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John Evans

A Two-Minute Guide To Artificial Intelligence - 1 views

    "If you keep hearing about artificial intelligence but aren't quite sure what it means or how it works, you're not alone. 

    There's been much confusion among the general public about the term, not helped by dramatic news stories about how "AI" will destroy jobs, or companies that overstate their abilities to "use AI." 

    A lot of that confusion comes from the misuse of terms like AI and machine learning. So here's a short text-and-video guide to explain them:  "
John Evans

MOOCs Aim To Strengthen Computer Science And Physics Teaching In Middle And High School... - 0 views

    "To help fill this gap in K-12 STEM education, Harvey Mudd created its first MOOC for middle and high school teachers. Middle Years Computer Science (MyCS) walks a teacher through the lesson plans, activities and exercises of a curriculum developed to appeal to students with a broad range of interests and no prior CS experience. Schools that have been using it have found it to be easy to use, accessible and engaging for their students.

    Our second MOOC offering, How Stuff Moves, supports students in their first course in calculus-based physics, a fundamental building block to further physics study in college. The course provides lectures, demonstrations, problem sets, worked solutions to every practice problem and concept tests- a wealth of resources to help students master the material, whether they are considering taking a high school AP physics course or their first mechanics course in college."
John Evans

Here's How Gamer-Teachers Use Video Games In The Classroom - Forbes - 0 views

    "Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these teachers have students playing digital games at least weekly, 9% daily. The games they are using are mostly designed to be educational, with only 5% playing commercial games, and 8% playing hybrids (commercial games adapted for education like MincraftEDU or SimCityEdu).

    These insights come from Joan Ganz Cooney Center at the Sesame Workshop, who recently released a study surveying K-8 teachers in order to understand how they are implementing digital games in their classrooms."
John Evans

OracleVoice: Maker Movement Fuels Apps, Robots, And Internet Of Things - Forbes - 3 views

    "The Maker Movement, where inventors, tinkerers, and entrepreneurs test and realize new ideas, is gaining momentum. In the process, long-standing traditions are melding with fast-emerging technologies, resulting in myriad new innovations."
Phil Taylor

The Single Best Idea for Reforming K-12 Education - Forbes - 2 views

  • “single best idea for reforming K-12 education”.
  • Root cause: factory model of management
  • The goal needs to shift from one of making a system that teaches children a curriculum more efficiently to one of making the system more effective by inspiring lifelong learning in students, so that they are able to have full and productive lives in a rapidly shifting economy.
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