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John Evans

How We Define Makerspaces | Knowledge Quest - 3 views

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    "I've led a couple of Twitter chats on makerspaces, and one of my favorite ways to get started is to ask the participants how they define makerspaces. One of my most popular posts on Renovated Learning focuses on how various publications define makerspaces, so it's always great to see what everyone's perspective is. The definitions of March's TLchat varied, but I noticed a lot of common threads throughout the conversation. I took the text of everyone's answers and put them into a word cloud generator, and the final results are pretty striking:"
John Evans

Design thinking vs computational thinking in education - 3 views

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    "In India, 41km of highway road was constructed every day for the year of 2016. In the Indian government budget, it estimated the cost just for 2016 to be 19 billion USD. It would be financing any shortfall through tax-free government bonds. Computational thinking would have played an instrumental role in deciding on where the road would go through with taking into account the key hubs and may have saved the government millions, if not billions of dollars. Jeanette Wing (2012) defines computational thinking as the thought process involved in formulating a problem and expressing its solution in a way that a computer-human or machine can effectively carry out. It is the process of abstraction by; choosing the right abstractions, operating in terms of multiple layers of abstraction simulations and defining the relationships between layers guided by efficiency, correctness, and flexibility. Computational thinking can best be related to as writing software or instructionals. Every action or non-action is accounted for in the way computational artifacts are constructed. Computational thinking is great for working out a solution but there is an argument that computational thinking does not put enough emphasis on the problem itself. Design thinking, on the other hand, attempts to understand the intent or problem before looking at any solution - computational or otherwise. Design thinking attempts to identify why the problem exists in the first place before solving it. IDEO defines design thinking as the application of empathy and experimentation to arrive at innovation solutions through making decisions based on stakeholder input and evidence based research. Using the Indian roading example, a design thinker would ask, what is the intent of building the roads in the first place?"
John Evans

Wonderful Mini-posters on The 21st century Literacies ~ Educational Technology and Mobi... - 5 views

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    "The concept of literacy is notoriously elusive and hard to define. Aside from the shallow and intellectually-impaired  definition that sums up  literacy in  reading and writing printed text, any serious and profound investigation of literacy does, by implication, entail an analysis of the new ways of learning and meaning-making afforded by digitality. New digital media have provided learners with novel and revolutionary ways of producing, discussing, sharing and interacting with text. These ways, to say the least about them, are multimodally complex and call for an integrated set of skills that go beyond the mere ability to code and decode meaning. In this sense, to be literate in such a multimodal environment requires understanding and using a wide range of interconnected literacies. We are no longer talking about a single literacy as was the case since the invention of writing some 6000 year ago, we are, instead,  in front of multiple new emerging  and interdependent literacies. Today's students are asked to have a working knowledge of these literacies in order to be able to thrive in a globalized knowledge economy. Katchy Schrock has this wonderful resource where she features some awesome mini-posters defining the key literacies making up today's Literacy (with capital letter) landscape.  These visuals are ideal for classroom inclusion. I invite you to check them out and share with your colleagues."
John Evans

12 Smart iPad Apps For Collaborative Learning - 1 views

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    "Using the iPad for collaborative learning isn't the most seamless thing in the world. For one, you have to define what you mean by collaborative learning, and here we can loosely define it was "a kind of learning where collaboration is an integral part of the learning process." This means not just publishing ideas, but publishing them in ways where writers can receive feedback, reflect, and revise their writing or thinking."
John Evans

The 12 Characteristics of A Critical Thinker Teachers Should Be Aware of ~ Educational ... - 1 views

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    "We all want our students to be critical thinkers but when it comes to defining what it is that critical thinking is all about and what strategies to use to cultivate it in classroom things get a little bit muddier.Scholars across various disciplines define it differently. For Daniel Willingham critical thinking is "seeing both sides of an issue", Robert Wessberg views it as " an ability to use reason to move beyond the acquisition of facts to uncover deep meaning" and linda Elder sees it as a "self-guided, self-disciplined thinking which attempts to reason at the highest level of quality in a fair-minded way". At its essence, critical thinking does require an elevated form of reasoning that is not usually found in other forms of thinking and for teachers to raise critical thinkers  they definitely need to be well versed with the inner workings of this type of thinking. To this end, Edtech and Mlearning has this resourceful section full of materials and resources to help teachers integrate the ethos of critical thinking in their instructional pedagogy. "
John Evans

Learning About Young Makers | User Generated Education - 1 views

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    I am a huge proponent of using hands-on, interactive learning activities to explore ill-defined problems as a way of teaching for all age groups. Given the spontaneity and uncertainty of these types of active learning environments, I believe educators should observe, reflect on, and analyze how learners interact with the materials, the content, the educator, and the other learners. This practice is in line with the teacher as ethnographer. In my role as a teacher as ethnographer, I made some initial observations during my first two weeks of teaching maker education for elementary age students. With half the kids under 7, I learned a bunch about young makers. Young makers are more capable than what people typically believe. Young makers need to be given more time, resources, strategies to learn how to solve more ambiguous and ill-defined problems (i.e., ones that don't have THE correct answer). Too many don't know how to approach such problems. If a project doesn't "work" during the first trial, they way too often say "I can't do this." They have a low tolerance for frustration; for not getting the answer quickly. Young makers often celebrate loudly and with extreme joy when making something work. Young makers like to work together but lack skills or desire to peer tutor one another. Young makers usually like to stand while working. Young makers are more capable than what people (adults) typically believe. During our maker education summer camp, the young makers made LED projects, circuit crafts, and simple robotics. Looking at the instructions for similar activities, the recommended ages were usually 8 and above. Yet, my group of 14 kids contained half under that age. The kids of all ages struggled a bit - as is common with making type activities but all were successful to some degree with all of the activities.
John Evans

