Unplugging the Hour of Code - 3 views
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"Teaching kids to code is arguably as important to today's youth as numeracy and literacy. In many ways code is numeracy and literacy. More so, it is also a way of looking at problems, breaking them down, thinking about solutions and being creative. From an industry standpoint, there will be more jobs than coders in the next few years and I expect to see a Chief Robotics Officer position any day now. By now many have heard of the Hour of Code movement. It has become an annual event during Computer Science Education Week in an effort to introduce a new skill set to people of all ages. But what exactly is coding?"
Why Kids Should Learn To Code (And How To Get Them Started) | Learning - 0 views
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"Learning to code prepares kids for the world we live in today. There are tons of jobs and occupations that use code directly, like web designers, software developers and robotics engineers, and even more where knowing how to code is a huge asset-jobs in manufacturing, nanotechnology or information sciences. However, for most kid-coding advocates, reasons for learning to code run much deeper than career prep."
Student-Source Mobile Apps to Stay Ahead of the Curve | EdTech Magazine - 1 views
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"NASA recently occupied the headlines, not for a shuttle launch or moon walk, but for successfully crowdsourcing a test of the Robonaut 2, a robotic astronaut assistant. NASA was so impressed with the quality of the 3D modeling submitted by the community that the agency has already organized two more challenges - and it's only the latest group to jump on the crowdsourcing bandwagon. It's time for higher education to be next. Of the few pioneer universities that have applied a crowdsourcing - or in this case, studentsourcing - model at their institution, all have experienced impressive results."
What Is Making? - 2 views
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"If you visit Lighthouse Community Charter classrooms this fall, you'll see kindergarteners using power tools, second graders doing logo programming, third graders building circuit blocks, sixth graders programming microcontrollers to respond to sensor inputs, eighth graders using hot-glue guns, and high school students building chairs, building and programming robots, and using a laser to cut out pieces of wood for prototypes. As we look across our school, we're pretty excited by two things. First, we're pleased to see making (broadly defined as using your hands, heart, and mind to create or improve things) happening as part of our students' core classroom experiences. And second, we're thrilled that our students - poor, urban students of color - have access to making, especially because our educational system so often provides them with experiences filled with seat time and back-to-basics instruction. Lighthouse operates two high-performing, K-12 public schools in Oakland: our flagship campus, Lighthouse, and our brand new campus, Lodestar (to open in East Oakland in the fall of 2016). Our mission is to prepare a diverse, K-12 student population for college and the career of their choice by equipping each student with the skills, knowledge, and tools to become a self-motivated, competent, lifelong learner."
Creator's Studio | K12 Online ConferenceK12 Online Conference - 1 views
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"Creator's Studio is a 7th/8th grade elective course taught by John Umekubo, Director of Technology for St. Matthew's Parish School. This video explores the essential elements of this course, from electronics, to mechanical motion, and robotics. Students work through these three modules before taking on their own personal project. Hear reflections from the instructor and students as you view a number of sample student project"
LEGO makes a big announcement at CES 2016 | ZDNet - 5 views
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"My finger painting childhood aside, it's no wonder STEM education is being touted with some urgency. The Bureau of Labor Statistics estimates that by 2020 the U.S. will create 1.4 million jobs in computer science-related fields. If current trends continue, U.S. citizens with the necessary skills and experience will fill only 30% of those jobs. Today, like a reconfigurable horse to the rescue, LEGO Education announced its new robot-based learning system, which it hopes teachers will incorporate into their curricula. Motorized LEGOs in school? Dude ..."
LEGO's WeDo 2.0 teaches science, coding | eSchool News - 0 views
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"At the International Consumer Electronics Show, LEGO Education launched LEGO Education WeDo 2.0, a hands-on science solution designed for elementary classrooms using a robot-based learning system. The solution combines the LEGO brick, classroom-friendly software and engaging, standards-based projects to teach elementary students essential science practices and skills. With WeDo 2.0, students explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science, engineering, technology, and coding, sparking a love for experimentation and investigation."
