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Makey Makey Math - Coding Probability Simulators #makerED | Brian Aspinall, CV - 2 views

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    "As I gear up to present student work at ETFO's ICT Conference in Toronto, I'd like to share some ideas: 1. Coding allows for students to learn across math strands instead of in isolation. 2. Coding is a place for students to fail safely. 3. Coding allows students to take risks and solve problems. 4. Computational thinking is a form of problem solving not accomplished with textbook work. 5. "Making" is creative. Creativity is fun. Here is a student application coded to support our Grade 8 probability strand. We extended our projects with Makey Makeys so users had a physical interaction."
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Learn to Code With TouchDevelop #MSFTCamp21 | Brian Aspinall, CV - 0 views

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    "TouchDevelop is a handy tool I have been exploring for about a year or so. What I loved about it initially was that it is browser based and HTML5 meaning it works on all tablets and devices - yes, ALL devices…even you Mr. iOS. Did I mention is it web based? No bugging your IT people for app installations!"
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Makerspace | Brian Aspinall, CV - 0 views

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    "Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. oedb.org/ilibrarian/a-librarians-guide-to-makerspaces/"
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The Real 1:1 Is Not About Devices | Brian Aspinall, CV - 0 views

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    "The more and more I think about changing my classroom practices, the less and less I consider technology. Perhaps I should celebrate how embedded in practice it has become since I no longer consider it an event. It takes times for this natural fit. Time and energy. Two things teachers don't have much of during the week - time and energy. Between raising families, coaching sports teams, planning lessons and marking at night (forget having a social life), it can be challenging to learn about new tools an technologies. Trying a new app with a full class of kids generates a lot of anxiety and fear. What happens if the technology fails?"
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10 Reasons to Teach Coding - #Sketchnote by @sylviaduckworth | Brian Aspinall, CV - 1 views

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    "Bonus: Coding gives you superpowers!"
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Life-Long-Learners - 10 views

  • one hears that important changes can be effected in education but it will cost money for a new lab of computers, for wireless access and faster routers, for iPads and other new devices. However, as readers explore “Why ___ Matters!”, you will be amazed that the suggested changes and ideas are more about “humanware” than hardware.
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    Fantastic resource Brian - a true life long learner - thanks for "caring and sharing"
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Brian Holmes' research blog: Understanding teachers' Continuous Professional Developmen... - 3 views

  • 'The crucial point is that it is not the professional development per se, but the experience  of  successful  implementation  that  changes  teachers’  attitudes  and beliefs. They believe it works because they have seen it work, and that experience shapes their attitudes and beliefs' (Guskey, 2002, p.383)
  • 'In  comparison  to  the  traditional ‘one-hit’ workshops, these types of activities are usually longer in duration, allow teachers the opportunity to practise and reflect upon their teaching and are embedded in ongoing teaching activities' (Boyle et al, 2004, p.48)
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    Continuous Professional Development (CPD)
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Life-Long-Learners - 7 views

  • Regardless, of the particular curriculum, I believe that each student should be able to use the technology to accomplish the following three basic tasks:
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    Thanks for caring and sharing Brian - 3 Skills for Every Student
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Start a Reading Revolution: Flip Your Class With Blogs | Edutopia - 3 views

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    Start a Reading Revolution: Flip Your Class With Blogs
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Drum machine - 1 views

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    I'm going to keep gushing about Glitch some more, and not only because it allows me to finallyt play in the band with Jim and Brian and others. First, try this drum machine, then, have a look at the code, and then, realize that you could clone it and make your own in about as long as it took me to type these words. Upload it to GitHub and share with your friends. Making apps is becoming as simple as making websites was in the 1990s. It took a bit for the idea to catch on, but when it did... (p.s. remember the 'blink' tag and Geocities websites? This home page might be the 21st century equivalent.) Text copied from Stephen Downes OLDaily
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