MakerSpace Playbook - 1 views

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    Slideshare Presentation: "A Makerspace "serves as a gathering point for tools, projects, mentors and expertise. A collection of tools does not define a Makerspace. Rather, we define it by what it enables: making". "A Makerspace is a learning environment rich with possibilities". From MakerSpace.com"
John Evans

Beyond Knowing Facts, How Do We Get to a Deeper Level of Learning? | MindShift - 1 views

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    "As educators across the country continue to examine the best ways of teaching and learning, a new lexicon is beginning to emerge that describes one particular approach - deeper learning. The phrase implies a rich learning experience for students that allows them to really dig into a subject and understand it in a way that requires more than just memorizing facts. The elements that make up this approach are not necessarily new - great teachers have been employing these tactics for years. But now there's a movement to codify the different pieces that define the deeper learning approach, and to spread the knowledge from teacher to teacher, school to school in the form of a Deeper Learning MOOC (massive open online course), organized by a group of schools, non-profits, and sponsored by the Hewlett Foundation. So what defines deeper learning? This group has identified six competencies: mastering content, critical thinking, effective written and oral communication, collaboration, learning how to learn, and developing academic mindsets."
John Evans

27 Makerspace Materials & Supplies - Makerspaces.com - 7 views

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    "What makerspace materials and supplies should you buy or stock for your hands-on learning lab?  There are a lot of options out there to choose from and it can be confusing when you're first starting out as a maker educator.  Instead of just spending money randomly on items you think you will need, it's always a great idea to work backwards first.  You need to make a list of your goals for your makerspace and then define some of the projects you want to do in your makerspace.  Once you have defined the projects, you will have a better idea of the materials you need to buy.  Since money is always tight and you can't buy everything, try partnering with another maker educator and share/trade some of your items.  Lets say you're both working on a series of robotics lessons.  Each of you can buy one type of robotics kit and then when you have completed a few lessons you can trade with each other.  This is also a great way to try out new types of kits, equipment or materials before buying them. Now keep in mind makerspaces don't always need structured lessons and are great for open ended exploration.  Give your students some materials, maybe a little instruction and then let them loose to see what they do. Here are some of the top makerspace materials and supplies a classroom or library should consider adding to their space.  They are not ranked in any particular order and they all have a STEM component to them.  Please let us know in the comments section if we are missing any good materials so we can send out an updated post later on."
John Evans

Middle School Maker Journey: Top 20 Technologies and Tools | Edutopia - 3 views

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    "Makerspaces are too often defined by things -- hardware, software, other technologies -- which can engender a shopping-list mentality among people interested in creating such a learning environment. A true makerspace is defined not by what's in it but rather by what comes out of it: projects, experiences, artifacts, and learning. The tools are just a means to an end. With that proviso, here are the 20 most important tools being used in our space right now."
John Evans

Empowering Students Through Multimedia Storytelling | Edutopia - 3 views

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    "Perceptions of people and events are very much dependent upon who you are and what your experience has been. Events in Ferguson and Baltimore, among others, highlight our misunderstandings of each other, and how the same facts can be interpreted entirely differently. What's worse, people of color and underrepresented groups are defined by journalists covering these events, who themselves don't reflect the ethnic composition of our country as a whole. Recent studies have proven that stories can change perceptions and even make people more tolerant. Rather than wait to be defined by others, it's important that students learn to create understanding by sharing their story, their worldview, their concerns, and their triumphs with others. Groups like Youth Radio and Cause Beautiful are empowering teens in poor and minority-majority neighborhoods to become multimedia journalists. Kids in these programs learn how to tell and share their own stories with a local or national audience. No matter your class demographics or grade level, ELA and social studies teachers should integrate similar projects in their own classrooms, because every student will benefit from learning to craft a compelling visual story backed by persuasive facts and ideas."
John Evans

Don't Fall for the Clickbait Trap. - Northern Lad Productions - 3 views

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    "While content marketing strives to generate brand awareness through "clicks," it's dangerous to your business and brand if your content is misleading or misrepresentative. This type of content is most commonly described as "clickbait."   The New York Times defines clickbait as "headlines that leave readers feeling cheated when they've finished the article" in the post 'How We Define Clickbait (Which We Do Our Best to Avoid). "
John Evans

Mobile devices transform classroom experiences and student/instructor relationships to ... - 3 views

