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John Evans

Five Ways for Teachers To Take Charge of Their Own Learning | Canadian Education Associ... - 3 views

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    "In Manitoba there are traditionally five provincially mandated PD days per year. This year the topics for the first four of my school's PD days were 'Cultural Proficiency' (a division sponsored event), an 'EdCamp' (facilitated by division coordinators), a day where teachers work with other teachers from around the province in their teaching area, and a school-based session on 'Deeper Learning and Critical Thinking' with support from a division coordinator. Our final day will be on the topic of 'Positive Behaviour Interventions and Supports'. We will join one of our feeder elementary schools, and the day will be facilitated by divisional educational support services staff. Although these sessions have all been of great value, and have resulted in many thoughtful conversations, the days are somewhat disjointed. The topics for each day are chosen by divisional administration or school-based administrators, without the input of the teachers that will 'benefit' from the PD sessions. To make these PD days more valuable, teachers need to keep the conversations going on these important topics for deep learning to occur, or this 'one size fits all' model needs to be abandoned for a more teacher directed PD model. If teachers are in charge of the topic of their personal PD, they will be more likely to own this time and use the division sponsored PD days as a catalyst to deeper learning and connections to other professionals within their own building and beyond. Teachers need going beyond the four or five division sponsored PD days to ensure personal and professional growth."
John Evans

Moving at the Speed of Creativity | 1st Day of STEM Makers Studio: Success! - 4 views

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    "Today was a big day in my grade 4-5 STEM class: It was our first time to start the "Maker Studio" rotation. Maker Studio is a concept I developed this past summer attending Maker Faire Kansas City and the awesome "Create, Make and Learn" week-long #MakerEd #STEM summer institute in Vermont coordinated by Lucie deLaBruere (@techsavvygirl). Last year was my 17th as an educator but my first as an elementary STEM teacher. I enjoyed developing and sharing lessons about a wide variety of topics, but as a "STEM teacher" was uncomfortable with my predominant focus on direct instruction lessons. Some of my favorite units from last year focused on the science and technology of music and sound, kitchen chemistry, and collaborative projects in MinecraftEDU involving permiter/area building challenges, coordinate grid scavenger hunts, and more. Our projects and activities together in these units were engaging, fun, and standards-based, but still relied predominantly on direct instruction. The after-school "Makers Club" I facilitated provided many opportunities for student-directed learning, but didn't change my predominant teacher-directed instruction during STEM class. My summer PD experiences at #MakerFaireKC and #CML14 were transformative. Enter "Maker Studio.""
John Evans

Digital Wellness Begins at Home - The Tech Edvocate - 2 views

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    "As a parent, you are on top of things. Your day includes making sure your kids eat right, exercise, and get enough sleep each night of the week. You also coordinate their school schedules with extra-curricular activities, and you balance family obligations so that everyone can participate. That work includes coordinating play dates, dental exams, medical checkups, and more. Making healthy choices isn't just for you; it's also for your children. Parents set the example by being good role models for their children. Some families enjoy cooking or working out together, and others encourage each other to explore individual healthy pursuits. Parents take charge of their children's physical, emotional, spiritual, and social health. What about your child's digital health?"
John Evans

Stellarium - 0 views

  • Stellarium is a free open source planetarium for your computer. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope. It is being used in planetarium projectors. Just set your coordinates and go.
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    Stellarium is a free open source planetarium for your computer. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope. It is being used in planetarium projectors. Just set your coordinates and go.
John Evans

For Today's Students, Creativity Matters | EdSurge News - 0 views

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    "At the beginning, people thought she was nuts. Sue Mellon, the Gifted support coordinator for Springdale Junior and Senior High/Colfax School in the Allegheny Valley School District, thought 7th and 8th graders could develop a deeper understanding of poetry by playing around with robotics."
John Evans

10 Reasons Why Educators Should Encourage Independent Learning - 0 views

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    "Teacher or Facilitator: Is it just semantics? What is the first thing that comes to mind when someone uses the word, "facilitator"? Perhaps you think of words like planner, coordinator, promoter, developer, or designer. All of these definitions lead us to think of a facilitator as someone who sets up, designs, and oversees an environment that is conducive to the goal at hand but they are not at the center of the scene."
John Evans

