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John Evans

The Science of Storytelling Visually Explained ~ Educational Technology and Mobile Lear... - 4 views

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    "I have recently come across this beautiful visual entitled " The Science of Storytelling" and was really taken aback by some of the stats it included. These stats come in the context of highlighting the importance of storytelling in marketing but for me I view them  from an education vantage point. for instance, in comparison with words, the human brain has the ability to process images 60 times faster.This shows how much our brains crave the visual component. Also, a majority of 92% of consumers want brands to make ads that feel like a story. You probably have already noticed this trend  on YouTube, so many brands now are marketing video ads  in the form of stories narrated by a given character. But why do we tend to favour stories and how does storytelling affect our brain?"
tech vedic

How to remove "Windows Experience Index Rating" from Windows 7 System Properties? - 0 views

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    The objective behind the introduction of Windows Experience Index was to facilitate users with a quick and easy feature to evaluate the performance of hardware components of any PC. It first appeared in Windows Vista. This rating score is displayed in System Properties window as shown in following screenshot:
John Evans

9 Top Tactics for Using Video Games in the Classroom - 1 views

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    "Why use video games in the classroom as teaching tools? Let's be clear-we've come a long way from Asteroids and Space Invaders. The modern capabilities and designs of computer games provide endless opportunities for meaningful learning experiences. Used appropriately and effectively, technology can make a difference in students' lives and affect their attitude toward school in a positive way. So ditch the old stereotypes and misconceptions you may have about the ill effects of video games and reframe your perception in the light of using them to enhance learning. Gamification of classrooms isn't a new idea. The components of the gaming world lend themselves well to self-directed learning, because gaming taps into the variables which inherently motivate the desire for progress. In fact, using a set of constructs called game mechanics one could conceivably create situations that enhance learning by incorporating the kinds of motivating strategies found in today's best video games. Whether you choose to "gamify" your physical classroom all the way or only use video games as an occasional learning enhancement, making learning fun will positively reinforce students' experiences of school. Here are some suggestions on how to successfully use video games in the classroom."
John Evans

5 Exciting Activities for Kids to Learn Coding on a Raspberry Pi - 1 views

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    "One of the best gifts you can possibly give your child is an education in computer programming. Not only is it a fun, intellectually-challenging pastime, but it's also a solid guarantee of a future career in an industry that not only offers competitive wages, but also promises to provide stable and steady employment. One of the best tools for teaching coding to kids is the Raspberry Pi. At $30, these are cheap enough for most parents to buy. Using the built-in GPIO (General Purpose Input/Output), they can attach electrical components, and build their own physical computing devices. Because you're unlikely to use a Raspberry Pi as your main computer, your children can experiment and play without the fear of causing damage to your system or your documents. But if you aren't a coder, and don't know your Python from your Prolog, you might not know where to direct your children to. If that sounds like you, don't worry. Here's five simple activities to teach your child how to code with the Raspberry Pi."
John Evans

On Using a Makerspace for STEM Education | The Incubator - 1 views

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    "The Maker Movement has proved itself to be a valuable component of STEM (science, technology, engineering, and math) education ecosystem. The underlying philosophy of this movement involves open-ended creativity, development of critical thinking and intellectual flexibility, as well as instill confidence and a sense of accomplishment. The blueprints for building a makerspace are fairly straightforward, and usually incorporates a few key items like 3D printers, sewing machines, power tools, soldering gear, and maybe a laser cutter. But is it as simple as "build it and they will come?" To help answer the question of "So you have a makerspace, now what?" Jaymes Dec, middle school technology teacher and founder of NYC Makery, served up some valuable advice at our recent SOWING Circle Meetup (SOWING stands for Science Outreach Working to Inspire the Next Generation, and is a gathering for anyone who works as a STEM educator to share resources and brainstorm ideas). In his talk, Jaymes outlined a series of questions to help educators maximize the impact of making in STEM."
John Evans

Introduction to Scratch - Envato Tuts+ Code Tutorial - 5 views

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    "In this series of tutorials I'll give you a detailed introduction to Scratch and how to use it. This first part will give an overview of how Scratch works and its main components and concepts. I'll cover: getting started projects assets: backdrops, sprites, costumes and sounds scripts where to get help First, here's how to get started with Scratch. "
John Evans

