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John Evans

Five Ways Parents Can Help Students in Math Class - Pathfinders - 4 views

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    "Throughout my 13 years of teaching, I heard this common theme time and time again from parents: How can I help? The troubles they professed were varied and numerous (e.g., concern, frustration, bewilderment). They often included the following: I don't remember algebra. I don't like math. The way math is taught now differs from when I was in school. All of these are certainly legitimate. Although people use math every day, even when they don't realize it, they are not necessarily using all the same concepts they learned in school. And as the saying goes, if you don't use it, you lose it. I'm sure some parents don't know how to solve quadratic equations or remember what it means for a relation to be a function. And yes, math teaching today may differ from when parents were in school. But the idea behind new techniques is to encourage students to become better problem-solvers, not to confuse parents or change the concepts. So, believe it or not, despite your fears and feelings of uncertainty, you can still help. Here are a few tips to get you started. "
John Evans

The Science of Learning (and technology's impact on how we learn) - A.J. JULIANI - 0 views

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    "I leaned over the shoulder of a student in the library. She was quietly working with headphones in, and completely focused. What caught my attention is that she would continually lift her phone up over the textbook, and then jot something down on the paper to her left. It was a motion and process that she repeated at least seven times before I headed over to see what was going on. As I got closer I could see that it was a math textbook, and her paper was filled with equations, problems, and steps. I thought to myself, that sure doesn't look like my math homework, which was always a mess of numbers and lines and eraser marks from messing up! What happened next caught me by surprise. Not because I couldn't believe it, but because it changed the way I viewed math forever."
John Evans

Teacher's Guide to 3D Printing Classes and Curriculum | All3DP - 4 views

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    "The most vital group within the 3D printing education equation that gets frequently overlooked are the teachers. The people that are directly tasked with preparing students for the modern workplace. There are fantastic educational pioneers out on the frontline, excited by 3D printing themselves, and transmitting this passion into their classrooms. Moreover, increasing numbers of schools are buying into 3D technology for the classroom and the potential for facilitating learning activities across the newly developed 3D printing classes and curriculum. But for teachers, there has to be a purpose behind the potential. Where do they go to find that purpose, particularly if they are not familiar with the 3D printing ecosystem themselves?"
John Evans

The Value of Tinkering - Scientific American Blog Network - 1 views

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    "As an elementary school science teacher, I find this not easy to admit, but some of my students' most rewarding and meaningful classes over the years have happened when I have taken a back seat and let my students "tinker." Whether they want to dam up a stream during a water study, build nests with mud and sticks while investigating local bird populations, or, after completing a set of Lego models, independently design and build spinning Lego tops from which energetic battles ensue, students love having time to explore and investigate independently. This fall, for example, I let a third-grade class have a "free choice period." I gave them a list of things that they could do, such as making crystals, handling pet rocks or having a dance party. Instead, they came up with their own idea: they wanted to make boats. So, I gathered materials and allowed them to use handsaws and hot glue guns (which they'd already been taught how to use safely). Of course, many teachers allow and encourage students to engage in creative play: we know that young children need the chance to explore, daydream, imagine, play and build without an outcome or even a product in mind-a place free from failure, because failure is not even part of the equation. But this often takes place outside the classroom."
John Evans

Why I teach math through knitting - 2 views

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    "One snowy January day, I asked a classroom of college students to tell me the first word that came to mind when they thought about mathematics. The top two words were "calculation" and "equation." When I asked a room of professional mathematicians the same question, neither of those words were mentioned; instead, they offered phrases like "critical thinking" and "problem-solving." This is unfortunately common. What professional mathematicians think of as mathematics is entirely different from what the general population thinks of as mathematics. When so many describe mathematics as synonymous with calculation, it's no wonder we hear "I hate math" so often. So I set out to solve this problem in a somewhat unconventional way. I decided to offer a class called "The Mathematics of Knitting" at my institution, Carthage College. In it, I chose to eliminate pencil, paper, calculator (gasp) and textbook from the classroom completely. Instead, we talked, used our hands, drew pictures and played with everything from beach balls to measuring tapes. For homework, we reflected by blogging. And of course, we knit."
John Evans

