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John Evans

The National Math Trail - 7 views

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    The National Math Trail is an opportunity for K-12 teachers and students to discover and share the math that exists in their own environments
John Evans

MSP:MiddleSchoolPortal - NSDLWiki - 1 views

  • The Middle School Portal 2: Math and Science Pathways (MSP2) project supports middle grades educators with high-quality, standards-based resources and promotes collaboration and knowledge-sharing among its users. Educators use MSP2 to increase content knowledge in science, mathematics, and appropriate pedagogy for youth ages 10 to 15. MSP2 employs social networking and digital tools to foster dynamic experiences that promote creation, modification, and sharing of resources, facilitate professional development, and support the integration of technology into practice.
John Evans

Remote Access: I'm Done with Edtech - 0 views

  • I think that the technology in projects like this is amazing, but it is meant to help us see beyond our current ideas of what technology is and can be. I think we need a new term that isn't so tied up with corporations and politics and which concentrates more on learning.
  • The word edtech concentrates too much on the technology and the teaching. I think we need something new. I'm thinking "edinfo" (education for an information based society) or "ednet" (education for a networked society) or even "create-ed" (education concentrating on creativity).
John Evans

thought control. - 0 views

  • What is a “rich task”? A rich task involves both process and product, following an inquiry-based model of learning. Students learn large amounts of new content, develop important skills and develop in interdisciplinary learning. This includes personal-management, interpersonal development, communication, ICT and particularly in thinking. Usually a “rich task” might be classified as a term’s worth of learning under the guise of “integrated studies”, but a rich task could be equally as applicable in literacy and mathematics programs (or indeed any other area of learning). Here are some key areas that I think people need to consider when aiming to plan rich tasks: 
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

Thinkature - About Thinkature - 0 views

  • Thinkature brings the richness of in-person, visual communication to the web by placing instant messaging inside a visual workspace. Use it as a collaboration environment, a meeting room, a personal web-based whiteboard, or something entirely new.
Phil Taylor

iOS 5, iCloud and Education: To what degree will iBenefit? - iPads in Education - 0 views

  • Typically in a school scenario that will be when they are left charging overnight in a cart. Score one for IT administrators.
  • AirPlay mirroring will now allow anyone with an iPad 2 to project whatever is on their screen wirelessly to any HD television connected to an Apple TV. For those that aren’t familiar with Apple TV, frankly you’re in the majority. There haven’t been many compelling reasons to consider purchasing this $99 device … until now.
  • iMessage: OK, so let’s just call it Blackberry Messaging for iOS devices and leave it at that.
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  • iCloud focuses on integration with apps as opposed to DropBox or SugarSync which are more of a generic file storage mechanism.
  • With iCloud, the student has a web based account and the document is automatically stored and backed up from the iPad. Further, the student can access the account off-campus and retrieve the document for further editing before returning it to the iCloud account.
  • Add to that tabbed browsing and speed improvements and Safari may finally be a capable mobile browser.
  • inadequacy of the mobile Safari text editor control has made it next to impossible to use popular text editing tools to edit blog posts or Google Docs. The jury’s still out on this feature but it appears that an enhanced version could still be included with iOS 5. This would be a dramatic and very desirable improvement.
John Evans

Apple - Challenge Based Learning - About - 0 views

  • Traditional teaching and learning strategies are becoming increasingly ineffective with a generation of secondary students that have instant access to information, are accustomed to managing their own acquisition of knowledge, and embrace the roles of content producer and publisher.
    • John Evans
       
      Couldn't disagre more my overhead still works!
  • Today’s high school curriculum presents students with assignments that lack a real-world context and activities that lead to uninspired projects and end in a letter grade.
  • Students embrace media that presents participants with a challenge and requires them to draw on prior learning, acquire new knowledge, and tap their creativity to fashion solutions.
John Evans

Why Kids Need to Tinker to Learn | MindShift - 1 views

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    "The Maker Movement has inspired progressive educators to bring more hands-on learning and tinkering into classrooms, and educator Gary Stager would like to see formal schooling be influenced by the Maker Movement, which has inspired young learners to tinker, to learn by doing, and take agency for their learning."
Phil Taylor

What do we mean when we say, "Transformative learning experiences powered by technology... - 3 views

  • when we say transformational learning experiences powered by technology, we are talking about authentic, project-based learning, where students have agency, ownership and commitment to a relevant and meaningful goal that allows them to use digital tools to take on roles of creators, problem solvers, and learner-teachers working with and alongside peers, instructors, and other mentors to accomplish something bigger than themselves.
Phil Taylor

Which Generation is Most Distracted by Their Phones? - 3 views

  • Adults are as addicted—if not more addicted—to technology as teenagers.  
  • adults’ smartphone addiction telepressure: “the combination of a strong urge to be responsive to people at work through message-based [information and communications technologies and] a preoccupation with quick response times.”
  • It’s worth considering: When we criticize teens who are glued to their screens, are we offering wise advice? Or are we projecting our own mixed feelings onto them?
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