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38% of Children Under 2 Use Mobile Media, Study Says - 0 views

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    "Nearly two in five children have used a tablet or smartphone before they could speak in full sentences, according to a new report. Conducted by family advocacy organization Common Sense Media, the study found that 38% of children under the age of 2 have used a mobile device for playing games, watching videos or other media-related purposes. In 2011, only 10% had."
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Huh? Schools Think Kids Don't Want to Learn Computer Science | WIRED - 1 views

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    "Times have never been better for computer science workers. Jobs in computing are growing at twice the national rate of other types of jobs. By 2020, according to the Bureau of Labor Statistics, there will be 1 million more computer science-related jobs than graduating students qualified to fill them. If any company has a vested interest in cultivating a strong talent pool of computer scientists, it's Google. So the search giant set out to learn why students in the US aren't being prepared to bridge the talent deficit. In a big survey conducted with Gallup and released today, Google found a range of dysfunctional reasons more K-12 students aren't learning computer science skills. Perhaps the most surprising: schools don't think the demand from parents and students is there. Google and Gallup spent a year and a half surveying thousands of students, parents, teachers, principals, and superintendents across the US. And it's not that parents don't want computer science for their kids. A full nine in ten parents surveyed viewed computer science education as a good use of school resources. It's the gap between actual and perceived demand that appears to be the problem."
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10 Great Classroom Management Apps for Teachers ~ Educational Technology and Mobile Lea... - 1 views

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    "Below is a collection of some very good iPad apps to help teachers with  classroom management. Some of the tasks you can do with these apps include: conduct instant formative assessments in class, create seating charts, record class attendance, randomly pick students for classroom participation, create and share permission slips, visualize and assess students understanding, set timed tasks in class, improve students behaviour by providing real-time feedback, poll your students and many more. The apps featured in this list are among the best titles you can find in the category of classroom management. Enjoy"
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12 Unexpected Ways to Use LEGO in the Classroom | Edudemic - 2 views

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    "LEGO Bricks are toys. They're items that students willingly seek out to play with and get excited to receive as gifts under the Christmas tree. That's one of the things that make them so useful to teachers. Lessons taught using LEGO Bricks don't feel like dull schoolwork. On the contrary, students might feel like they're getting away with something. They actually get to play with LEGO Bricks in class? The idea that students can learn something valuable from play isn't new, or even controversial. A sizeable body of research has been conducted to back up what many teachers already knew to be true.  Fun and learning don't have to be mutually exclusive, and it really works better for everyone involved when they're not. As such, making LEGO Bricks part of your lesson plan can help you teach concepts that students might otherwise find tedious, in a way that doesn't feel like work to them. Many educators have already been putting this idea to the test with success. Here are a few ideas to get you started."
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Lisa Nielsen: The Innovative Educator: New Research Shows Digital Content Increases Stu... - 3 views

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    "PBS LearningMedia which provides digital learning experiences for students, recently conducted a study that goes beyond looking at the impact of technology on students ability to fill bubbles in old-fashioned tests. Instead, it showed the positive impact of educational media on student achievement."
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Teen Voices: Dating in the Digital Age | Pew Research Center - 2 views

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    "From heart emojis on Instagram to saying goodbye to a relationship with a text message, digital technology plays an important role in how teens seek out, maintain and end relationships. In a series of focus groups conducted by the Pew Research Center online and in cities across the U.S., over 100 teens shared with us their personal experiences with social media and romantic relationships. These are some of the key themes and responses we heard during these data-gathering sessions."
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How Students Uncovered Lingering Hurt From LAUSD iPad Rollout | MindShift | KQED News - 2 views

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    "It started with a move by resourceful students who were able to unlock security settings on their iPads. The disastrous $1 billion iPad rollout by the Los Angeles Unified School District in September 2013 provided a cautionary tale to districts looking to spend public dollars on technology and digital curriculum. But below the surface of the news stories were thousands of kids feeling hurt by the way they were portrayed by the media and the school district's lack of trust in them. To explore the aftermath of the scandal that put them front and center of that cautionary education technology tale, students at Theodore Roosevelt High School in Boyle Heights conducted their own research on how the rollout was handled, talking to peers and family members and ultimately painting a very different picture of the lasting consequences."
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MakerBot Launches Hands-On Learning Guide For 3D Printing In The Classroom - 1 views

