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John Evans

Embracing Sustainable Development Goals (with Free Resources) - Pathfinders - 1 views

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    "Before students are able to directly tackle the challenges outlined in the 17 Global Goals, they need to build content and skill-related knowledge. Whether you are working to create a global focus in your curriculum or designing a specific PBL or IBL activity for your students, Curriculum Pathways provides both academic content and the skill-based resources you need. Think of the 17 Global Goals as scaffolding to help students find greater relevance and meaningful applications for their learning. Challenge students to examine scientific concepts, patterns of human injustice, or data analysis skills in a global context. Global goals provide the opportunity to extend the challenges and successes experienced in a local project to similar components found in global issues. Check out the free Curriculum Pathways resources that provide academic connections to Global Goals for science, math, English, Spanish, and social studies."
John Evans

10 Educational iPad Apps For A Well-Rounded Elementary Curriculum - 4 views

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    "The Education category of the App Store features an overwhelming number of apps, great for both parents and teachers. Each subject search displays a diverse and colorful selection of apps to cover just about anything you'll be adding to your digital curriculum. However, with so many choices, it's hard to discern a download-worthy app from the next. (A simple search for math apps yielded well over 200 results.) Here is a list of educational iPad apps by subject matter that you may not have heard of before, but are certainly worth a look."
John Evans

20 random iPad Maths Apps that help cover all areas of curriculum - 7 views

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    "Around this time last year, I wrote a post about the lack of engaging Maths apps on the iPad that went beyond "skill and drill" number activities. Since then, developers have introduced a greater range of apps across all areas of the Maths curriculum that can be used to enhance the Maths teaching and learning in your classroom. Here's a selection of 20 apps that cover Number and Algebra, Measurement and Geometry, and Statistics and Probability ( these are the Content strands (CS) Australia's Mathematics curriculum has been categorized under ). They also cover the proficiency strands (PS) of Understanding, Fluency, Problem Solving and Reasoning. I'm sure other countries' curricula are similar in many regards and you will be able to make the connections"
John Evans

Comprehensive Middle School Curriculum Practice App - iTooch Middle School - iGameMom - 0 views

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    "A while ago I reviewed iTooch Elementary School app by EduPad. I was very excited to see such a comprehensive app matching school curriculum. Today I am sharing iTooch Middle School. Similar to iTooch Elementary School, this is a very comprehensive learning app for Grades 6 to 8. For each grade, there are Math and Language Art, plus Health for Grade 6. The iTooch Middle School App serves as a shell app, hosting the 7 titles. It is helpful to know that each of the 7 titles can act as an app by itself without the shell app. "
John Evans

5 Levels Of Technology Integration In Curriculum - - 5 views

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    "The integration of technology in learning is not new. In the 1980s, many schools had fancy calculators, Macintosh computers, and were even teaching students basic coding. This kind of integration often happened at the lesson or activity level, meaning that it was often surface-level, tacked-on, and perhaps a bit superficial. The power of technology is difficult to fully leverage without curriculum-level integration. This means choosing tools, platforms, and policies based on standards, assessment, and instruction. A side benefit to this approach is the possibility of teacher collaboration and "same-pageness.""
John Evans

7 Tips for Creating an Irresistible Curriculum - 4 views

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    "Every student has made this claim at least once before. As students make their way through their academic career, they often question the importance and applicability of their lessons. It is not only evident in this common statement, but also in the many blank stares and falling heads as students fall asleep. Is our content doomed to boredom? How can we present it so that students are excited to learn? Below, I will share with you some questions to ask yourself to help you create a curriculum that students will not be able to get enough of!"
John Evans

Student Robotics and the K-12 Curriculum | Edutopia - 4 views

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    "Having been involved with student robotics programs for many years, I feel that robotics just may be the most perfect instructional approach currently available. It offers classroom activities that teach high-value STEM content as well as opportunities to powerfully address ELA Common Core Standards. In fact, there are connections to robotics across the full spectrum of the curriculum. Robotics is also a highly effective way to foster essential work skills like collaboration, problem solving and project management. It does all this while keeping kids so motivated and engaged that getting them to stop working and move on to the rest of the school day can be a challenge -- a good problem to have! "
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

Making Across the Curriculum for Elementary & Primary | Venspired - 0 views

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    "Making is not just about STEAM, reserved for science class, or even meant to be just an activity for after school.  Making across the curriculum can change the way students are thinking, interacting, collaborating, and engaged.  Gather some simple materials, offer students the chance to design, create, and dream up a new way to engage and connect with the world.  For example, integrating making into reflecting on a favorite book, creating to demonstrate a concept visually, investigating and interpreting the use of materials to show thinking?  It takes learning to a whole new level, allows students to drive, and best of all? It can be FUN!   It can be overwhelming to look at the products and projects floating around the internet and people often ask, "Where do I even begin?"  Here are a few simple ways to get started with making in your classroom - no matter what subject you teach!"
John Evans