Everything Teachers Need to Know about Pokémon Go ~ Educational Technology an... - 0 views

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    "Pokémon Go is a cultural phenomenon that has gained so much in popularity over the last few weeks. This is basically an augmented reality game that you can play through your smart phone. The app uses the coordinates of your GPS to determine your location in the real world and provides you with Pokémon characters to view and catch. 'Pokémon are out there, and you need to find them. As you walk around a neighbourhood, your smartphone will vibrate when there's a Pokémon nearby. Take aim and throw a Poké Ball… You'll have to stay alert, or it might get away!'"
John Evans

Legos, oobleck, and school: College for Kids uses hands-on learning | Local News | qcti... - 0 views

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    "MUSCATINE, Iowa- Legos, oobleck, and school have more in common than meets the eye at College for Kids, a two-week summer program held at Central Middle School and Jefferson Elementary. First through sixth grade students from eight different school districts participated in the program, which is organized by co-coordinators Laurie Schroeder and Troy Kulland. The program, Kulland and Schroeder said, is designed to give students hands-on learning experiences they may not have time or resources to have during the regular school year. "We fill in the gaps that a normal school year can't do, it gives them a chance to be creative, use their imaginations, think outside the box," Kulland said. Teachers love being creative in the classes as well."
John Evans

The exact age when girls lose interest in science and math - Feb. 28, 2017 - 2 views

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    "A new survey commissioned by Microsoft (MSFT, Tech30) found that young girls in Europe become interested in so-called STEM subjects around the age of 11 and then quickly lose interest when they're 15. "Conformity to social expectations, gender stereotypes, gender roles and lack of role models continue to channel girls' career choices away from STEM fields," said psychology professor Martin Bauer of the London School of Economics, who helped coordinate the survey of 11,500 girls across 12 European countries. The survey also found that girls' interest in humanities subjects drops around the same age but then rebound sharply. Interest in STEM subjects does not recover. "This means that governments, teachers and parents only have four or five years to nurture girls' passion before they turn their backs on these areas, potentially for good," Microsoft said."
John Evans

How to Use Smartphones in the Classroom - 3 views

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    "Smartphones enable learners the opportunity to collaborate, communicate, create, coordinate and curate classroom activities. Discover 44 ways to use smartphones in the classroom. "
John Evans

Lisa Nielsen: The Innovative Educator: Stay connected to parents with Google Voice - 2 views

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    "Contact is key. Our constituencies want us to be accessible. However, 24/7 access isn't always possible, nor should it be. Chris Casal, the technology teacher & tech coordinator at PS 10 in Park Slope, Brooklyn, uses his Google Voice number on a daily basis to keep the parent-teacher line of communication open & accessible as well as a point of contact available to all members of the PS 10 community."
John Evans

The New and Improved iMovie for iPad [TUTORIAL] | teachingwithipad.org - 0 views

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    "With the recent release of the new version of iMovie, my colleague Matt Przybylski (tech coordinator at our school) created this presentation for part two of our iPad workshop series. (Check out part one, iPad filming tips here) i"
John Evans

Unleashing Creativity with App Smashing with Greg Kulowiec - from Kate Wilson | Leading... - 1 views

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    "Hi everyone! My name is Kate Wilson and I am the newest member of the EdTechTeacher team as the Web Coordinator. This is my first attempt at Live Blogging so bear with me but I have gotten some great tips from Beth Holland and Jennifer Carey. I have also only heard great things about Greg Kulowiec so I am excited to start off the EdTechTeacher iPad Summit in San Diego in his session "Unleashing Creativity with App Smashing.""
John Evans

28 Tools to Learn Computer Programming From edshelf - - 4 views

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    "Teaching primary and secondary students how to program has become a hot topic lately. Even people like United States President Barack Obama to actress Angela Bassett to music artist Shakira have spoken about the value of computer programming in an initiative called Hour of Code. With good reason too. Technology is a major part of our lives. Knowing how to build new technologies means having the ability to shape its direction. So let's encourage students not just how to program, but how to write programs that can help our world. And to start, technology coordinator Holli Scharinger has curated a set of web, desktop, and mobile apps that students can use to learn computer programming."
John Evans

