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Ginger Lewman

Clay Yourself! | A Hotels.com Production - 4 views

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    Want to see how great you look in clay? Create a clay version of you and your friends now!
John Evans

How Integrating Physical Art Into Digital Creations Expands Creativity | MindShift | KQ... - 1 views

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    "Students in Cathy Hunt's art classes are constantly blurring the lines between physically created art and digital creations. In one project, students created fish out of clay using old pinch-potting techniques. But the project didn't stop there. They then took photos of their creations and used digital tools to paint on the photos, adding color and design without fear that an unknown glaze would ruin their vision. Once they designed their fish, they developed a storyline featuring their creations for a stop motion animation created by the whole group. When the project was completed students had artfully blended the physical world with the digital one, using the best of both, and creating a finished product that can be put online and shared with the world. The impact of that project goes far beyond a shelf full of clay fish."
John Evans

Let's Create using virtual pottery! | iPad Art Room - 0 views

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    "Have you made digital vessels on your iPad? Yes, you can create clay vases on iPad! 'Let's Create Pottery HD' is a wonderful tool to support teaching and learning in your classroom. Firstly, let me assure you that using the iPad in a creative workflow in my classroom is not about 'getting rid of clay'. Art teachers know how valuable those 'hands-on making' experiences can be for our students as they grapple with this challenging medium and the multi-step process of building a large-scale object from the ground up. The Pottery app has immense value in the classroom for other reasons."
John Evans

The Maker Movement and Your Child's 'Cognitive Surplus' - 5 views

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    "What are your kids doing with all of their 'cognitive surplus'? Not sure? OK, let's take a step back. What is 'cognitive surplus'? 'Cognitive Surplus' is a term coined by author and professor at NYU's interactive telecommunications programme, Clay Shirky. Regarded as one of the leading thinkers on the Internet, technology and its impact on society, Clay introduced the concept in his fascinating and aptly titled book, Cognitive Surplus: Creativity and Generosity in a Connected Age."
John Evans

How Oculus and 3D printers will let artists sculpt with digital clay - 1 views

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    "Now that we finally have the Oculus Rift's Touch controllers, VR gaming on the platform is about to get a lot more interactive. However, based on a video released by Oculus on Monday, the best use of the Touch controller may turn out be Medium, a software tool from Oculus that allows you to sculpt with digital clay in virtual reality."
John Evans

Clay Shirky on institutions vs. collaboration | Video on TED.com - 0 views

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    In this prescient 2005 talk, Clay Shirky shows how closed groups and companies will give way to looser networks where small contributors have big roles and fluid cooperation replaces rigid planning.
John Evans

21 Incredible Maker Ed Kits For Learning - 6 views

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    "Being a relatively new concept, the definition of Maker Ed isn't exactly set in stone, though it roughly relates learning making making. What your definition of "making" is will likely help you form your definition of maker ed and learning through making, whether that be clay for sculpting, wood and saws for building, or apps for digital wares. The 21 kits below are a part of this movement, but they're also incredibly cool. They have less to do with making from scratch and more to do with making from pre-made materials (kits), but that doesn't make them any less useful for learning through play and creation. Oh, and we've got 2 or 3 books in there as well."
John Evans

Diigo screencast - YouTube - 0 views

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    Nice screencast done using Screencast-o-matic.com by Clay Burrel about the capacities of Diigo in education.
John Evans

The Learning Blog: Powerful Questions or Powerful Answers to Someone Else's Question? - 3 views

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    "You can teach a student a lesson for a day; but if you can teach him to learn by creating curiosity, he will continue the learning process as long as he lives. ~Clay P. Bedford"
John Evans

A Deceptively Simple Game that Teaches Students How to Ask the Right Questions | graphi... - 6 views

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    "Part of what makes games great is how subjective our enjoyment of them can be. The best games unravel in different ways for different people; we play them differently and in different contexts, changing what they mean to us. Unfortunately, when we evaluate games for the classroom we often don't consider how mutable they are. We see them as either containing a certain amount of educational content or not. Some games fit into this model, sure. But for games that are more akin to, say, modeling clay than quizzes -- the learning value is up for grabs; they need people to give them shape and context. On its face, Geoguessr -- a geography guessing game that tosses players into random parts of the world (using Google's Street View) -- doesn't seem to have much traditional educational value. There's not much to be memorized and used on a typical geography test. Players guess where they are rather than know it, and guessing is bad, right? Not quite. Because what Geoguessr gets kids to do is think about what the essence of geography is. It asks the player to consider "place" in every sense, not just from the perspective of a geographer. It asks the player to think like an anthropologist, a scientist, indeed - a detective. In fact, it's one of my go-to examples of "21st century literacy," that notoriously murky way of looking at the world that's tough to understand, let alone teach."
John Evans

iPads in the Classroom at Clay Hill Elementary School - Leadership 360 - Education Week - 2 views

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    "One of the biggest stumbling blocks on our road to successful iPad implementation was WiFi coverage and bandwidth. The Information Services department had to install new access points and optimize the access points we already had. We also found that we did not have enough bandwidth. Every time I launched a new App to the 200+ iPads on campus we exceeded our bandwidth and took every other Internet based function off line. Eventually though we did get our bandwidth more than doubled and that was very helpful."
John Evans

Why Make? | Printrbot Learn - 2 views

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    "Schools are busy places filled with competing agendas. At Printrbot Learn, we believe that learning should be hands on. We believe that kids need opportunities to become builders, designers and inventors and that classrooms and schools should be spaces where all learners can pursue their passions. Teachers and students need all kinds of tools to do this. They need paints and clay. They need microscopes and sand tables. They need electronics, robotics and 3D printers. Each of these tools give us opportunities to dream, to imagine, to investigate and to design. We need to build learning spaces which are worthy of the passion and potential of our kids. While skills and tests are part of the reality of education, we want to do all that we can to ensure that kids, their curiosity and passions stay at the forefront of what we do. This is where making needs to be an important part of classroom life."
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