Ten Makerspace Curriculum Wins from 2014-2015 | The GCAA Makerspace - 3 views

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    "This past year was swamped with curriculum design for four new Makerspace courses. Though there are many aspects in each of the courses that need to be tweaked, some of our projects were immediately and massively successful. For a GCAA Makerspace project to be successful, it should engage students while furthering their understanding of design thinking. In the spirit of my guiding star for 2015-2016 being #documentation, here are my top ten curricular wins from 2014-2015."
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 2 views

  • 1. List the hopes, dreams and ideas you and others have for the space.
  • 2. Define the skills, knowledge and habits that kids will learn or develop in your space.
  • 3. Define the culture for the space.
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  • 4. Based on the culture and the desired skills, knowledge and abilities, determine appropriate integration points in the rest of your curriculum and the life of the school.
  • 5. Based on your integration points, define the arc of the year and the projects you are going to include.
  • 6. Design your space and pick the tools based on the decisions above.
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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
John Evans

Kids' Vid: Teaching Kids'vid - 0 views

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    Video Production in the Curriculum This section is for teachers. It is a resource that will provide practical suggestions on how to integrate video production into the curriculum. This section will also explore the world of media literacy.
John Evans

Schools plan curriculum overhaul - Parentcentral.ca - 6 views

  • A special advisory group is expected to propose a new blueprint by February, based on such input as a tough-talking missive from the Toronto District School Board that called the curriculum "a series of overly robust subject-based documents which are disconnected, overwhelming and full of content reflective of 20th century knowledge. "The curriculum does not engage students within their own realities, nor does it integrate the skills society hopes to see in a 21st-century learner," said the recent submission by a group of principals, teachers, superintendents and trustees.
  • Karen Grose, the board's system superintendent, said it no longer makes sense to try to cram piles of facts into young minds.
  • Our kids live in a world where they are immersed in content through things like Twitter and Google, so we don't want them memorizing facts they can access easily, but we want them to think about how to apply that knowledge, and how it affects how they live as citizens and workers," said Grose
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  • "School shouldn't be just about `covering' content, but about giving students the time to practise what they've learned and gaining a deeper understanding," said Wynne.
Dennis OConnor

Common Sense Media for Educators Resources and Curriculum for Teachers - 0 views

  • Common Sense Education Programs Today’s kids connect, create, and collaborate through media. But who helps them reflect on the implications of their actions? Who empowers them to make responsible, respectful, and safe choices about how they use the powerful digital tools at their command? Our Common Sense Parent Media Education Program and our Digital Citizenship Curriculum give educators, administrators, and parents the tools and curricula they need to guide a generation in becoming responsible digital citizens.
  • Turn wired students into great digital citizens Get all the tools you need with our FREE Digital Literacy and Citizenship Curriculum and Parent Media Education Program. The relevant, ready-to-use instruction helps you guide students to make safe, smart, and ethical decisions in the digital world where they live, study and play. Every day, your students are tested with each post, search, chat, text message, file download, and profile update.
John Evans

Futurelab - Handbooks - Curriculum and Teaching Innovation - 0 views

  • Curriculum and teaching innovation
  • This handbook is intended to provide guidance for educators interested in exploring the potential of personalisation to transform curriculum design and teaching practices. It is aimed primarily at educational leaders involved in curriculum and teaching innovation.
John Evans

Minecraft across the curriculum: K-6. | Lee Hewes - 0 views

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    "A few weeks ago I presented at a teachmeet at the the Sydney Powerhouse Museum, AKA the Museum of Applied Arts and Sciences. The topic was STEM (Science, Technology, Engineering and Mathematics) + X (STEM+X). The idea was to share some of the things you have done and/or are doing in your classroom or workplace around integrating STEM with other KLAs, for example, a STEM and PE project would be STEM + PE. When I was asked to present, I thought it would be a great opportunity to share how I've been using Minecraft in my classroom over the last few years and how it really can be used across all subject areas. Just like the 'play' within the game itself, what you do with it in the classroom is only limited by your own creativity and that of your students. Below I will share some of the cool things that my students and i have done and how they link to KLAs across the curriculum."
John Evans

Robotics Across the Curriculum For Your Youngest Learners - Krissy Venosdale - 1 views

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    "Why is robotics awesome?  Because it can fit ANYWHERE in the curriculum.  It's problem solving, critical thinking, cooperative learning, collaboration, play, exploration, creativity, and grit… all in one.    It's often thought of as an afterschool program or an enrichment.  But robotics should be part of the everyday classroom.  Why? Because it has so much to offer."
John Evans

4 curriculum areas to integrate code with - Daily Genius - 2 views

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    "eaching kids to code is the big topic at the moment. But how do we make it an authentic experience for our students? Certainly in the Primary/Elementary schools, there are many strong connections with other curriculum areas. Let's take a look at some:"
Nigel Coutts

Confronting the fear and challenge of a new curriculum - The Learner's Way - 3 views

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    Our learners will never now a world where Digital Technologies are not the norm. Using solutions developed within this space and with this mindset is already their normal. Unless they are to be slaves to this technology we must also empower them to be creators of digital solutions. To do this we must begin with recognising the challenges that a curriculum built around mastery of Digital Technologies brings to our teachers and seek to understand the supports they require.
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