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John Evans

Boundless - Textbooks - 0 views

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    "Boundless is making education more accessible and affordable. Boundless is building an innovative learning platform that curates the world's best open educational content in more than 20 subjects and delivers interactive learning tools to college students. Students at thousands of colleges are ditching expensive textbooks and discovering Boundless Learning Technologies that go way beyond traditional books. Boundless textbooks are available for free and premium across multiple channels, including mobile, website and iBooks. Learn more at www.boundless.com. Read more: http://www.digitaljournal.com/pr/1442597#ixzz2dXlFPIUR "
John Evans

The e-textbook transformation | District Administration Magazine - 4 views

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    "A new wave of e-textbooks is giving students more than just words and a few hotlinks on a digital page. Publishers over the last few years have been adding video, interactive maps and gamified quizzes designed to engage students more deeply in their learning. "Think of it as making the textbook a hands-on activity," says Andrew Miller, an ASCD faculty member and technology expert. "It's making the content come to life in a way that meets the needs of different learners-auditory learners, visual leaders, text-based learners." The latest e-textbooks, developed by traditional publishers as well as new players like Discovery Education, are powered by a host of adaptive features, such as adjustable levels of difficulty and instant translation into other languages. And in some districts, teachers are using platforms like Apple's iBooks to create their own digital course materials."
John Evans

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views

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    "Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
John Evans

Glogster for iPad - @joycevalenza NeverEndingSearch - 0 views

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    "I've been a fan of Glogster since its beginning back in 2007.  A couple of weeks back the Glogster app launched. Built specifically for iPad and for Glogster EDU users, the interface is easy and elegant and allows for simple placement and linking of media objects on an intuitive drag-and-drop Glog canvas. Especially nice is the app's handy interaction with your camera (to shoot images and video), your camera roll (for easy import), and your microphone.  You can record your own audio and video, import content from your libraries, or from YouTube, Google Images, Google Video, Khan Academy and Wikipedia."
John Evans

Excellent Collection of Apps and Web Tools to Unlock Kids Creativity ~ Educational Tech... - 5 views

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    "One of the most exciting abilities that technology can give educators and students is the ability to make stuff. Unlock a world of creativity and engagement with a computer program, interactive canvas, live presentation, bundle of content, or fun game."
John Evans

Prizewinning Educational Games from the Nobel Foundation | AvatarGeneration - 5 views

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    "Marie Curie, Martin Luther King Jr, Albert Einstein, Sir Alexander Fleming, Mother Teresa; all of these amazing individuals have one thing in common - winning the Nobel Prize. The Nobel Prize is one of the most highly regarded awards given to people working in the fields of literature, medicine, physics, chemistry, peace, and economics. But the Nobel Foundation is more than just an award giving Foundation, and has branched out into creating educational content related to the hard work done by Nobel Prize winners. Not only does their website contain video clips, documentaries, literature and history related to the winners, but it has over 29 interactive educational games for students to learn about key scientific, economic, literature and peace concepts."
John Evans

Brainspace: Augmented Reality Enhanced Print Magazine | Class Tech Tips - 3 views

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    "I'm a huge fan of augmented reality and want to share a magazine that is using this technology to engage readers. Brainspace is an educational print magazine that is interactive with iPads, iPhones, Android Tablets and Android smartphones. The pages come to life with extra content for 8-14 year old students as soon as they scan with the augmented reality app Blippar."
John Evans

4 Great Augmented Reality Apps for teaching Science | The Whiteboard Blog - 1 views

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    "Augmented Reality is the term used by apps which overlay content on top of real world objects. Imagine viewing a textbook page through your iPad and the pictures come to life with sound and animations. This can have some great educational uses. From bringing spacecraft or animals into the classroom, to bringing worksheets to life with interactive 3D models. The tech is still in its infancy. At the moment you still need to view things through some kind of device - a tablet, phone or webcam. Can you imagine what this would be like when viewed through something like Google Glass? But that's something for the future. There's many different apps out there, but here are a few of my favourites that could be used to teach Science."
John Evans

A Wonderful Math Website for Students - 5 views

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    "MathGames provides 1200 different ways to practice math, ranging from Pre-K all the way to the 8th grade. Parents and Teachers get instant feedback on their students progress and can decide which method is best used to reach their students - interactive questions or fun games powered by the very same content. Whatever works best to keep students engaged and focused on practicing math."
John Evans

webgoldrush » Web Widgets - 0 views

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    Web widgets can bring new life to a classroom site. Web widgets are little bits of code you embed into a webpage or blog. Once a widget is placed on a page, it can grab updated information or display interactive content. Examples include word of the day, daily riddles, educational videos, audio files, photo albums, games, and polls.
John Evans

