardless of the tool, the process is rooted in constructionism, which can be traced back to constructivism. Jonan Donaldson sums it up nicely: Terms such as collaborative learning, project-based learning, metacognition, inquiry-based learning, and so on, might be new to some audiences, but they have a relatively long and well-documented history for many educators. The most widely-known and promising pedagogical approach is constructivism grounded on the work of Piaget, Vygotsky, and Bruner. Constructionism brings creativity, tinkering, exploring, building, and presentation to the forefront of the learning process."
John Evans

Makerspace for Little or Nothing - 2 views

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    "You don't have to spend thousands of dollars to start a Makerspace area. You don't have to have a designated room or rip out bookcases. You can even have a Makerspace on a cart! When we have testing in our Library, I put all our Makerspace stuff on an AV cart and roll it into our server room.  This post evolved from a previous post called Makerspace Starter Kit Updated where I had some of these idea, but I felt that it deserved it's own expanded post. You can take baby steps into the Maker Movement.  I've been saying that for 7 years or so....long before I blogged about it, I tried it out. Yeah, sometimes I try things on the sly to see if they are blogworthy for you! Now....having said that...."
John Evans

Integrating Computational Thinking into Your Elementary Classroom - 2 views

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    "Computer science education is not a new field. Much of what we know about the pedagogy and content for elementary students comes from Seymour Papert's research on teaching elementary students to code back in the 1970's and 80's. But, as we shift from labs and one-off classrooms to a broad expansion for all students in every classroom K-12, we are seeing changes to how computer science is taught. This means we are working in a rapidly evolving field (insert metaphor of building a plane while flying it). Over time, we have gone from a focus on coding (often in isolation) to a more broad idea of computer science as a whole, and now to the refined idea of computational thinking as a foundational understanding for all students. Pause. You may be asking, "But wait, what's computational thinking again?" In her book Coding as a Playground, Marina Umaschi Bers explained: "The notion of computational thinking encompasses a broad set of analytic and problem-solving skills, dispositions, habits, and approaches most often used in computer science, but that can serve everyone." More simply, you can think of computational thinking as the thought processes involved in using algorithms to solve problems. Sheena Vaidyanathan writes some good articles explaining the differences between computer science, coding, and computational thinking here and here."
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