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    "Two years ago, four instructional designers in the University of California System decided to undertake a research project on "mobile learning." Their first order of business: figure out what that is. "It's just so new that the researchers who have been trying to define it have found it so dynamic," said Mindy Colin, an instructional consultant at the University of California, Santa Barbara. Enjoying this article from Inside Digital Learning? Sign up for the free weekly newsletter. Continue Popular Today From Inside Digital Learning U.S. settlements with two Christian universities test limits of incentive compensation rules New data: Online enrollments grow, and share of overall enrollment grows faster The 4 Things Every Digital Learning Leader Should Know Investors bet big on the companies formerly known as MOOC providers They eventually settled on a definition from Educause: "Using portable computing devices (such as iPads, laptops, tablet PCs, PDAs and smartphones) with wireless networks enables mobility and mobile variation related to instructional approaches, disciplines, learning goals and technological tools." But they still struggled to define for themselves the parameters of their investigation."
Reynold Redekopp

Defining Makerspaces: What the Research Says | Renovated Learning - 4 views

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    "Recently, I had the unfortunate experience of dealing with criticism.  I was told (not to my face) by a visitor to our school that our library makerspace is not a "real makerspace".  This same person stated that our woodshop is a "real makerspace" because it has power tools.  She even suggested that I "do some research" on what makerspaces actually are. Feeling personally insulted aside, what bothers me most about this statement is the concept that some makerspaces are more valid than others and that a makerspace is solely defined by the tools it contains.  I do agree that our woodshop is a makerspace, even though we don't call it that. Our woodshop is awesome, and I'm so glad that we have a space where students can learn how to use saws, drills and other tools to build awesome projects as part of their curriculum.  Yes, that is a makerspace. But is my space any less of a makerspace simply because it doesn't have power tools?  Because it doesn't have a 3D printer?  Because my students build with LEGOs, K'nex and cardboard?"
John Evans

Worksheets don't Work: Try Reggio-Inspired Mathematics! | Technology Rich Inquiry Based... - 4 views

  • I learned about the math kits from the book, Reggio-Inspired Mathematics and grateful for the power of Twitter and the opportunity to directly connect with Janice. I asked and she kindly sent the list of materials for each kit. I will be putting together a set of math kits and sharing with my students the three formats for mathematical provocations. As described by Gandini (1998) provocation is something arriving by surprise. Provocation is a means for provoking further action. I like that the book links provocations and invitations as one in the same responding to the question about “what’s the difference” that I hear so often. Let’s get beyond trying to define them so discreetly and get onto the task of creating them in multiple formats.
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    "I learned about the math kits from the book, Reggio-Inspired Mathematics and grateful for the power of Twitter and the opportunity to directly connect with Janice. I asked and she kindly sent the list of materials for each kit. I will be putting together a set of math kits and sharing with my students the three formats for mathematical provocations. As described by Gandini (1998) provocation is something arriving by surprise. Provocation is a means for provoking further action. I like that the book links provocations and invitations as one in the same responding to the question about "what's the difference" that I hear so often. Let's get beyond trying to define them so discreetly and get onto the task of creating them in multiple formats. "
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 2 views

  • 1. List the hopes, dreams and ideas you and others have for the space.
  • 2. Define the skills, knowledge and habits that kids will learn or develop in your space.
  • 3. Define the culture for the space.
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  • 4. Based on the culture and the desired skills, knowledge and abilities, determine appropriate integration points in the rest of your curriculum and the life of the school.
  • 5. Based on your integration points, define the arc of the year and the projects you are going to include.
  • 6. Design your space and pick the tools based on the decisions above.
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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
John Evans

Launching Professional Learning Communities: Beginning Actions: Introduction - 1 views

  • A Professional Learning Community (PLC) is defined as a school in which the professionals (administrators and teachers) continuously seek and share learning to increase their effectiveness for students, and act on what they learn (Hord, 1997). Hord adds that schools organized as PLCs are characterized by five dimensions: shared and supportive leadership, shared values and vision, collective learning and application of learning, supportive conditions, and shared personal practice. Hord asserts that by nurturing and developing each of these five dimensions, a school staff can evolve into a learning community.
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    A Professional Learning Community (PLC) is defined as a school in which the professionals (administrators and teachers) continuously seek and share learning to increase their effectiveness for students, and act on what they learn (Hord, 1997). Hord adds that schools organized as PLCs are characterized by five dimensions: shared and supportive leadership, shared values and vision, collective learning and application of learning, supportive conditions, and shared personal practice. Hord asserts that by nurturing and developing each of these five dimensions, a school staff can evolve into a learning community.
John Evans

Picture This: Visual Literacy Activities - 0 views

  • Visual literacy is defined as the ability to understand communications composed of visual images as well as being able to use visual imagery to communicate to others. Students become visually literate by the practice of visual encoding (expressing their thoughts and ideas in visual form) and visual decoding (translating and understanding the meaning of visual imagery).
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    Visual literacy is defined as the ability to understand communications composed of visual images as well as being able to use visual imagery to communicate to others. Students become visually literate by the practice of visual encoding (expressing their thoughts and ideas in visual form) and visual decoding (translating and understanding the meaning of visual imagery).
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