An Art Teacher's Guide to Understanding STEAM Education - The Art of Ed - 1 views

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    "To survive in today's world, it's imperative for students to become innovators able to think both critically and creatively. Because of this, many schools are looking to STEAM education. If you're unfamiliar, STEAM stands for Science, Technology, Engineering, the Arts, and Math. STEAM education aims to help students see and use connections between all of these disciplines to become well-rounded. However, STEAM didn't always exist. In fact, the arts were never part of the original equation. Read on to see how STEM morphed into STEAM and how to bring these important ideas into your classroom."
John Evans

Social Media Has Not Destroyed a Generation   - Scientific American - 4 views

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    "IN BRIEF Anxiety about the effects of social media on young people has risen to such an extreme that giving children smartphones is sometimes equated to handing them a gram of cocaine. The reality is much less alarming. A close look at social media use shows that most young texters and Instagrammers are fine. Heavy use can lead to problems, but many early studies and news headlines have overstated dangers and omitted context. Researchers are now examining these diverging viewpoints, looking for nuance and developing better methods for measuring whether social media and related technologies have any meaningful impact on mental health."
Nigel Coutts

The folly of goal setting activities - The Learner's Way - 0 views

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    It is soon the start of a new school year for students in Australia. In other parts of the world, the year continues after a short break for Christmas while New Year festivities are just around the corner for those observing the lunar new year. The start of the year is considered an excellent time to reflect on key ideas that matter to our learning and potential for success. But does this equate with goal-setting?
Phil Taylor

How does one of the top-performing countries in the world think about technology? | Hec... - 0 views

  • digital devices are increasingly viewed as a means to bring students together in collaboration, rather than separate them further.
  • In the late 1990s, the Singapore Ministry of Education unveiled its master plan for technology. The first phase was spent building up infrastructure and getting computers into schools. In the 2000s, in phases two and three, the ministry focused on training teachers in how to use gadgets and identifying schools to experiment with new innovations.
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    ""The technology just fades away, and that's what we hope for it to do," "
John Evans

Khan Academy - 1 views

  • The Khan Academy is a not-for-profit organization with the mission of providing a high quality education to anyone, anywhere. We have 700+ videos on YouTube covering everything from basic arithmetic and algebra to differential equations, physics, and finance which have been recorded by Salman Khan. He has also developed a free, adaptive math program available here.
John Evans

The Media Equation - A Savior in the Form of an Apple Tablet - NYTimes.com - 3 views

  • The tablet, properly executed, will be an iPhone on steroids, and anybody who has spent any time with that device knows that much of its magic lies in replicating that intimate offline navigation. It is a very human, almost innate, urge — readers want to touch what they are seeking to learn.
John Evans

Why Social Media Curriculum is Critical in Schools - 140 Character Conference by Lisa N... - 5 views

  • It is unfortunate that in the 21st century many schools have deemed adolescent socialization among each other or with their teachers as inappropriate. This is the pervasive outlook despite the fact that educators are fully aware that 1) A healthy part of adolescent development includes socialization and 2) Research from those like the National School Board Association indicate that most students use social media to discuss educational topics and other studies (like this one from the CCSE) indicate students who are using social media to discuss schoolwork perform better.
  • Across the nation, most schools have banned students from accessing authentic communication hardware or software, positioning school as a place where socialization is kept to a minimum, learning is teacher directed, and conversations are teacher, rather than student, driven and/or maintained. This of course does little to prepare students from effectively navigating the online environments they have access to and should be prepared to navigate outside of school.
  • Schools that have taken the "don't ask, don't tell" approach to the social media curriculum are neglectfully choosing to look the other way as students communicate, collaborate, and connect in worlds devoid of adults. The result can be that just as in the real world, without any adult supervision, students could be at risk and are existing without models for appropriate behavior.
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  • Additionally if educators refuse or are prevented from becoming a part of these online places they are not speaking the language or joining in the real-world environments of their 21st century students. That said, I don't believe there should be an actual "social media curriculum" but rather social media must be integrated into the curriculum. Additionally, we need another name for these environments. Yes they can be social, but they are often more than primarily social environments.
  • The other important piece to this equation is educating parents, guardians, families
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
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