How to get started using Raspberry Pi | iMore - 1 views

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    "The Raspberry Pi is a mini computer that was specifically created to make tech learning easier. It has a lot of components for computer-based projects, like USB ports, an ethernet port, an SD card slot, Wi-Fi antenna ports, and more. It does not come with peripherals, like cables, a keyboard, a mouse, or a monitor. It is a great for learning program languages, like Python, Scratch, and Wolfram. Most Raspberry Pi enthusiasts like making single-process builds to show off their do-it-yourself talents. For example, you could create a dedicated gaming device, or an external storage box for movies and music. There are a plethora of Raspberry Pi Projects that cover all manner of possibilities, each one with different specifications. We have a guide for getting started with Raspberry Pi to help you understand what you will need for your first (or next) project. "
John Evans

27 Makerspace Materials & Supplies - Makerspaces.com - 7 views

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    "What makerspace materials and supplies should you buy or stock for your hands-on learning lab?  There are a lot of options out there to choose from and it can be confusing when you're first starting out as a maker educator.  Instead of just spending money randomly on items you think you will need, it's always a great idea to work backwards first.  You need to make a list of your goals for your makerspace and then define some of the projects you want to do in your makerspace.  Once you have defined the projects, you will have a better idea of the materials you need to buy.  Since money is always tight and you can't buy everything, try partnering with another maker educator and share/trade some of your items.  Lets say you're both working on a series of robotics lessons.  Each of you can buy one type of robotics kit and then when you have completed a few lessons you can trade with each other.  This is also a great way to try out new types of kits, equipment or materials before buying them. Now keep in mind makerspaces don't always need structured lessons and are great for open ended exploration.  Give your students some materials, maybe a little instruction and then let them loose to see what they do. Here are some of the top makerspace materials and supplies a classroom or library should consider adding to their space.  They are not ranked in any particular order and they all have a STEM component to them.  Please let us know in the comments section if we are missing any good materials so we can send out an updated post later on."
John Evans

Becoming a STEAM Maker - Corwin Connect - 0 views

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    "In many schools, the STEAM and maker education are colliding. Hybrid models are being created that embrace the integration of STEAM components and the creative spirit of the Maker Movement. At the intersection between STEAM and making, powerful learning occurs. I would argue that a new movement is emerging-STEAM Makers."
John Evans

Reggio-inspired Innovative Spaces | Smore - 1 views

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    "Innovative learning environments have much to contribute to the development of learner competencies. Research supports the explicit relationship between learning environments, innovative teaching practices and educational outcomes. Three key components of an innovative early learning space designed to promote and make visible the competencies of children are Materials, Creative Technologies and Pedagogical Documentation."
John Evans

How to Build a 4WD Arduino Robot for Beginners - 4 views

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    "Remote controlled cars are fun, sure, but self-driving robotic cars are even more fun. In this tutorial, we'll build a four-wheeled robot that can drive around and avoid obstacles. I purchased this complete 4WD kit from AliExpress, but you could easily buy most of these components from an electronics store and put it together yourself. I recommend reading through all of the instructions before you start, as that will make some things clear that might be confusing on the first time through. Also, this may look like a very long, advanced project due to the length of the instructions, but it's actually pretty simple. No need to be intimidated - this is a beginner level project that you can get some satisfying results with, then build upon as you learn more. Don't like this style of robot? Here's some more Arduino robots you could easily build instead."
John Evans

Top 10 Things You Didn't Know Your Makerspace Needs | Getting Smart - 6 views

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    "Some makerspace components are so commonly known that I can even use them to explain my job to non-educators: "I'm our makerspace coordinator. You know, the person who supports the kids with 3D printing and basic electronics and stuff like that." Then they know exactly what I mean. (I can tell because they respond with "Wow! That sounds like the best job ever!" They're right!) Educators planning makerspaces know they can start small with simple circuitry materials, cardboard and hot glue guns. Or they can go bigger with soldering capabilities and power drills. Or they can go to the biggest with 3D printers and laser cutters."
John Evans

Why leveraging computer science is crucial to every classroom | eSchool News - 2 views

  • 1. Personalized learning
  • By helping students develop skills of inquiry, ideating, creating, modeling, testing, and analyzing in the early years, it becomes easier to integrate computer science into the classroom in later years.
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    "In the ever-changing technological world, computer science is not only becoming more prominent in classrooms, but a staple in education. Computer science combines the principles of technology and use of computers to educate learners on both the hardware and software of computer technology. The field of computer science is exceptionally diverse, as the skill sets are in-demand across practically every industry-serving as a lucrative and stable career pathway. In addition, computer science has many facets, meaning educators can leverage various components of the field to reach students across all levels and learning abilities. With technology present in almost every classroom, educators have a greater opportunity to implement computer science lessons throughout the curriculum. This provides students with the knowledge and skills required to help follow job market trends when they graduate."
John Evans

