ISTE | Mystery Skype: Where in the world are they? - 0 views
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"It's time for my students to make a guess: Where is the class they are meeting for the first time via Skype? "Is it North Carolina?" There is silence in the classroom as my fifth graders crane their necks toward the screen. "No!" shouts a voice from the computer speakers, and my students scramble back together. A buzz of "What could it be then?" envelops them. This is what it sounds like when 23 students engage in what is known as Mystery Skype. The idea is incredibly simple, but how it unfolds can be downright magical. When else can you see students using all of their background knowledge, tech savvy and common sense just to figure out where someone is in the world?"
Exploring How Technology Caters to Your Students' 8 "Multiple Intelligences" - Emerging... - 1 views
ISTE | 4 easy ways to fit maker activities into your curriculum - 0 views
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" If student engagement equals deeper learning, then making school fun might just be the key to improved learning. Imagine the looks on students' faces when you tell them that today, right there at school, their job is to become toymakers. Once they get over the shock, they'll be thrilled to create their own toys and channel their creative energy with an added bonus of fun. It may be the best head-fake technique ever for embedding the problem-solving and creative thinking skills that students will need for digital age jobs. Thanks to 3D printing and other maker tools, students can gain valuable STEM and technology skills while engaging their brains instantly and in new ways. And this will help them as they get older, according to Glen Bull, co-director of the Center for Technology & Teacher Education at the University of Virginia."
ISTE | Use Minecraft to teach math - 3 views
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"We know that kids love computer games and will spend hours on end totally engrossed in them. But "education games" are often neither educational nor much fun. The challenge is to find a way to organize, implement, manage, assess, guide and provide ample learning opportunities and still keep games fun. Minecraft - a wildly popular game that kids just can't stop playing - is changing that. I have found that Minecraft combined with design-based learning is the most powerful educational tool I have ever seen!"
ISTE | Navigating the smartphone minefield: A guide for middle school leaders - 1 views
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"Educators and parents have something in common when it comes to the kids in their care: They are both navigating the treacherous waters of media, devices and children. Parents worry their children overuse screens, yet, they also fear that without the devices, their kids may fall behind socially, academically or be unsafe. Educators are aware that parents like the quick access to their children, and they also know smartphones offer opportunities for learning. Yet the devices can also be distracting in school. Many parents look to school leaders for guidance. They want recommendations for purchasing phones, using apps, keeping children safe and establishing screen time guidelines. Yet, schools tend to shy away from doling out this kind of advice. Schools should reconsider this aversion. After all, the average age for getting a cell phones is now 10, which makes middle school the ideal time to share advice and recommendations for parents. Creating student smartphone guidelines presents an opportunity for educators to partner with parents and children about the use of devices and digital mental health."
Teaching #MediaLit and #DigCit? Start with social media | ISTE - 0 views
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"It's no secret that students today spend a lot of time online, and that's why educators need to ensure that our students are equipped with digital citizenship and media literacy skills to help them navigate the terrain. Students need to know how to find reliable sources and spot misinformation. They need to know what information is appropriate - and inappropriate - to share. Often, educators try to instill this information via traditional instruction in a classroom. But when presented this way, it can fall flat. The key to helping students make good decisions online is to mentor them in their spaces and allow them to pursue their interests. This personalized learning approach, which addresses several of the ISTE Standards for Students, has real-world application that hooks our students and helps them internalize media literacy and digital citizenship skills. Here are five practical steps that educators can take to help graduate media literate digital citizens - those who learn, curate, collaborate and contribute thoughtfully to social media networks."
ISTE | A new lens on digital citizenship - 1 views
OER Commons - 0 views
ISTE | Turn coders into computational thinkers - 2 views
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"Why coding? And why now? Many of us would quickly respond that learning to code is a necessary skill in today's world with the vast amount of technology tools available. However, it is a little more difficult to define why or how it is applicable in our daily lives. As an educator, ask yourself: What are the underlying skills that coding teaches students? What are the learning outcomes we want for students as a result of bringing coding into the classroom? Computer science is more than just coding. Thinking like a computer scientist involves more skills than just being able to write code. Educators need students to bring their creativity and ability to think collaboratively to a problem in order to solve it. The computer will not solve problems without a human first working through how to approach the problem."
ISTE | Computer programming in 4 steps - 3 views
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"At the secondary level, core computer science (CS) concepts and practices are taught in courses typically within the information technology (IT) career cluster under the umbrella of career and technical education (CTE). However, CS concepts and practices are also increasingly being incorporated into academics and also electives (and are influenced by art and design). No matter the discipline, creating computational artifacts is one of the core CS practices students should consistently experience to become better problem-solvers. Computational artifacts may include images, videos, presentations, audio files and computer programs. Precise and consistent practice in computer programming (CP) will help students construct cross-curricular knowledge in tandem with both academic and CS concepts and practices. As CP is the process of writing a program from start to finish, students receive exposure in the amalgamation of practices 3-6 found in the K-12 Computer Science Framework. So, how can we successfully engage students in CP? Here's how we can do so in four major steps."
About Kids, Code, and Computer Science: Explore Computer Science and Programming | - 1 views
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"beanz magazine is a bi-monthly online and print magazine about learning to code, computer science, and how we use technology in our daily lives. The magazine includes hard to find information, for example, a list of 40+ programming languages for education, coding schools, summer tech camps, and more."
9 Great Sites Where You Can Explore the Benefits of Artificial Intelligence - 0 views
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"Artificially intelligence is now making its way into every aspect of your digital lives. While most companies cannot stop talking about what they've done in the field, there are a host of cutting-edge AI-powered websites that are useful for everyday tasks today. Here are several awesome and insightful artificial intelligence sites you probably don't know about."
ISTE | Turn coders into computational thinkers - 1 views
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With computational thinking, students learn how to work together to approach open-ended problems, gain confidence to work with complex problems, and develop grit to continue to work on the problem until a viable solution is found. The added component with computational thinking, however, takes this approach one step further by asking you to think about how you are preparing your students to use technology when solving problems.
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Yes, students learn how to work together to approach open-ended problems I agree with this but... gain confidence to work with complex problems, and develop grit to continue to work on the problem until a viable solution is found not agree an the same time. Now the younger students have many mini tattoos in their bodies and have more problems to fing jobs in the future.
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