Pinball Machine Mayhem Part 1 | - 1 views
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"I will be sharing about our Pinball Machine Mayhem that is happening in our Technology and Innovation class. We started with a brainstorming session on the process this week. We began with the Project Idea phase: This is where we explained that they would be making pinball machines. How they made them or what they used is completely up to them during this process. Next we moved into the Prototype Design students during this phase was given a blank piece of paper about the size of the actual pinball machines that they will make. The goal here was for them to start to apply the different pieces of their pinball machines to this document. What was incredible about this whole process was before we released the students to go work we asked them what subjects do they think will be covered throughout this process. Right away hands went up and students started sharing. Math - Area, Perimeter, Height, Length, Pythagorean Theorem to find the slope of their machine. ELA - Research, Creating a story for their pinball machine Social Studies - History of the pinball machine, Research on different pinball machines Science - Volume, Friction, Gravity, Art - Theme of their board, Creative look of their pinball machine. Tech Ed - Lights, sensors, buzzers Makerspace - Students talked about using little bits, robotic kits, makey makey board, along with legos and Knex's"
The Maker Movement Is About More Than Science and Math - But Is All This Tinkering Real... - 4 views
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"In the last few years, the "maker movement" has become a marvel in American schools through Maker Faires featuring homemade robots to after-school programs that teach kids to code - to entire schools geared around the art of tinkering. Maker-centered education, so the narrative often goes, could have profound benefits for students hoping to find work in a STEM-related job. Even President Obama has touted the economic benefits the maker movement could have on efforts to reinvigorate American manufacturing. But for teachers who use making in their classrooms, the movement is about something much bigger - something that enhances educational experiences for all kids. They argue this learning-by-doing approach is an effective way to teach students how to develop character and purpose."
Five Ways to Boost Metacognition In the Classroom - John Spencer - 5 views
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"We live in an era where robotics and artificial intelligence will replace many of our current jobs. Global connectivity will continue to allow companies to outsource labor to other countries. Our students will likely change jobs every five to seven years. The corporate ladder is gone and in its place, is a complex maze. They will inhabit a world of constant change. But how do we help students navigate that maze? We often hear that our current students will work in jobs that don't exist right now. But here's another reality: our current students will be the ones who create those jobs. Not every student will create the next Google or Pixar or Lyft. Some students will be engineers or artists or accountants. Some will work in technology, others in traditional corporate spaces and still others in social or civic spaces. Some of them will work in high-skilled manufacturing. But no matter how diverse their industries will be, our students will all someday face a common reality. They will need to be self-starters and self-managers. This is why metacognition is so vital. Metacognition happens when students analyze tasks, set goals, implement strategies and reflect on what we're learning."
4 Ways to Ignite Your School's Makerspace | Getting Smart - 6 views
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"I've been called the "Willy Wonka of school librarians" because I, with the help of multiple educators, transformed our traditional library into what I call an IDEA (Innovation, Design, Engineering, and Art) Lab. What's an IDEA Lab? It's a learning space full of flexible furniture, robotics, engineering tools, iPads, laptops, and sewing machines. Children have a passion for learning and creating, and it's my hope that the IDEA Lab will help keep that light bulb glowing."
A Beginner's Guide to Microcontrollers: 10 Steps (with Pictures) - 6 views
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"What do remote controllers, routers, and robots all have in common? Microcontrollers! These days, beginner-friendly microcontrollers are easy to use and program with just a laptop, a USB cable, and some (free) open-source software. Woohoo!! All the projects, here we come! The catch? There are like, 4324302* different microcontrollers and it can be daunting to get started, especially if you're just getting into electronics. Where the heck do you start?! Right here, bbies, I got chu. Whether you are looking to build some cool electronic projects, learn programming/tech, or wanting to teach others about electronics, this tutorial will help you figure out what microcontroller is right for your needs, goals, and budgets. Yay! Let's get started!"