ISTE 2015: Takeaway Tips for a Library Maker Space | ISTE 2015 | School Library Journal - 3 views

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    "The maker movement was front and center at the 2015 ISTE conference-and that's a good thing for me. After following maker initiatives with great interest for some time now, I have the opportunity to design a maker space this year for 6th-12th grade students at my school, Worcester (MA) Academy. A search of this year's program at ISTE, held June 28 to July 1 in Philadelphia, using the term "constructivist learning/maker movement" resulted in 67 related sessions. The ISTE Librarians Network hosted a maker station at their Digital Age Playground and convened a panel on library maker spaces, featuring elementary and middle school librarians, a school administrator, and the coordinator of a public library maker initiative. Vendors and exhibitors demonstrated tools, lessons, and ideas for maker spaces. Meanwhile, a four-hour Maker Playground Wednesday morning drew a huge crowd of attendees. One of my goals at the conference was to gather ideas and tips to help me create my library's maker space. Here are some highlights of what I discovered at ISTE."
John Evans

What Schools Hope to Achieve by Making Computer Science Widespread | MindShift | KQED News - 0 views

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    "SAN FRANCISCO - Many children in San Francisco do not have regular access to computers in school, let alone computer science classes. The school district is about to change that as it plans to become the first large urban school district in the country to commit itself to exposing every child to computer science starting in pre-kindergarten all the way through 12th grade. "We are not trying to produce an army of software engineers," said Bryan Twarek, SFUSD's computer science coordinator. "We want to open all doors to this industry, and right now those doors aren't open to everyone.""
John Evans

Top 25 Tech Tools for Teachers for 2015 | edutechchick - 4 views

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    "Teachers have wonderful tech tools to choose from these days. I am positively jealous that many of the tools below did not exist even three years ago when I left the classroom. As the E Learning Coordinator of my division, I get to review and train others on the latest tech tools, which I have to admit, is pretty fun! All of the tech tools featured in this post are free, user friendly, and (likely) will be available on your school's network. These tools are best for students in grades 6-12 but the teacher creation tools can be used for any grade/subject level."
John Evans

ISTE 2015: Takeaway Tips for a Library Maker Space | ISTE 2015 | School Library Journal - 1 views

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    "The maker movement was front and center at the 2015 ISTE conference-and that's a good thing for me. After following maker initiatives with great interest for some time now, I have the opportunity to design a maker space this year for 6th-12th grade students at my school, Worcester (MA) Academy. A search of this year's program at ISTE, held June 28 to July 1 in Philadelphia, using the term "constructivist learning/maker movement" resulted in 67 related sessions. The ISTE Librarians Network hosted a maker station at their Digital Age Playground and convened a panel on library maker spaces, featuring elementary and middle school librarians, a school administrator, and the coordinator of a public library maker initiative. Vendors and exhibitors demonstrated tools, lessons, and ideas for maker spaces. Meanwhile, a four-hour Maker Playground Wednesday morning drew a huge crowd of attendees. One of my goals at the conference was to gather ideas and tips to help me create my library's maker space. Here are some highlights of what I discovered at ISTE."
John Evans

Why Kids Should Make the Video Games They Love to Play | MindShift | KQED News - 2 views

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    "When educator Lynn Koresh hears from kids that they want a career doing something with computers, she asks, "To do what with computers?" Adults often encourage kids to pursue science, technology, engineering and math (STEM) skills, and computing classes are usually a first stop. But Koresh knows it's the real-world applications of computational thinking and coding language skills that bring such knowledge to life. She reasoned that most middle school students are already playing video games and might respond well to a unit on how to design, create, test and promote video games. Along the way, she's also teaching them about digital citizenship and entrepreneurship. "I wanted to give kids exposure to what it means to have a career using computers," said Koresh, technology coordinator at Edgewood Campus School in Madison, Wisconsin."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
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