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John Evans

Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views

  • Children’s Sense of Self: Learning and Meaning in the Digital Age
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    This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
John Evans

Lit Terms In Modern Media: Thoughts On Teaching - 0 views

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    This list provides examples of literary terms, primarily in videos and images, though there are a few written texts here for now. Page updates will happen. Hopefully this helps define, work with, teach, and learn these terms.
John Evans

Web Watch: How Do You Define Professional Development? - 2 views

  • NSDC's re-write of the definition thus goes considerably further, stipulating (among other things) that PD should: foster collective responsibility among educators for student performance; be team-based and facilitated by school-based leaders; take place several times per week in a "continuous cycle of improvement"; define clear teacher-learning goals based on data analysis; and inform ongoing improvements in student learning.
Reynold Redekopp

Beyond Simple Multi-Tasking: Continuous Partial Attention « Linda Stone - 4 views

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    Defining mulit--tasking as continuous partial attention
John Evans

Community College Open Textbook Collaborative - 2 views

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    "What is an "Open Textbook?" That's what we're working to define. We know it has to be * free, or very nearly free, * easy to use, get and pass around, * editable so instructors can customize content, * cross-platform compatible, * printable, * and accessible so it works with adaptive technology. That's just the short list."
John Evans

Ten Tips for Grabbing Students' Attention With Mobile | EdSurge News - 3 views

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    "Today's college students arrive on campus with an average of seven devices. Eighty percent of these students will carry and use a mobile phone during every waking hour of the day. So, how do you navigate all of this screen mayhem to reach students where they are…eyes to the screen? That's the challenge we're addressing at Campus Quad. Working with both top mobile engagement industry leaders and trailblazing innovators in higher education, we're defining a framework for mobile engagement that is based on communication channels that capture students in their "always connected" environment, in real-time."
John Evans

A Beautiful Visual Explaining The Internet of Things ~ Educational Technology and Mobil... - 1 views

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    "Internet of Things (IoT) is a relatively new concept that is making such a buzz online. I have come across it in several instances but never really inquired deeply about its meaning. However, today I read a really interesting article by Jacob Morgan entitled " A Simple Explanation of 'The Internet of Things'. In this article, Jacob defined IoT as "the concept of basically connecting any device with an on and off switch to the Internet (and/or to each other). This includes everything from cell phones, coffee makers, washing machines, headphones, lamps, wearable devices and almost anything else you can think of.  This also applies to components of machines, for example a jet engine of an airplane or the drill of an oil rig.""
John Evans

How to Infuse Digital Literacy Throughout the Curriculum - 7 views

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    "So how are we doing on the push to teach "digital literacy" across the K12 school spectrum? From my perspective as a school-based technology coach and history teacher, I'd say not as well as we might wish - in part because our traditional approach to curriculum and instruction wants to sort everything into its place. Digital literacy is defined as "the ability to effectively and critically navigate, evaluate, and create information using a range of digital technologies." Many educational and business professional cite is as a critical 21st century skill. Even so, many schools have struggled to adapt it into their curriculum. This is often because most institutions already have rigorous, established curricula with little wiggle room - and this is especially true in schools subject to state and federal testing. Content becomes king. However, there are ways that schools can adapt these skills into existing structures - integrating them into their current pedagogical framework."
John Evans

In an Era of Conflict, Healing the World One Classroom at a Time | MindShift - 0 views

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    "It's not hyperbole to say that we're in danger of losing a generation of children to a world that, at the moment, cannot find its way forward without violence, conflict, and despair. It's not just war and violence that threaten, but a crumbling of the infrastructure of good thinking. That sounds vague, but we witness its impact daily. What we see around us is an increasing inability to collectively define and outline a satisfying vision of the future. Fear is rapidly replacing hope-and that's not a good formula for growing up whole. The news is particularly poignant as we transition into a new year, when much of the world aims to turn love and good will from slogans into reality. So here's a question for educators to consider: How do teachers help heal the world in 2015 and beyond?"
John Evans

Dipsticks: Efficient Ways to Check for Understanding | Edutopia - 0 views

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    "What strategy doubles student learning? According to 250 empirical studies, the answer is formative assessment, defined by Bill Younglove as "the frequent, interactive checking of student progress and understanding in order to identify learning needs and adjust teaching appropriately.""
John Evans

Perspective: A Game Changer in the Classroom and in Our Lives | Edutopia - 3 views

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    "What is perspective? What does it have to do with teaching, leadership, and learning? The Oxford English Dictionary defines perspective as: "A particular attitude toward or way of regarding something; a point of view." Blending this definition into our instruction, classroom cultures, and relationships, perspective drives all we are and do in our classrooms. Perspectives are bundles of beliefs, a mindset that we each embrace determining how we see one another, our experiences, and possibilities or lack thereof. As teachers, our perspectives directly impact student emotions and their learning, because emotions are contagious."
John Evans

