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John Evans

STEM Needs to Be Updated to STREAM | Rob Furman - 1 views

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    "In 2006 there was a term that started to grow in the United States-- STEM education (Science, Technology, Engineering and Math). The basis of the STEM movement was the growing concern that our students were not prepared for the high-tech jobs of the future. Just a year later a well-know researcher, Georgette Yakman, announced the need to include the arts in STEM programs; thus STEM became STEAM. Georgette took the inclusion of the arts and expanded on how it relates to the other STEM subjects. Her well-know quote is "Science and technology, interpreted through engineering and the arts, all based in elements of mathematics." This is a rich beginning to our dive into the 21st century job market... but! We have lost sight of one very important aspect of our education and all jobs, be they high-tech, low-tech, or no-tech. What about the importance of reading? Without the ability to read and write, there is not a job to be found for which STEM or STEAM education is going to be enough preparation. ELA, or English Language Arts, is a critical component of the core standards. There are also standards that help reference reading and writing for science and the technical subjects. The notion seems to be that reading is still a critical element in any student's success. Why not give it its proper place... STEM to STEAM to STREAM, standing for Science, Technology, Reading, Engineering, Arts and Math. "
John Evans

Making MAKEing More Inclusive | User Generated Education - 0 views

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    "The maker movement and maker education, in my perspective, are such great initiatives - really in line with what student-centric education should be in this era of formal and informal learning. Maker education (often referred to as "Maker Ed") is a new school of educational thought [at least in terms of having an "official" educational label - JG] that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. (9 Maker Projects for Beginner Maker Ed Teachers) Social media has helped me gain a more global perspective and become aware of some of the problems associated with the maker movement. The two I discuss in this post are: Maker movement initiatives are often driven by more affluent white males. The maker movement is too often being associated with the tech stuff - Arduinos, Littlebits, Makey-Makeys - stuff that less affluent schools and community programs can afford."
John Evans

5 Questions Teachers Wish You Would Ask Them About Screen Time, Tech, and Internet Priv... - 1 views

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    ""No TV until your homework is finished" used to be the easiest way to separate school work from screen time. Today, with IMs, YouTube, texting, and social media, that boundary is super blurry. And because middle and high schoolers often have media and technology as part of their lessons and take-home assignments, it's tough for parents to know where to draw the line. Fortunately, the folks whose job it is to prepare kids to take on the world (including the digital one) know all about managing screen time, multitasking, online privacy, and even using tech tools at home. And they know your tweens and teens pretty well, too. Teachers -- who are on the front lines of the tech-infused school day -- are experts at helping families manage this stuff so that kids can learn. Here are the questions teachers wish you'd ask about the issues that affect students the most. "
John Evans

What High Tech Urban Farms Can Teach Kids About Tinkering | MindShift | KQED News - 0 views

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    "BOSTON - On the cramped urban campus of Boston Latin School, high-school students grow an acre's worth of vegetables in an old shipping container that's been transformed into a computer-controlled hydroponic farm. Using a wall-mounted keyboard or a mobile app, the student farmers can monitor their crops, tweak the climate, make it rain and schedule every ultraviolet sunrise. In a few decades, nine billion people will crowd our planet, and the challenge of sustainably feeding everybody has sparked a boom in high-tech farming that is now budding up in schools. These farms offer hands-on learning about everything from plant physiology to computer science, along with insights into the complexities and controversies of sustainability. The school farms are also incubators, joining a larger online community of farm hackers."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

Cardboard Creations: A Maker Education Camp | User Generated Education - 4 views

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    "Cardboard Creations Maker Education Camp utilized no technology (except for projecting images of example projects on the whiteboard) and low/no cost materials. Many of the discussions about and actions related to integrating maker education into educational environments center around the use of new technologies such computer components (Raspberry Pis, Arduinos), interactive robots for kids (Dash and Dot, Ozobots, Spheros), and 3D printers. These technologies are lots of fun and I facilitate Robotics and Computer Science with my gifted students and at one of my summer camps. The learners engaged in these high tech learning activities with high excitement and motivation. Such high excitement, engagement and motivation, though, were also seen at my low tech/low cost maker education camps: LED crafts, Toy Hacking and Making, and Cardboard Creations."
hazeljames00

ICT for Teachers - 140 views

Hi Glen, it's great to see such an engaging and hands-on approach to integrating ICT in education! Since you're exploring digital tools, you might be interested in Spotify Lite APK - a lightweight ...