Online Video: YouTube Gets Video Annotation - 0 views

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    Add interactive comments to your YouTube videos with the new annotation feature. To annotate to any video you've uploaded, just head to your uploaded videos page and click the Edit annotations button. From there you can add comment boxes, speech bubbles, and even links to other content.
John Evans

Main Page - Web 2.0 That Works: Marzano & Web 2.0 - 0 views

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    Web2.0 and Classroom Instruction That Works Readers and contributors will learn and share information about specific Web 2.0 tools that can be used by teachers, and strategies that can be used with those tools that align with and support research-based effective instructional methods. Reference will be made to specific instructional strategies and a variety of examples will be shared covering all content areas from K-12 to college/university levels. This wiki is an information resource as well as an interactive space where readers can add their own insights and strategies.
John Evans

The Medium Is No Longer The Message, . . . You Are - 6 views

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    Social media's ascent has led to an Internet experience based less on pages and more on people. As a corollary to this (and counter to Marshall McLuhan's thesis), the medium is no longer just the message. The permanence of words and images and their meaning in context has long been promoted as a foundation of media theory. In an increasingly real-time environment, however, content gives way to identity, and traditional contextual analysis gives way to dynamic social interactions.
John Evans

micromobs | real time messaging for your groups - 4 views

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    What is micromobs? micromobs is a group messaging service and is the easiest way to manage and communicate with multiple groups. micromobs presents your group messages as a stream of content which means you can chose which messages to respond to and which messages to skim over or ignore. This means your group messages will no longer clutter your inbox, and you wont need to go to different websites to interact with your various social groups.
John Evans

SlideIdea: An Innovative, Interactive Presentation App for the iPad | Jonathan Wylie | ... - 2 views

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    "Looking for a different way to present content and engage students in your lessons? Take a look at SlideIdea - a free app for the iPad that sets out to rival Keynote, Nearpod, Haiku Deck, Swipe and other presentation apps for the iPad. Here are 5 features that I think make it a great app for the classroom."
John Evans

15 Apps and Websites for Primary Source Documents | Class Tech Tips - 1 views

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    "It's so important to include primary sources in your English Language Arts and content area instruction.  Whether you're doing a close reading of a text or drawing conclusions from a photograph there are lots of ways that students can interact with artifacts.  Here are a few great online resources and apps for primary source documents:"
John Evans

A Comprehensive Checklist of The 21st Century Learning and Work Skills ~ Educational Te... - 3 views

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    "July 16, 2014 While searching for some resources on a paper and writing on  the 21st century learning skills I came across this skills checklist created by the university of Toledo. This checklist is meant to help students build powerful resumes outlining all the skills they master. I spent some time going through the components of this sheet and found it really sharing with you here.  You can use this sheet with your students as an explanatory guide of some of the important skills ( I said some because some other important skills particularly those related to digital citizenship and digital literacy are missing) they need to work. Below is a round-up of the 9 most important skills which I selected from the entire list. You can acccess this list from this link. 1- Research skills Know how to find and collect relevant background information Be able to analyze data, summarize findings and write a report 2- Critical Thinking skills Be able to review different points of view or ideas and make objective judgments Investigate all the possible solutions to a problem, weighing the pros and cons 3- Organizational skills Be able to organize information, people or thins in a systematic way Be able to establish priorities and meet deadlines 4- Problem-solving skills Be able to clarify the nature of a problem Be able to evaluate alternatives, propose viable solutions and determine the outcome of the various options 5- Creative thinking skills Be able to generate new ideas, invent new things, create new images or designs Find new solutions to problems Be able to use wit and humour effectively 6- Analytical/ logical thinking skills Be able to draw specific conclusions from a set of general observations of from a set of specific facts Be able to synthesize information and ideas 7- Public speaking skills Be able to make formal presentations Present ideas, positions and problems in an interesting way 8- Oral communication skills Be able to present information and ideas clearly a
John Evans

Science Today: iPad Magazine | Class Tech Tips - 0 views

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    "Science Today is a terrific free app for iPads that brings quality informational text to the fingertips of your students.  Kids can read about a variety of high interest topics.  They'll interact with a wide range of content while building their skills as nonfiction readers.  This app could be used to enhance a science lesson, provide background knowledge, or just give students a space to read about animals, ecosystems, or any topic that grabs their attention."
John Evans

BoomWriter- A Great Tool for Conducting Engaging Group-Writing Projects with Students ~... - 4 views

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    "BoomWriter is a collaborative writing website that is free for teachers and allows students to create, share, and even publish stories and other original content. BoomWriter's easy-to-use and interactive group writing platform lets teachers deliver a fun and engaging personalized learning experience, while elementary, middle, and high school age students work online to develop their reading, writing, and peer assessment skills."
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