Dipsticks: Efficient Ways to Check for Understanding | Edutopia - 1 views

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    "What strategy doubles student learning? According to 250 empirical studies, the answer is formative assessment, defined by Bill Younglove as "the frequent, interactive checking of student progress and understanding in order to identify learning needs and adjust teaching appropriately.""
David McGavock

About this Blog « Media! Tech! Parenting! - 0 views

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    If you are a parent, teacher, or other adult working with children, this blog aims to help you learn, as much as possible, about helping digital kids grow into thoughtful, collaborative, and savvy digital citizens. The blog's mission is to provide context for adults - defining and clarifying digital world issues, 21st Century learning challenges, and those virtual environments and devices that children take for granted. It's not really about technology anymore. Instead it's about lifelong learning, collaboration, problem solving, and flexibility. Media! Tech! Parenting! examines or reviews three or four items of digital news and information each week, surveying newspapers, blogs, research, and magazines, as well as the media, safety, and educational websites. Blog posts, as often as possible, provide links pointing readers toward the sites or publications covered in blog posts. I am Marti Weston, the principal blogger on Media!Tech!Parenting! In my professional life I focus on learning in a K-12 environment along with all the digital world issues that challenge teachers, students, and parents. With more than 30 years of teaching experience I also support parents by teaching three-five digital education classes, leading question and answer sessions, and maintaining current resources on the school's website. My professional work centers on four areas: Coaching teachers and helping them develop learning environments that are rich with 21st Century collaboration and problem solving. Helping students learn to use digital tools appropriately, understand their digital dossiers, and move - carefully - along the digital citizenship highway. Providing teachers, students and their parents added context that helps them evaluate media and learn more about how media affect their world, Offering parents information about the always changing, fast-paced virtual world and suggesting effective parenting skills and strategies that will help children grow into stro
John Evans

Teaching Your Kid to Read? Let Her Play Minecraft - 1 views

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    "The first time linguist and game studies theorist James Gee played a video game, he failed many times over. But instead of giving up, he merrily persevered, choosing to exercise "learning muscles" he hadn't worked out since his grad school days. "Lots of young people pay lots of money to engage in an activity that is hard, long, and complex," he realized. Games were evidence that humans love learning. But why do they seem to love it more during Minecraft than in the classroom? A game, most simply defined, is nothing more than a set of problems that a player must solve in order to win. And whether played on a board, cards, a computer, an iPad, or a console, games have the ability to intrinsically shape the way we teach and learn language and literacy. "
John Evans

What is Leadership? - 4 views

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    "Leadership has always been an elusive concept to define. Perhaps that's why it's so hard to learn and great leaders are in such short supply. There really is no one "right" definition of leadership - so instead, here is a collection of my favorite definitions, from both the famous and not-so-famous. Read them all, reflect on the kind of leader you want to be known for, and choose one that best fits your own leadership vision."
John Evans

The Science of Earthquakes | Weather Underground - 2 views

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    "We usually only learn about the magnitude of an earthquake and the location of the epicenter. This infographic explains how ground waves and depth define the magnitude on the Richter Scale and the amount of destruction that implies. It also illustrates plate boundaries on the globe and the regions where most earthquakes occur. The Earthquakes infographic by Weather Underground also describes hydraulic fracking and how this has increased earthquake activity in places where earthquakes don't naturally occur."
John Evans

Five Ways for High School Seniors to Establish a Digital Footprint - Brilliant or Insane - 1 views

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    "Over the years, I've listened with interest as many have spoken to the importance of helping kids establish and maintain a digital footprint that they can be proud of. I know that some college admissions officers make a study of such things. I also know it's not enough for kids to simply avoid certain online behaviors. When young people define their interests and share their expertise in service to others online, they begin forming a global network that enriches their learning and their lives immeasurably. This is the whole point of being connected. Senior year is the perfect time to make this a priority if kids haven't done it already, because this is often when young people begin to recognize what their contribution to the world might be. It's also when they begin to realize that when it comes to learning the things that truly interest them, school just hasn't been enough."
John Evans

A Principal's Reflections: Free Resources to Support Your Makerspace - 0 views

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    "The embracement of the maker movement is being seen in K-12 schools and districts across the world. As a result, makerspaces are being instituted to allow students to tinker, invent, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools in a shared work space. With natural connections and applications to STEAM areas as well as a focus on self-directed, inquiry-based, and hands on learning, it is difficult not to appreciate and admire the positive impact that makerspaces can have on all students.  In times when many schools and districts have cut programs such as wood/metal shop and agriculture, makerspaces provide a 21st Century alternative to meet the learning needs of our most at-risk students.  "
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