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John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 1 views

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    "Whether it's Minecraft or duct tape wallets, the childhood passions that seem like fads, if not totally unproductive, can alternatively be seen as mediums for experiencing the virtuous cycle of curiosity: discovering, trying, failing and growing. At DIY, we've created a way for kids to explore hundreds of skills and to understand the ways in which they can be creative through them. Often, the skills are unconventional, and almost always the results are surprising. I don't think it's important that kids use the skills they learn on DIY for the rest of their lives. What's important is that kids develop the muscle to be fearless learners so that they are never stuck with the skills they have. Only this will prepare them for a world where change is accelerating and depending on a single skill to provide a lifetime career is becoming impossible."
John Evans

8 Examples of Transforming Lessons Through the SAMR Cycle | Emerging Education Technolo... - 5 views

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    "The SAMR Model for integrating technology into teaching, developed by Dr. Ruben Puentedura, has gained a good deal of exposure in recent years. "SAMR" is an acronym that stands for Substitution, Augmentation, Modification, and Redefinition. The SAMR model provides a technique for moving through degrees of technology adoption to find more meaningful uses of technology in teaching and move away from simply using "tech for tech's sake". We recently discussed the SAMR model during an Academic Technology Work Group meeting at The College of Westchester. We examined the video, SAMR in 120 Seconds. One thing that really struck me is how much the example helped, so I made it a point to gather and/or create some more examples."
Darren Kuropatwa

QuadBlogging | Connecting Blogs through Quads - 5 views

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    a Quad four schools/classes including your own. Each Quad has a co-ordinator who is responsible for making sure each of the quad members know what is going on and when. Each week one blog is the focus blog with the other three blogs visiting and commenting during that week. In week two, another school/class blog is the focus with the other three visiting and commenting. This is repeated until each of the classes/schools has had their week in the spotlight. The cycle is then repeated. However, this time, your pupils know what is coming - They will work harder than you have seen them work in order to get content on their blog!
John Evans

Learning and Teaching with iPads: Science in the iPad classroom - 4 views

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    " In a blog post on Science topics Lisa Johnson from Techchef4U covers a lesson idea for Climate Change and also lists some great lesson ideas from Lisa Carnazzo on a range of topics including: The Water Cycle, Seasons, Weather etc. (scroll further down the page on the post)"
John Evans

My "Paperless" Classroom: Gadget of the Day: my Ipad 4 Ed App List - 1 views

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    "Since I act like I know what I am doing and I carry an Ipad, a number of parents, teachers and friends have asked me which apps I recommend. This list is really just an inventory of what is currently on my Ipad, for each app I will discuss why I have decided to keep it. There have been many apps that have cycled through my iTunes, but only the most useful and least annoying get to have a permanent home."
John Evans

Oomf Is Like Pinterest For App Discovery | Cult of Mac - 0 views

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    "In some ways you can think of Ooomf as a kind of "Pinterest for apps." Users can build catalog of apps that follow a particular theme, and share catalogs with other users. Founder Mikael Cho says if you "identify as a creative, or a traveling nomad, or a hustling innovator, and we have different apps in each category, but the entire idea is to be a part of the whole life cycle of an app, from idea to creation.""
John Evans

Creating a Classroom Studio with an iPad and a Green Screen - iPads in Education - 4 views

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    "One way to depict the cycle of education is that it moves between the development of learning and the subsequent expression of understanding ... and the amazing growth of inexpensive mobile technology tools is affording learners the ability to communicate their understanding in ever more creative and personalized manners. Media is moving center stage (yes, the pun was fully intended) and what once required tens of thousands of dollars in equipment and training can now be accomplished with an iPad and some inexpensive props."
John Evans

Geology for iPad | KIDS DISCOVER - 0 views

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    "Geology for iPad Price: $3.99 Educational Pricing Available Kids will learn all about rocks, minerals, and the study of Geology as they take an interactive tour thru the rock cycle, visit Stonehenge in 3D, and learn how fossils form in this interactive reading app."
John Evans

8 Ways Tech Has Completely Rewired Our Brains - 7 views

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    "Technology has altered human physiology. It makes us think differently, feel differently, even dream differently. It affects our memory, attention spans and sleep cycles. This is attributed to a scientific phenomenon known as neuroplasticity, or the brain's ability to alter its behavior based on new experiences. In this case, that's the wealth of information offered by the Internet and interactive technologies. Some cognition experts have praised the effects of tech on the brain, lauding its ability to organize our lives and free our minds for deeper thinking. Others fear tech has crippled our attention spans and made us uncreative and impatient when it comes to anything analog. "
John Evans

Three Games About Viruses That Teach Interconnectedness | MindShift - 2 views

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    "Inside a classroom, opportunities to learn about common viruses arise when illnesses cycle through, like the cold, flu and some conjunctivitis. Those ailments often come and go with students spending a couple of days recovering at home. However, the types of communicable diseases that capture the nation's attention tend to be more deadly, such as Ebola. While students can learn about how these diseases affect the human body and communities through news, books and movies, another platform has proven itself useful as an educational tool: games. By playing games about how relationships and outcomes are tested by more deadly viruses, players are pushed to work together to ensure survival."
John Evans

The Techie Teacher: Static vs. Dynamic QR Codes - 0 views

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    "A Dynamic QR code allows you to place a short URL into the QR code and then EDIT/CHANGE it to something different at a later time! For instance, if I had a big QR code hanging on my classroom wall that would take my students to a specific website all about the Water Cycle, I could keep the SAME QR code taped to my wall throughout the year and just change the URL that is linked to that code. So the next day when my students scan the QR code, it could take them to a different website. Save the earth people! Save your ink! Dynamic QR codes can change your world :P"
John Evans

STEAM / STEM on the iPad with the free app Stop Motion | Technology Erintegration - 0 views

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    "Inject the "A" into your STEM challenge projects with cut paper and the free app Stop Motion on the iPad.  The "A" being Art of course!  Full STEAM ahead… We used Stop Motion and cut paper to make moving models of the Lunar Cycle and the phases of the moon in science.  The challenge was that students were only allowed to use cut paper (you could also use Oreos for this to mimic the moon as shown in this free download) and the app Stop Motion to show all 8 lunar phases."
kathleen johnson

infocycle_2008.swf (application/x-shockwave-flash Object) - 0 views

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    Penn State's Information Cycle video
John Evans

Going Full Circle | always learning - 0 views

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    Kim COfino's blog post on the Collaboration cycle
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