Once Upon A Teacher: Are You Ready for a Challenge? - 1 views
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So here's the challenge: Write one blog post a week for 10 of the next 11 weeks. Tag your post with "fallblogchallenge2010" and I will link back to your posts here as well. I would love an email so that I know you're joining our challenge. Here are the topics you can use, feel free to modify them to suit your needs. I felt like these are things, as a reader, that I would love to know about any educator.
Free Technology for Teachers: Three Ways to Cut, Mix, & Mash YouTube Videos - 7 views
Figment.com Aims for Young Readers and Writers - NYTimes.com - 6 views
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"Figment.com will be unveiled on Monday as an experiment in online literature, a free platform for young people to read and write fiction, both on their computers and on their cellphones. Users are invited to write novels, short stories and poems, collaborate with other writers and give and receive feedback on the work posted on the site. The idea for Figment emerged from a very 21st-century invention, the cellphone novel, which arrived in the United States around 2008. That December, Ms. Goodyear wrote a 6,000-word article for The New Yorker about young Japanese women who had been busy composing fiction on their mobile phones. In the article she declared it "the first literary genre to emerge from the cellular age." "
Corporate eLearning Strategies and Development: Creative Commons Resources - 3 views
elearnspace › Connections, Clouds, Things & Analytics - 4 views
Free Technology for Teachers: 10 Ways to Create Comics Online - 9 views
Beyond Gadgets: What Does It Mean to Be a Literacy Teacher Today? - 0 views
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What is most valuable is that my literacy has expanded my communities. Instead of learning only from literacy leaders and the few authors I've been fortunate enough to hear at an annual conference or two, I can now learn from so many different people on a daily basis by accessing the internet. The thinking that is possible when I interact in new communities has been key to who I have become as a reader, writer and thinker. I love the way that I can become part of a community that I did not even know existed only a few years ago.
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I love books and children's literature, and these will always be the anchors of my own work. But I can't be comfortable being a literacy teacher today without expanding my notion of what it means to be literate in the 21st Century.
Education - Change.org: Tutorial: Two Uses of Technology to Improve Literacy and Critic... - 0 views
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In the past two+ years, I've read and bookmarked almost 3,500 websites that I wanted to keep. I've also highlighted the interesting passages on them, and written margin-notes about those highlights - all without printing the pages
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I've also put all 3,500 websites in a file cabinet - without printing them out - that I can access anywhere in the world that has an internet connection.
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And I've placed each bookmarked site in multiple folders with individual labels, so I can see everything I've saved about, say, NCLB, or Creationism, or the Cold War, or stuff that made me laugh, on one online page.
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Copyright Holders Challenge Sites That Scrape Content - NYTimes.com - 0 views
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But some media executives are growing concerned that the increasingly popular curators of the Web that are taking large pieces of the original work — a practice sometimes called scraping — are shaving away potential readers and profiting from the content.
Free Technology for Teachers: 34 Ways to Use RSS - 0 views
Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views
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Children’s Sense of Self: Learning and Meaning in the Digital Age
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This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
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