What Is the Point of a Makerspace? | Cult of Pedagogy - 4 views
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"For as long as I've been aware of makerspaces, I haven't quite understood them. I have seen plenty of photos on social media, with the towers made of marshmallows and toothpicks. I've walked through exhibit halls at conferences where the coding and robotics displays cause me to stop, stare, and try to look like I have some idea of what I'm looking at. I even stumbled into a Twitter chat one night where a group of school librarians was throwing around some pretty great ideas about building makerspaces in their libraries. And yet, I still feel like I don't get it. I have this picture in my mind of kids kind of messing around with Legos instead of, I don't know, reading primary source materials that would shed light on some period in history. Or taping together some cardboard strips to make them into a car. Or attaching some kind of wire to a banana. I don't know…the more traditional, stodgy, control-freak part of me says it looks like a bunch of hooey. But some of the smartest people I know are pretty into makerspaces, and the part of me that's not a stodgy control freak, the part that knows there's a lot about tradition we need to question, that part of me wants to find out once and for all what's so great about makerspaces."
3DBear Introduces Kids to 3D Printing and Augmented Reality | 3DPrint.com | The Voice o... - 1 views
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"Everyone agrees that it's important for children to learn new technologies such as 3D printing, robotics, and virtual reality. The challenge lies in finding the best way to teach those skills to young students. Plenty of organizations have taken on that challenge and have come up with creative ways to teach kids about technology while allowing them to have fun as they learn. One of those companies is 3DBear, a Finnish startup founded three years ago by Jussi Kajala and Kristo Lehtonen. 3DBear is an app that allows children to 3D design their own toys in augmented reality. Available for both iOS and Android, the app is simple enough for kids to use, allowing them to superimpose their own designs on their surroundings using their phone's camera. Kajala and Lehtonen wanted to capitalize on the popularity of such games as Pokémon Go and use the appeal of augmented reality to educate, not just entertain."
AI Family Challenge Introduces , Encourages Problem Solving - 1 views
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"Evaluations found that students participating in Technovation challenges display are more self-confident, better problem solvers, better entrepreneurs, more resilient and more self-reliant. Sticking with the parents-as-first-teacher and go-global-and-see-what-breaks model, the Iridescent team launched the AI Family Challenge. Families learn about Artificial Intelligence and use it to solve a problem in their community. Five design challenges introduce families to AI concepts. Three more design challenges explore robotics. Ten more lessons prepare families to solve a problem in their community and submit to the AI World Championship."
10 jobs that didn't exist 10 years ago | World Economic Forum - 6 views
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"In 2006, Facebook was in its infancy, Twitter was being launched, and nobody had iPhones. Ten years on, the world is a very different place, and so is the workplace. Jobs exist now that we'd never heard of a decade ago. One estimate suggests that 65% of children entering primary school today will ultimately end up working in completely new job types that aren't on our radar yet. This pace of change is only going to get faster thanks to rapid advances in the fields of robotics, driverless transport, artificial intelligence, biotechnology, advanced materials and genomics, according to the World Economic Forum's latest annual Human Capital Index. From Uber drivers to millennial generation experts, here's a selection of 10 occupations that weren't around in 2006"
It's Not About What You Know. Soft Skills Are Hard - 2 views
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"If we collectively want to keep our jobs we must change the way we look at hard and soft skills. We have to find a way to redefine what they are, what is intensely human and what will remain our competitive advantage over the year in the advent of AI and job-threatening-robots. With research showing that less and less importance is placed on conventional intelligence and with studies indicating that it can actually be counterproductive at work to employ too much of one's IQ while at the same time having organizations move away from formal education, what role does knowledge still play in this brave new world of soft skills and humanity? Professionals who attach a lot of their self-esteem to their intelligence will get bored easily, will get frustrated repeatedly and will feel less inclined to be truly engaged with their colleagues. What's the answer to that? Should they all aim lower to fit in? Is playing dumb a success condition? We have enough trouble getting passion and courage into ourselves and our people - if we now decide knowledge is superfluous what are we left with?"
Can creativity be taught? | eSchool News - 2 views
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"As we look at future jobs and technological advancements, having creativity is essential in the workplace. Robots and AI will be able to handle many tasks, even replacing some types of jobs, but we will still need creative thinkers and designers to move ahead globally. As educators, how do we ensure that students learn this skill in our curriculums? Can creativity be taught? Why are some people more creative than others? If you tell students to be creative, do they even know what it means or where to begin?"
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