John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 2 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. "
John Evans

If You Have These Skills, No Robot Will Ever Take Your Job - 6 views

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    "Losing your job to robots is no longer a sci-fi fantasy. Some estimates say, robots may take over more than five million jobs across 15 developed countries. Machines could account for more than half the workforce in places like Cambodia and Indonesia, particularly in the garment industry. While such information has led many people to seek out higher-tech skills, others have said we need a stronger emphasis on trade skills to combat the high competition in tech fields. In one 2016 survey, 60 percent of respondents wanted more emphasis on Shop classes in high schools, while a 2015 Gallup poll found that 90 percent of parents want computer sciences emphasized in schools. The good news. There are some skills robots can't embody, and if you have them, there's no need to worry about losing your job due to robotic advancements. Better yet, many of them are transferrable, meaning they can help you advance your career, even if you need to change industries. Here are eight skills that can keep your job from being handed off to a robot."
John Evans

Class Tech Tips: 5 Independent Reading Apps and Websites (with a Bookmarking Tip!) | Te... - 1 views

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    "Do your students have access to quality, digital texts? Students with digital devices in their hands should know where to go to access digital texts. There are many websites and apps where students can go to find high-interest, leveled content to read. I love tools that let students skim and search for short passages of informational text or dive into an interactive storybook.  When it comes to making your classroom library more tech-friendly you can add some of these favorite independent reading apps and websites to your student's devices. At the bottom of this post I have a special bookmarking tip to turn websites into app icons.  This list of independent reading websites and mobile apps includes a range of favorites. You might choose a particular resource connected to your current unit of study, or introduce a few over the course of the year. "
John Evans

Why Computer Science Should Be a High School Graduation Requirement - The Tech Edvocate - 2 views

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    "Computing is an integral part of every aspect of our lives, from how we connect with each other to the way we do our jobs and get around. Computing is the number one source of all new wages in the U.S. economy and there are currently 500,000 open computing jobs across the country. Yet, according to a Code.org report, only 15 states require all high schools to offer computer science. Many parents, educators, and education institutions are calling for computer science to be a high school graduation requirement. As one commentator pointed out: Schools teach math to students regardless of whether they want to become mathematicians because it is foundational. The same is true of computer science. There are a number of benefits to taking computer science in high school."
John Evans

Key strategies for tablet success | eSchool News | eSchool News - 0 views

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    "It seems tablets are in more classrooms, in more districts, each day. But as experience shows, simply purchasing and distributing tablets doesn't mean students will be more engaged with their learning, and it doesn't guarantee teachers will embrace tech-enabled instruction. Implementing tablets and leveraging the tools to support teaching and learning goals might be easier with the right approach, according to Doug Fisher, professor of educational leadership at San Diego State University and teacher leader at Health Sciences High; Nancy Frey, professor of educational leadership at San Diego State University and teacher leader at Health Sciences High; and Alex Gonzales, technology leader at Health Sciences High. These three educators have devised a model they call the gradual release of responsibility (GRR) model, which imparts both instructional strategies and technology tips for educators planning for, deploying, and integrating tablets into classrooms."
John Evans

"Most Likely To Succeed" Shows How Classrooms Modeled On Real Life Can Help Kids Succee... - 2 views