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    "BROOKLYN, N.Y., -Thousands of educators throughout the U.S. are embracing 3D printing as a new way to teach 21st century skills and prepare students for the jobs of the future[1]. Taking the first steps to introduce students to 3D printing, however, can be challenging. MakerBot, a global leader in the desktop 3D printing industry, conducted in-depth research this spring to better understand how to help educators incorporate 3D printing in classrooms[2]. The research shows that acquiring 3D design skills is a major hurdle for educators and there is no single resource to address this need. To fill that gap, MakerBot today published a handbook designed to provide educators with a wide variety of ideas, activities and projects to get started with 3D printing. Titled MakerBot in the Classroom: An Introduction to 3D Printing and Design, the handbook includes an introduction to 3D printing and a range of hands-on 3D design lesson plans. MakerBot in the Classroom is available as a free digital download for registered MakerBot customers and a sample project chapter is available free to anyone who registers on MakerBot.com. Additionally, MakerBot launched a new MakerBot Education Resource Center with further ideas and resources to support the integration of 3D printing in the classroom, such as real-world MakerBot stories, videos, challenges for teachers and students, and more."
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Tales of the Undead…Learning Theories: The Learning Pyramid | ACRLog - 0 views

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    ""If I have to sit through YET ANOTHER freaking 'professional development' session based on these cockamamie theories, I am going to pluck my eyeballs out and throw them at whatever charlatan the administration hired to conduct said session."- professor on an online academic forum discussing learning myths, including the pyramid. Some educational myths just can't be killed. Case in point: the learning pyramid."
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Why is Good Instructional Design More Important than Ever in the Modern World? | ReadyT... - 2 views

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    "Although instructional design as a discipline has been around for decades (and probably was at its height in the 1970's and 1980's as a profession, its application and use has diminished in the age of easy to use software and access to and use of Internet. This is partly because it is so easy to create a course of almost any type, add as many "bells and whistles" as you like and then widely distribute it to a given audience. But in paying less attention to instructional design than we should we have lost something important and it is therefore high time we recognized that it is more important than ever in the modern world. After all, instructional design is the approach which helps to keep the process of training, coaching or development of any kind (on or off line) to be well-targeted and on track to meet the needs of the individual(s) at which it is aimed. Good instructional design therefore needs to appreciate that we are open to learning but find the best ways and moments to intervene in which to package it or parcel it up so that it can be successfully delivered. Although the approach is relatively straightforward, there is a best-practice way to conduct effective instructional design and this is shown in the 10-step infographic shown below:"
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Code of Online Conduct - 9 views

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    Toronto District School Board
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Digital Research Tools Wiki - 0 views

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    Digital Research Tools (DiRT) - This wiki collects information about tools and resources that can help scholars (particularly in the humanities and social sciences) conduct research more efficiently or creatively.
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HeyMath! - Elementary, Middle & High School Math Concepts Explained Visually - Singapor... - 0 views

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    HeyMath! is the #1 E-Learning program for Math in Singapore - a country that has been ranked #1 for math proficiency globally in a recent study conducted by the American Institutes of Research, and consistently outperforms in TIMSS surveys. Over half the highest performing students in Singapore use HeyMath! as their core instructional technology resource for middle-high school math. We're also thrilled to announce that the Commonwealth of Massachusetts (with the highest NAEP math scores in the US) recently funded a pilot study for a group of teachers in western Massachusetts to explore HeyMath! as a potential resource for MA teachers to strengthen their own mathematical content knowledge as well as to enhance classroom lessons and instruction.
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Texting in school? Not quite, but school district adjusting cell phone policy... - 0 views

  • The Collier County School Board recently voted to change the student code of conduct regarding cell phones and, in the process, expanded the code to allow schools to petition to allow students to use their phones in the classroom — to some exte
  • The Collier County School Board recently voted to change the student code of conduct regarding cell phones and, in the process, expanded the code to allow schools to petition to allow students to use their phones in the classroom — to some extent.
  • “There are many educational things that you can use phones to do. The principals want to use the phone as an educational tool in the classroom.”
  • ...1 more annotation...
  • “A phone is just not a phone anymore,” he said.
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If Sitting Is the New Smoking, How Do We Kick the Habit? | Lance Henderson - 5 views

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    "In the 2008 animated film WALL-E, Pixar depicted a light-hearted but dystopian world of obese, immobile people whose needs are met by a bustling horde of robots and computers -- a world that hardly seems like science fiction as we witness the precipitous decline in physical activity over the last generation. The Centers for Disease Control and Prevention estimates that approximately 80 percent of Americans don't get the recommended amount of exercise they need each week for optimal health. So, did Pixar predict the future of humanity or is there a way for us to course correct? Sedentary behavior is an intractable issue. Seemingly benign forces make it easier and easier for many of us to conduct our work, school and social lives from the comfort of a chair and an internet-connected gadget. Unfortunately, sedentary lifestyles are a driving force behind burgeoning health care costs, and they pose an alarming threat to the health and well-being of our children. Fortunately, there is cause for hope in lessons from the tobacco control movement and efforts to change smoking behavior. "
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