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Game-Based Learning: Preparing Students for The Future | EdSurge Guides - 2 views

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    "Two decades in, and it's abundantly clear that one of the most effective ways to nurture the 21st century's trademark skills-creativity, critical thinking, communication, collaboration-is by creating opportunities for kids to do what kids do naturally: play. So we've crafted this educators' guide to game-based learning, packed with resources for gaming gurus and greenhorns alike."
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It's Time to Weave Computational Thinking into K-12 -- THE Journal - 2 views

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    "It's high time for students to move beyond an hour of coding exercises and learn computational thinking. That's the message of a new report from Digital Promise that examines what's important to know and be able to do in a "computational world." Digital Promise is a non-profit that that promotes the use of innovation in education, particularly as it uses digital technologies. The new report, "Computational Thinking for a Computational World," explains its theme of computational thinking by borrowing a description from a long-ago article published by the Association for Computing Machinery: It is "a way of solving problems, designing systems and understanding human behavior that draws on concepts fundamental to computer science… a fundamental skill for everyone, not just computer scientists." More simply, the report noted, "The skill required to tell a computer what to do is programming. The thought process behind programming is computational thinking." What it isn't is humans thinking like computers. And, according to the report's authors, it's something that needs to be taught across subjects in K-12 schools."
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Kahoot! Debuts Studio of Curriculum-Aligned Games for K-12 -- THE Journal - 4 views

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    "Kahoot! on Wednesday launched Kahoot! Studio, a new library of free, curriculum-aligned games designed primarily for K-12 classrooms. The game-based learning platform offers a library of 20 million public "kahoots," or learning games and quizzes, created by more than 50 million active Kahoot! users worldwide. Many teachers in the United States use kahoots during class, but the company heard that creating or finding usable kahoots would take a while. "Kahoot! is at the intersection of education, technology and entertainment and we felt that we had a responsibility and duty to offer original content in order to make the lives of teachers much easier," CEO Erik Harrell said in a prepared statement. "Teachers have told us that they don't always have the time to produce their own content and this was the ultimate impetus behind Kahoot! Studio.""
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CCWESTT Home - 1 views

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    Canadian Coalition of Women in Engineering, Science, Trades and Technology. Promoting women and celebrating their contributions to these fields
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SPACE - 1 views

  • SPACE is a 3D teaching and learning resource, particularly aimed at supporting performing arts lecturers/teachers and students in both Higher and Further Education.
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How 3D printers are preparing students for life after high school | Bill Gates - 0 views

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    "I was 13 years old when I fell in love with programming. My school had just become one of the first in the country to get a computer terminal. The machine was huge and slow, and it didn't even have a screen-but I was hooked. My friends and I would spend hours creating new programs and plugging away in BASIC. That introduction to computer science changed the course of my life. I recently visited a high school that hopes to do the same for young people in New York."

ZBrush 4R8 Crack Activation Code 2020 Torrent Free Download - 0 views

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