Cardboard Creations: A Maker Education Camp | User Generated Education - 4 views

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    "Cardboard Creations Maker Education Camp utilized no technology (except for projecting images of example projects on the whiteboard) and low/no cost materials. Many of the discussions about and actions related to integrating maker education into educational environments center around the use of new technologies such computer components (Raspberry Pis, Arduinos), interactive robots for kids (Dash and Dot, Ozobots, Spheros), and 3D printers. These technologies are lots of fun and I facilitate Robotics and Computer Science with my gifted students and at one of my summer camps. The learners engaged in these high tech learning activities with high excitement and motivation. Such high excitement, engagement and motivation, though, were also seen at my low tech/low cost maker education camps: LED crafts, Toy Hacking and Making, and Cardboard Creations."
John Evans

Get to Know the BBC Micro:bit - 1 views

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    "t's time to take a look at the micro:bit, which is quite the impressive little device, and see what's packed onto its small surface (4.5 × 5 cm-it's been billed by the BBC as being about half the size of a credit card). I usually introduce new users to a device like this by examining each component one by one, moving clockwise around the board, and that seems like a perfectly reasonable route to take now."
John Evans

Computers + Emotional Care = a Great Match | Teacher Single Post - 2 views

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    "Recently, my students gave me one of those golden moments in teaching.  Allow me to set the stage. We were over six weeks into a project-based life science unit in which students apply systems-thinking to closely examine the inner workings of a body system and relate that system to others as a subsystem. The set of standards housing our work is juicy with Crosscutting Concepts and ripe with potential for Science and Engineering Practices.  We began the unit exploring how cells themselves, a structure students often initially perceive as an end-all-be-all baseline to life, are instead a very complex system of subsystems.  That particular day, students were outlining components of their selected body system in preparation for writing  a podcast."
John Evans

Engaging Parents in Digital Homework | Edutopia - 2 views

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    "In many schools, educators are using connected devices to support personalized learning and collaboration. But when students are asked to use these devices for homework, new challenges arise. Parents often find themselves unprepared-or at least underprepared-for the new edtech landscape. After all, homework time already has its traditional, time-honored challenges. Layer on a digital component where kids may be tempted to use homework as a way to bargain for more connected device time, and parental anxiety is compounded. Indeed, in my work with school districts, educators, parents, and students, one thing is consistent: Parents want to help, they just don't know how."
John Evans

We Love Books, Just as Much as Makerspaces: The Story of How Our Students Built Our Col... - 3 views

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    "Something that bothers me so much is when I read articles that talk about how libraries are becoming makerspaces.  Our makerspace is one component of the participatory culture that runs through our space.  Anyone who knows my story knows that my point of entry into the Maker Movement was through literacy, so for me, literacy and making have always gone hand in hand.   When I began as the Library Media Specialist at New Milford High School, I walked into a library that was similar to many school libraries in older schools.  It was very traditional looking, with tall stacks and lots and lots of books that students simply did not check out, nor have an interest in.  The collection was out of date and had not been weeded in decades.  One of the tasks for me was to weed the books.  During that weeding process, I decided that traditional nonfiction that made it through the weeding process would be sent to classrooms to build up their classroom research libraries.  I decided to keep any memoirs or narrative nonfiction that we had in our collection, since those were the kinds of books I discovered so many of our students did enjoy reading and would check out.  Amongst the vast fiction collection, we did find a few gems, but mostly we either discarded books that were no longer relevant to our students, gave them to classrooms who wanted them, or to individual students who showed an interest.  In the end, I was able to preserve just a few shelves of books.  As a result, I was tasked with rebuilding our collection."
John Evans

Structure | The Australian Curriculum - 0 views

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    "The Australian Curriculum: Digital Technologies (F-10) comprises two related strands: Digital Technologies knowledge and understanding - the information system components of data, and digital systems (hardware, software and networks) Digital Technologies processes and production skills - using digital systems to create ideas and information, and to define, design and implement digital solutions, and evaluate these solutions and existing information systems against specified criteria."
John Evans

15 Arduino Uno Breadboard Projects For Beginners w/ Code - PDF - 0 views

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    "The easiest way for beginners to get started with Arduino is by creating circuits using a solderless breadboard.  These simple projects will teach you the basics of Arduino Uno, electronics and programming.   In this tutorial, you will be creating circuits using the following electronic components: "
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