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    "Education-bashing has become something of a national sport in the United States. From hurling criticism about slipping test scores, socio-economic disparity, dropout rates, to raising concerns about poor teaching standards and school resources, the popular narrative is that U.S. schools are failing children. There's good reason for the pile-on: in many cases, the problems are real. While most of the conversation around education reform centers on how to address these existing issues, another point of view has been gaining momentum over the last several years. It's a point of view that is less focused on fine-tuning the current system for high performance-since the system was built in 1893 with the goal of churning out "good workers"-and more about rethinking education entirely and how it meets the world's rapidly changing economy in the information age. This topic is explored in depth in the feature-length documentary, Most Likely to Succeed, which premiered at Sundance and will appear at the Tribeca Film Festival April 24. In the film, director, writer and producer Greg Whiteley casts a light on the shortcomings of established education methods by focusing on one school that's defying convention, San Diego's High Tech High. While following two ninth-grade classes for a year, with classroom instruction unlike anything you've ever seen, the doc offers some inspirational ideas for how to help students rise to the occasion of an innovation economy that requires critical thinking."
John Evans

Coursera.org - 2 views

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    "Tinkering activities provide a powerful way to inspire students' interest, engagement, and understanding in science. The Tinkering Fundamentals course will help educators and enthusiasts develop a practice of tinkering and making. This course will focus on key design elements of high-quality, science-rich tinkering activities, effective facilitation strategies and environmental organization. Watch Intro Video About the Course The Tinkering Fundamentals course will offer educators and enthusiasts an opportunity to develop a practice of tinkering and making.  We see tinkering as a serious endeavor -- one that is generalizable across content and especially good at interweaving disciplines in a way that leads to complex projects and individualized learning opportunities.   Tinkering has recently been introduced into the educational field as a potential driver of creativity, excitement, and innovation in science learning. It is seen by many as an effective means to engage in exploring STEM concepts, practices and phenomena. Tinkering typically blends the high and low tech tools of science along with a strong aesthetic dimension that supports children's (and adults) self expression.  For over a decade, the Exploratorium has been developing science-rich tinkering activities. Working with learning scientists, we have identified a set of design principles and indicators of learning that can help you to integrate tinkering activities into your elementary and middle school science programs. This course will focus on key design elements of high quality science-rich tinkering activities, facilitation strategies, and environmental organization. Selected  tinkering activities will be centered around circuits for this course.  We will review the ways in which tinkering supports science learning through providing opportunities to deepen engagement, intentionality, innovation, collaboration, and understanding. This course will excite you, inspire you, and get you tinkering in
John Evans

Teaching for Deeper Learning - Digital Promise - 4 views

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    "fter talking to 350 students, educators, and parents across 30 schools, they found few schools where powerful learning, in which most students were engaged and thinking critically, was happening across the board. However, they did find individual teachers who were making it happen on their own. In those classrooms, students were enthusiastically engaged, participating in challenging tasks that drew on their analytical and problem-solving skills. Mehta and Fine describe these bright spots in their new book, In Search of Deeper Learning: The Quest to Remake the American High School. Usable Knowledge sat down with Mehta and Fine, who is now the director of the teaching apprenticeship program at the High Tech High Graduate School of Education in San Diego, to find out how other teachers can replicate the successes they uncovered - and how to prepare teachers to facilitate the kind of deeper learning we'd hope to see in every setting."
John Evans

Training for jobs of the future: BCIT partners with Microsoft for education - 0 views

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    "The British Columbia Institute of Technology (BCIT) - the post-secondary institution recognized for integrating education and industry - is announcing a partnership with Microsoft Corp. and its Technology Education and Literacy in Schools (TEALS) program to teach foundation computational skills for BC high-school students. This partnership recognizes the value of exposing young learners to the jobs of the future while equipping them with the appropriate knowledge and skills for success in the future tech workforce. With support from the BC Ministry of Education and BCIT, the BC branch of TEALS has already educated more than 400 students across four BC high schools. Credit: Microsoft Microsoft TEALS exists because many high schools want to offer computer science courses but often don't have teachers who are trained on the subject. To fill this gap, TEALS volunteers work with classroom teachers to team-teach students, and to equip instructors with the knowledge to teach students on their own."
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