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Phil Taylor

Solve for X: Nicholas Negroponte on learning by themselves - YouTube - 6 views

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    Nicholas Negroponte founded the MIT Media Lab (1980), WiReD Magazine (1990), and One Laptop per Child. Nicholas has recently launched a reading experiment to learn whether poor and remote kids (5-10 years old) can learn to read on their own with a solar powered, Android tablet suitably loaded with immersive and constructionist material.
John Evans

TouchCast: An Exciting New iPad Tool to Create Wildly Interactive Videos | Wired Educator - 7 views

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    "TouchCast is an exciting new tool that combines video and the web in amazingly new interactive ways that I have never before Img2seen. I believe TouchCast could be an exciting new for educators and students. The ability to move and interact with the content on the screen during the video reminds me of the user interface used in the movie Minority Report. Very creative ability to both create and interact with various content. You can just tell when an app fully uses the capabilities of the iPad and TouchCast is one of those amazing apps that gets it right."
John Evans

Using an iPad to help nonverbal autistic children speak (Wired UK) - 0 views

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    "The consistency a language-teaching iPad app offers can help nonverbal children with autism pick up new words, according to a study funded by Autism Speaks. "
John Evans

External Microphones for iPads: Better Mics for iOS Audio - 3 views

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    "The built-in microphone on iOS devices definitely has its limitations. It does not always give you the range or depth of audio that you want, and the quality is mediocre at best. So, whether you are podcasting or recording video, there is no doubt that a good external microphone will greatly improve the quality of your recorded audio. What follows are some of the best wired and wireless mics for iPad and iPhone users."
John Evans

A Toy Ball That Teaches Kids to Code | WIRED - 2 views

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    "It's inevitable that the kids of Generation Z will be the most naturally tech-literate generation yet, but that won't happen through osmosis. They'll still need tools to get them there. Kids older than 10 or so are covered: In the past few years, smart companies like littleBits and Kano have helped pave the way toward make learning about circuitry and motherboards as fun as playing with Legos. But those products are still a bit sophisticated. Think of them like the grammar and syntax of computer science: great educational tools, so long as you can already grasp a few basic building blocks. To get those building blocks-let's call it the alphabet-younger kids can now turn to Hackaball, a ball that's also a computer, that gets programmed via an iPad app."
John Evans

Open Bionics 3D-printed robotic hand wins Dyson Award (Wired UK) - 1 views

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    "A 3D-printed robotic hand that costs just £1,000 to produce has won the 2015 James Dyson Award in the UK."
John Evans

Free Technology for Teachers: 4 Ways Visual Literacy is Being Taught in Classrooms to E... - 0 views

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    "Visual content is a powerful tool. As children, we learn to recognize visual cues before we learn to speak or write. We're wired to rely on these cues to understand the world and to use visual content to communicate our thoughts and feelings. Teachers can integrate graphic design into their classrooms to facilitate instruction and to prepare students for success. Here are four ways teachers are using visual content already. Try them and discover how visual content can positively impact teaching and learning. "
John Evans

Your Students can be "Makers": 16 Projects Invented by Teachers | Getting Smart - 0 views

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    "The premise is simple: start with a quick tour of the facility and very brief show-and-tell of the tools (less than 30 minutes!), follow with a group brainstorming session around project ideas (less than 30 minutes!), then form groups to jump into projects. Even before lunch on the first day, groups were already sketching and tinkering with Hummingbird Robotics kits, MaKeyMaKeys, cardboard and MakeDo's, and more. For two days, I jumped in to help groups, learned new tools myself (LittleBits!), fetched tools and supplies as needed (copper tape! wire strippers!), recommended resources and suppliers (Sparkfun! DigiKey!), and acted as cheerleader for teachers pushing themselves to learn incredible new skills and create amazing artifacts of their learning. The final projects blew ALL of us coaches away! The absolute best part, from my perspective, is that every single project was immediately applicable back in the participant's classroom. Most of them are generally applicable in any learning environment! Serious high school science content, literature and history, elementary grades, even social/emotional learning… This was absolutely the most excellent collection of practical and academically-oriented maker projects I've seen!"
Phil Taylor

Education Innovation: Lessons From The Digital Generation - 5 views

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    How the brain is wired by technology in the teen years.
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